Doctor Archive

Thread: Need advice on making Exp and Assembly doc suit

Xerra
Sun Jan 30, 2005 9:20 am
#1

Hi guys,

I've not posted in doc forums before so please excuse me if I'm going over something covered before but I'm in need of a little help.

I've been a doc with my main character and now my alt for about a year now and have decided its time to get myself the +2 points everyone else seems to use so I can compete as I run a med shop in my city. What I'm not sure of is tape stacking in clothes and its an expensive mistake if you screw it up :-)

I now have a +14 med assembly clothing attachement , +4 med assembly clothing attachment and a +3 med assembly clothing attachment.

I also have a +4 med exp as a skill mod in a set of tusken raider boots, a +1 clothing attachment.

On top of this I also have a crafters apron with a +5 in both assembly and experimentation.

I've paid out a fair bit of money to get this little lot and am working on picking up another +10 at least in experimentation to cap out the clothing but what I need to know is can I stack a med exp and a med assembly in the same peice of clothing or will they work like other mods and the first listed or highest point value only stick?

I also need to know if there is enough of a difference to merit getting another +5 exp tape after getting +20 even if i dont get another exp point from it. I hear conflicting answers on this one so I thought I'd ask the people who would know.

Finally if I cant stack both skills in the same peice of clothing then will i be able to stick on the assembly clothing to craft the item and then change clothes to the exp suit to get the experimentation points? I've read another thread on the forum but it was inconclusive :-(

As far as I understand the use of clothing is that looted items with multiple mods on will all work but if you make your own then only the first listed or highest number will work depending on if the mods have the same number.

Thanks a lot to anyone who can help me here. There's a lot of docs on Farstar and I'd like to keep up with them.

Cheers,



Xerra Baldy - Retired Elder Jedi & Smuggler Pimp
IGN: Xerra, Damocles, Belch, Uridium & Charity - My SWG family.
Auction wins delivered to Calamity, Lok. 598 -3905 (Behind shuttle)
Obata
Sun Jan 30, 2005 11:14 am
#2

You can stack tapes with different modifiers in the same piece of clothing. The rule about only the highest mod sticking applies to skill tapes that have bonuses to 2 or 3 modifiers. What you can't do is stack multiple tapes with the same modifier in the same piece of clothing. Also, don't put any med exp or assembly tapes in your apron either.


The extra +5 beyond the +20 to become a 12 point doc has a limited effect on your experimentation rolls, but is generally not worth the expense.


You can't change your clothes during the crafting process and get the bonuses from both sets, so put your assembly and experimentation tapes in the same suit.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Xerra
Sun Jan 30, 2005 5:39 pm
#3

Ok thanks for the information. I'm just not clear on one point.

>You can stack tapes with different modifiers in the same piece of clothing. The rule about only the highest mod >sticking applies to skill tapes that have bonuses to 2 or 3 modifiers. What you can't do is stack multiple >tapes with the same modifier in the same piece of clothing. Also, don't put any med exp or assembly tapes in >your apron either.

You say i can stack with two different bonuses but i can stack exp and assembly. Do you mean I cant use a clothing attachment with more than one modifier on it and then stack something else onto a peice of clothing? If so then I think I'll be ok as only one of the assembly tapes has more than the med assembly mod on it.



Xerra Baldy - Retired Elder Jedi & Smuggler Pimp
IGN: Xerra, Damocles, Belch, Uridium & Charity - My SWG family.
Auction wins delivered to Calamity, Lok. 598 -3905 (Behind shuttle)
Obata
Sun Jan 30, 2005 7:32 pm
#4

On tapes that have more than one modifier, only the highest one sticks, unless you put it into a piece of clothing that already has a larger bonus to that modifier. For example, if you had a Med Exp +5, Pistol speed +6 tape, you would need to put it in a piece of clothing that already has pistol speed +7 or more to get the Med Exp +5 to show. Make sense now?



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Stawei_Idow
Sun Jan 30, 2005 11:27 pm
#5

attachement 1 - +5 med experiment
attachement 2 - +9 med assembly
puting both attachements in 1 piece of clothing is fine, both will work.

attachment 1 - +5 med experiment +9 pistol accuracy
attachment 2 - +3 pistol speed
only the pistol accuracy and speed will work.

attachment 1 - +5 med experiment +6 pistol accuracy
attachment 2 - +7 pistol accuracy
the med experiment will work, pistols cancel out.

attachment 1 - +5 med experiment
attachment 2 - +5 med assembly
attachment 3 - +9 pistol speed
attachment 4 - +3 unarmed speed
all mods will work. though why you would put these 4 in 1 piece is beyond me.

i'm a bit new to this as well, but based on what i have read, this is true.

also, just out of curiosity, how do you put attachments on a pack? i've seen a ton of packs that have 4 slots but couldn't make an attachment stick, they all went inside. i even tried when the pack was full.




Bug fixes. Heh! Smuggling. Heh! A Jedi craves not these things.

My SWG Observations

If they stopped the expansions for one year and gave quality revamps to the professions that need it most, many people would resubscribe.
With all the resubs, and the new players, there would then be plenty of money to hire enough people to do 2-4 quality revamps per year plus 1-2 larger expansions per year and/or 2-4 smaller expansions per year, and not give the BigWigs a pay cut. (Possibly even an increase)

Rere
Sun Jan 30, 2005 11:40 pm
#6






Stawei_Idow wrote:

also, just out of curiosity, how do you put attachments on a pack? i've seen a ton of packs that have 4 slots but couldn't make an attachment stick, they all went inside. i even tried when the pack was full.



As far as I know, you can't. Even though some backpacks may have sockets, they will not accept clothing attachments. Probably some leftover from beta that they never bothered to fix or something.



Nothing worth doing is completed in our lifetime,
Therefore, we are saved by hope.
Nothing true or beautiful or good makes complete sense in any immediate context of history;
Therefore, we are saved by faith.
Nothing we do, however virtuous, can be accomplished alone.
Therefore, we are saved by love.
No virtuous act is quite a virtuous from the standpoint of our friend or foe as from our own;
Therefore, we are saved by the final form of love which is forgiveness.

~ Reinhold Niebuhr

Stawei_Idow
Sun Jan 30, 2005 11:46 pm
#7

that wouldn't be surprising. look at all the attachments that still drop even though the skill was removed in beta or shortly after.

i would think it to be an easy loot table fix, but they are still here.

i just looted a +3 taking cover ca an hour ago.




Bug fixes. Heh! Smuggling. Heh! A Jedi craves not these things.

My SWG Observations

If they stopped the expansions for one year and gave quality revamps to the professions that need it most, many people would resubscribe.
With all the resubs, and the new players, there would then be plenty of money to hire enough people to do 2-4 quality revamps per year plus 1-2 larger expansions per year and/or 2-4 smaller expansions per year, and not give the BigWigs a pay cut. (Possibly even an increase)

Visnja
Mon Jan 31, 2005 11:10 am
#8

You also cannot put attachments in the +5 med exp/assembly apron .. if you do, you lose it (the tapes)



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Xerra
Mon Jan 31, 2005 12:45 pm
#9

Guys thanks a lot for your help. I get the idea now. Apart from a med assembly tape which has 3 mods the others I have are single use so I shouldn't have to much trouble making a suit once I get the required Exp tapes as well.

Again, thank you all.

Cheers,



Xerra Baldy - Retired Elder Jedi & Smuggler Pimp
IGN: Xerra, Damocles, Belch, Uridium & Charity - My SWG family.
Auction wins delivered to Calamity, Lok. 598 -3905 (Behind shuttle)
Xerra
Tue Feb 01, 2005 11:05 am
#10

Sorry I just thought of one more quick question. Can I get a bio-eng peice of clothing which has the +25 wound healing mods and stick both a med assembly and a med experimentation tape into it providing it has the sockets?

Will this work ok?



Xerra Baldy - Retired Elder Jedi & Smuggler Pimp
IGN: Xerra, Damocles, Belch, Uridium & Charity - My SWG family.
Auction wins delivered to Calamity, Lok. 598 -3905 (Behind shuttle)
Obata
Tue Feb 01, 2005 11:09 am
#11






Xerra wrote:
Sorry I just thought of one more quick question. Can I get a bio-eng peice of clothing which has the +25 wound healing mods and stick both a med assembly and a med experimentation tape into it providing it has the sockets?

Will this work ok?





Yup. But if this means you're planning on wearing your crafting clothes all/most of the time, I'd advise that you rethink that.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Xerra
Tue Feb 01, 2005 5:51 pm
#12

Yeah I thought about that but my alt is the doc and doesnt do any combat whatsoever. He's a merchant/doctor. If he does any surveying then he can just change clothes in case he gets in trouble in the wild but generally he's got someone babysitting for him.



Xerra Baldy - Retired Elder Jedi & Smuggler Pimp
IGN: Xerra, Damocles, Belch, Uridium & Charity - My SWG family.
Auction wins delivered to Calamity, Lok. 598 -3905 (Behind shuttle)
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