Doctor Archive
Thread: healing efficiency?
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Leya31
Tue Jul 26, 2005 11:45 am
#1
was wondering how effective is to be DOC/MCM
Doc got 105 healing abilty
Doc/Mcm got 180 healing ability
Doc/Mcm/Med got 200 healing abilty
any though about it?
anyone can tell me the advantages and tell me if there is a capped maximum for healing abilty and if it's easy to get skill mod for it....
Thanks
TheTemplar
Tue Jul 26, 2005 10:25 pm
#2
It is my understanding that the usefulness healing efficiency is a logarithmic function. Meaning that the usefullness of healing efficiency increase is reduced, the higher base value you have. This is the same idea that has been applied to all skills to remove hard-caps.
I am combat medic / doctor with 180 healing efficiency. Then I have additional healing efficiency in form of clothing mods giving me about 200. The increase in healing output between 180 - 200 is minimal so getting master medic for additional 20 is not worth the skillpoints, I recommend picking up a line of any marksman skill instead. I don't even think there is any noticable increase in healing ouput for healing efficiency > 100.
Bio Engineers can make Healing Efficiency clothes. However, since BE clothes crafting currently is bugged the supply of BE clothes is slowly becomming thin. Atleast on my server it is hard to find any piece of clothing that isn't Melee def / ranged def.
Message Edited by TheTemplar on 07-27-2005 07:26 AM
ArnnStardust
Wed Jul 27, 2005 6:01 am
#3
My other character have anHealing Efficiencyaround 180.
According to Diekid my shirt (with +15 mod)is close to useless?
Same forHeightened Senses 1xxx?
I will switch for melee/ranged defense shirt and FS skills thanks 
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