Doctor Archive

Thread: Is Augmentation Eff broken ?

-Aileen-
Fri Jul 29, 2005 2:26 pm
#1

i have a +25 AA on my gloves and i dont see any diff when it comes to buffing , is this mod broken or whats the deal with it ?
Zimal
Fri Jul 29, 2005 7:00 pm
#2

it increases duration aileen


but i'd be glad to take those gloves off your hands if you don't feel it's effective for you... and my guild would be much appreciated at your donation





=============================================
Xil - MCM, Mpistol
Instant Aggro Master
Where Mihosi is, Chaos Reigns
Jedi shmedi, I got me a wookie
Don't piss off a programer, WE READ YOUR EMAIL
WineGuyJr
Fri Jul 29, 2005 7:33 pm
#3

I think it's broken. I have a BE-enhanced shirt with anaugmentation mod (+17, I think...I don't remember the mod's value) on it and if it made a difference in the buff duration, I couldn't see it. Bivoli didn't seem to work either. So I would assume that if those don't work then the looted mods are defective as well. Are we surprised?



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Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

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All Acounts Canceled on 11/17/05
Tarak-Cala
Fri Jul 29, 2005 7:36 pm
#4

Doesnt work. I have tested the buffs with no Bio-clothes or skill attachments on and I was getting 39 minutes and 45 seconds give or take a few seconds. When I ate bivoli-doctors dress +25 augment +25 healing efficeny-Droid 110 strentgh, My buffs went to a whopping 40 minutes and 15 seconds. Glad I invested the money in this fine clothing , droids and food, for less than 40 seconds on to my buffs.



Colonel Tarak Zola
Master Doctor
Storm Squadron Pilot
WineGuyJr
Fri Jul 29, 2005 7:41 pm
#5

The 110 Med-Rated droids do seem to offer a small benefit. And the enhancers offer a small boost to duration as well. But the only reason I use enhancers was because I had so many converted ones. I sold a ton at 1 credit each (it was less painful than looking at them), deleted a vendor full of them, and use the rest all willy-nilly. And while I was a 4-4-4-4 Doc I could get around 45 minutes of duration with the droid and the enhancers...something like that, anyway.



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Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

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All Acounts Canceled on 11/17/05
Tarak-Cala
Fri Jul 29, 2005 7:49 pm
#6


The enhancers add 5 minutes, but what pisses me off is that we only focus on 2 of our 6 buffs. I guess the posion, disease, adrenal, and seretonin dont matter.....This must be an obsessive thing but it bugs the ever living hell out of me when someone has UBER lop sided times on buffs.


Endorphine with enhancer 45 minutes


Nutrient with enhancer 45 minutes


Serotonin without enhancer(cause there isnt one) 39 minutes


Adrenal boost 15 minutes


Soon to be trying to rebuff 8 people in the middle of the dwb every 25 minutes-(Increase effectiveness of doctors in groups)- Priceless.


/rantoff




Message Edited by Tarak-Cala on 07-30-2005 04:50 AM



Colonel Tarak Zola
Master Doctor
Storm Squadron Pilot
WineGuyJr
Fri Jul 29, 2005 8:10 pm
#7

I understand. I tried keeping 5 people (group of 8, but 3 weren't factionally aligned) buffed while running missions yesterday. I acutally did a fairly good job of it, but only because I ran around like a ninny trying to chase people down in combat when I wasn't Bacta Tossing someone else on the other side of the lair. If/when Bacta Toss is no longer a high powered healing option for me, there's no way I can keep everyone buffed in a group unless everyone wants to hang around for 2-5 minutes at each lair while I reapply whatever buffs are running low.


I'd either like to see area buffs (applied to all factionally alighned group members within a reasonable radius), fast timers on the buffs so that I can entirely buff a group in less than a couple of minutes (and perhaps all buffs getting the same duration), longer durations for all buffs (either through enhancers or just as a base power), or just let SOE remove them completely so that I don't have to even think about it (nerfing them to 1% power would be an equally effective method).




----------------------------------------------------------------------------------------------------------------------------
Pavadin Spencer
Master Swordsman / Master Doctor
Ponder Stibbons
12 pt BE / Master Merchant / 14 pt Master Artisan
Fenix-
12 pt Master Weaponsmith / Master Merchant

----------------------------------------------------------------------------------------------------------------------------
All Acounts Canceled on 11/17/05
Thorkahn
Fri Jul 29, 2005 11:30 pm
#8

As far as I can tell, all BE mods and the like from looted stuff is not working atm.


As a master doc using an enhancer and a 110 droid with Bivoli, no clothes, 50m buffs.


I actually asked for longer lasting buffs at Fan Fest and the moderator actually got pissed at me cause I was being pushy about it. Even brought up the fact that an Artisan can make food that lasts longer than a Master Doc buff. The response was, oh like I did not know that, and we will not let buffs be what they were before.


I got the impression they are not going to do anything to make buffs better than they are.


Also, with regard to the comment about the poison / disease stuff. If you haven't noticed, poison and disease caused by creatures is busted and not working. So anything like prevent / cure disease / poison is paper weight material.


Me thinks the CU is really a new facade for not fixing what was broken in the first place.





IGN
Thorkahn- Jedi Lvl 90
Tom'we Frankensteiner- BH Lvl 90
Syrena- Trader Domestic
Xena- Entertainer
Vendors: 4050, -4170 Moenia, Naboo
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