Doctor Archive

Thread: Advanced Components?

LordJeff
Mon Jul 14, 2003 2:01 pm
#1

You can use advanced components in any pack that requires a BEC,etc however as you see the advanced componentts require very specific resources from multiple planets. I have located everything except for Dolovite Iron (needed for Adv Solid Delivery Shell). This advanced components combined with using a crafting station to experiment allow you to create packs that are way more powerful than the standard packs.


Otay/Bloodfin

Parna
Tue Jul 15, 2003 12:29 am
#2

OK, This has probably been covered but I am not getting anything on my search results.


When do you want to craft medical items with advanced components? i.e. Advanced BEC, etc.
Would this make a stim/wound pack more effective or does it just give a better chance for experimentation?


Also, just a side question: what weapon skill are most of you medic classed players using? I am using a carbine but I am considering switching to rifle. Just would liek to see what others are doing.


Thanks as always,




Vyktr Parna

Future Combat Doctor


SlyJade
Thu Jul 31, 2003 5:41 am
#3

Do you actually NEED advanced components for anything... or do they just enchance meds that you make greatly if you decide to use them?

Any info would be appreciated.



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Skewed Vision - Chilastra Server
Novice Pistoleer (0,0,1,1)
Master Doctor
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EwokMuffin
Thu Jul 31, 2003 5:53 am
#4

Check out the other posts on this issue. They do help quite a bit and are very much worth getting the parts to manufacture. Tough to get sometimes, but worth it if you can.



Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
Haniball
Thu Jul 31, 2003 5:53 am
#5

advanced components are optional they make your medicine more potent




Hanibal Balka

"freedom is like a tree it requires blood to flourish"
Jas
Thu Jul 31, 2003 6:54 am
#6


These are my results. Take them for what they're worth.


Stim C's:

1 Advanced Component and NO Experimentation <sheepish grin> 26 Charges and 215 Base Healing Power

3 Advanced Components and NO Experimentation <sheepish grin> 29 Charges and 230 Base Healing Power

3 Advanced Components and FULL Experimentation !! 38 Charges and 395 Base Healing Power

Woundkit C's (Health/Action):

3 Advanced Components and NO Experimentation <sheepish grin> 28 Charges and 87 Base Healing Power

3 Advanced Components and FULL Experimentation !! 38 Charges and 135 Base Healing Power




Meddix

Master Doctor
Master Combat Medic
Keeping the Boys Alive
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