Doctor Archive

Thread: Poison and Disease buffs

beyowulf
Wed Jan 26, 2005 4:06 pm
#1

I've addressed this by stocking two different lines of resists: PvP and PvE. The PvP resists are shorter duration, maximum power. The PvE resists are maximum duration with as much power as possible (balanced towards the common level of poison/disease a toon will encounter).



Beyowulf Shaefferr -Master Doctor/Commando-in-Training
Member of Riverlands Guild and Resident of Riverlands, Corellia
Co-Founder of Definitive, Inc.
Kryxal
Thu Jan 27, 2005 1:32 am
#2

I was trying to craft a poison buff, but noticed my duration was truly horrible, and there was a LOT ofspace left in the experimentation line beyond what my ingredients alllowed. Do you consider power to always be most important, or might there be room for PvE buffs with a focus on duration?



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DarthMarksman
Thu Jan 27, 2005 1:43 am
#3

Personally, I prefer duration. When you figure that an average buff is 3 hours, I would want poison protection consummate to that duration, since I would be hunting, or fighting, or whatever, for that long. Being an MD, I'm not concerned with poisons as much as when I was not, because I can cure myself.


However, before I was an MD, duration on poison resists was my concern. Strength is always a consideration, of course, but when you figure that poisons are a DOT attack, duration certain comes into play.



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DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


Brainplay
Thu Jan 27, 2005 3:14 am
#4






beyowulf wrote:

I've addressed this by stocking two different lines of resists: PvP and PvE. The PvP resists are shorter duration, maximum power. The PvE resists are maximum duration with as much power as possible (balanced towards the common level of poison/disease a toon will encounter).







I do this and prefer it as well (when not playing a doc). A longer duration isn't going to mean jack if a poison beats the resist. If the duration is short then people will start coming back for more and you can make more cash that way.


You also might want to get your hands on some pyrollian cake and bespin port and head over to a reasearch town. If you can get enough amazing successes save the result as schematic and crank out a few crates worth. Its much better in the long run if its an option.


Dont forget that janta blood goes nicely with resists allowing you to spend more points into duration than power.






Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

Berdelsan
Thu Jan 27, 2005 4:47 am
#5

what is the longest duration on poison/disease buffs possible? Is there any looted enhancements you can use to craft better ones with more power and duration?



Berdel - Master Tailor
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beyowulf
Thu Jan 27, 2005 7:19 am
#6









Brainplay wrote:


You also might want to get your hands on some pyrollian cake and bespin port and head over to a reasearch town. If you can get enough amazing successes save the result as schematic and crank out a few crates worth. Its much better in the long run if its an option.


Dont forget that janta blood goes nicely with resists allowing you to spend more points into duration than power.






I've accumulated about 500 vials of Janta Blood, so I'm going to start stocking a Janta Med vendor with Resists, Cures, and Stims on it-I'm planning to do exactly what you suggest for the Resists.


As for getting the best possible schems normally, I'm a 12 point master in a research city and I use the food/drink when I'm doing resists...as I think they're the hardest Doc item to craft to maximum customer value. I think regular buffs are easy in comparison.



Beyowulf Shaefferr -Master Doctor/Commando-in-Training
Member of Riverlands Guild and Resident of Riverlands, Corellia
Co-Founder of Definitive, Inc.
beyowulf
Thu Jan 27, 2005 7:24 am
#7






Berdelsan wrote:

what is the longest duration on poison/disease buffs possible? Is there any looted enhancements you can use to craft better ones with more power and duration?





Resists are like Buffs-the final combine resources are everything when it comes to determining the final pack stats. While your loot drop components will increase power and let you focus more on duration, the potential maximum duration itself is going to be set by the quality of your final combine resources. One of the problems we have on Tempest is that the final combine resources for C-level Resist have been barely average, resulting in Resist-C's having about the same power and duration as the Resist-B's.


The best Resist-B duration I've gotten without Janta blood is slightly over 4,200 seconds...or about 1 hour and10 minutes.



Beyowulf Shaefferr -Master Doctor/Commando-in-Training
Member of Riverlands Guild and Resident of Riverlands, Corellia
Co-Founder of Definitive, Inc.
Marrow1
Thu Jan 27, 2005 9:37 am
#8






beyowulf wrote:






Berdelsan wrote:

what is the longest duration on poison/disease buffs possible? Is there any looted enhancements you can use to craft better ones with more power and duration?





Resists are like Buffs-the final combine resources are everything when it comes to determining the final pack stats. While your loot drop components will increase power and let you focus more on duration, the potential maximum duration itself is going to be set by the quality of your final combine resources. One of the problems we have on Tempest is that the final combine resources for C-level Resist have been barely average, resulting in Resist-C's having about the same power and duration as the Resist-B's.


The best Resist-B duration I've gotten without Janta blood is slightly over 4,200 seconds...or about 1 hour and10 minutes.





From what I recall from the first test the equation for power and duration for the B's and C's were the same. The only extra thing a C has is the absorption. Since C's have more restrictive resouces you will always be able to make a B with higher power/duration (for example, Tat herb has a PE cap of 700 while carn meat does not). The base absorption of about 5% is not worth bothering with making a C unless you plan on exp on absorption.


I think resist buffs are rather useless for PvE for two reasons. First, the duration is only an hour or so. As a result by the time you get to where you need the resist it will almost be expired (only lasts 1/3 of a doc buff). Second is that you will always have at least a 5% chance of having the poison/disease stick. In PvE mobs make many attacks and one of them is bound to land regardless. It has been my experience that once I am poisoned/diseased the resists dont seem to resist any more. I have not fully test this, just an observation.









__________[Marrow]__________
____[*aka Fringing, Babwe, Hurtz *]____

__/\_/\___/\_____[last of the known Doctor Correspondents]/\___/\_/\__
Berdelsan
Fri Jan 28, 2005 12:41 am
#9

thx for the replys, that means that there is no way of looting components to enhance the resist buff so thay will have a duration of say 1½ hour?






think resist buffs are rather useless for PvE for two reasons. First, the duration is only an hour or so. As a result by the time you get to where you need the resist it will almost be expired (only lasts 1/3 of a doc buff). Second is that you will always have at least a 5% chance of having the poison/disease stick. In PvE mobs make many attacks and one of them is bound to land regardless. It has been my experience that once I am poisoned/diseased the resists dont seem to resist any more. I have not fully test this, just an observation.






They are for pvp use m8




Berdel - Master Tailor
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-BER- BE Clothing - Commerce City - Lok - WP [3481, -1167]

beyowulf
Fri Jan 28, 2005 2:55 pm
#10

I would agree that the majority of users using resists are PvPers, but I have a number of PvE folks that use the resists when hunting creatures with diseases and poisons. My resist volume is roughly 75% PvP and 25% PvE.


If you've got a doc in your party or have sufficient Doc skills, you can apply the resist buffs while in a stat buff session to be continously stat and resist buffed. No everyone does it, but I have a number of customers who do.



Beyowulf Shaefferr -Master Doctor/Commando-in-Training
Member of Riverlands Guild and Resident of Riverlands, Corellia
Co-Founder of Definitive, Inc.
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