Doctor Archive

Thread: Is Wound Speed worth it?

JediChris2
Thu Jul 31, 2003 10:01 pm
#1

Here is the (nearly) complete template:


Artisan -up to Surveying III.


Marksman - Pistol Specialist, (1/4 branches).


Medic - Master, (all branches).


Pistoleer - Master, (all branches).


Combat Medic - Ranged Healing and Speed Mastery, (2/4 branches).


Doctor - Master Wound Treatment branch, (1/4 branches).


With this template, I can wreak havoc with my "m4d skiLlz" as a "r337" pistoleer, heal you even if you're in a galaxy far, far away, revive you, in the event that you die in that galaxy (far, far away), and get the stuff I need to be self-sufficient.


So here's the trade-off: Surveying III, or Wound Speed Treatment branch on the Doctor skill tree?


Is Wound Speed worth it?

vortexala
Thu Jul 31, 2003 10:11 pm
#2

I didn't notice the speed improvement until I went from Advanced to Expert, but it is noticeable. Is it worth it? Depends on what it is you're wanting to do. Heal up a big group between fights? Then get that instead. Self healing or small healing of your group, then get Survey for self-sufficiency.



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
JediChris2
Thu Jul 31, 2003 10:49 pm
#3

Couldn't I drop surveying ifI picked up some factories, or harvesters?
SoberHippy
Fri Aug 01, 2003 1:40 am
#4

Not possible


1. Using revive packs is going to require a LOT of medicine use, so you'll have to get Doctor's Medicine Knowledge line at least some of the way up


2.WIthout Terrain Negotiation you are going to run slow as hell up hills.. if you can manage this then go for it but believe me, without it you run SLOW up hills.


3. Its going to be tough/not worth itas a combat medic unless you use very good ranged stim b's, because that's the highest you'll be able to use without more combat medicine use


Unfortunately this is the way it goes with doctor and combat medic templates... to use the good stuff, you have to spend more skill points in "medicine use" lines and not just concentrate on the actual skill lines


Also with this template you must realize you will have to buy all of your stuff. This may be a big monkey on your back unless you have good connections to skilled crafters


Hope I don't sound to hopeless, but if you want to go the medical route you'll have to concentrate less skills in pistol and more in doc/cm... it's probably not logical to get master pistoleer anyway if you aren't a pure fighter, just getting half the skills in pistoleer definately makes you astrong pistola man




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shadok
Fri Aug 01, 2003 3:47 am
#5

With that template, you can live without wound speed since it only really serves to reduce downtime (and help you buff your party faster) and is not battle-critical. You won't get cure poison or disease, but you rarely see those states anyways.

MaoWare
Fri Aug 01, 2003 5:26 am
#6

You also need Ranged Support Spec for Combat Medic.




Mao FMaster ChemistE
Hooded Nomads - http://www.hoodednomads.com
We travel the world, both near and far. We are a hardy bunch of friendly adventurers. Woe to them that fight against us. Peace to those who ally with us. From the depths of our hearts, our creed rings true... "MIGHT for RIGHT"


Elenora
Fri Aug 01, 2003 10:23 am
#7






SoberHippy wrote:

Not possible


1. Using revive packs is going to require a LOT of medicine use, so you'll have to get Doctor's Medicine Knowledge line at least some of the way up


2.WIthout Terrain Negotiation you are going to run slow as hell up hills.. if you can manage this then go for it but believe me, without it you run SLOW up hills.


3. Its going to be tough/not worth itas a combat medic unless you use very good ranged stim b's, because that's the highest you'll be able to use without more combat medicine use






1. Wrong..med use on revives is novice doctor med use (52-56 base med use easily experimented down). so yes all you need is wound treatment 4 (docs got the shaft on this one i have to admit)


2. terrain negotation +10 at master CM is a joke...so u run up the hill a little faster...with master range i can heal at almost 50ms..Master Cms with D ranged can nail people at 60m...


3. Ranged stims shoot up in CM med use quickly...these u will be stuck at ranged A or experimented Bs...My advice would be to drop the CM speed and pick up CM support i.e. the med use line instead...the increased ranged stim speed is nice..but u can use Ranged as a stop gap until you close and use stim D or E if u feel the speed is a huge issue...personally with ranged D or E(if they ever fix it) ull drop full heals almost everytime and speed will be less of an issue...


Making ur med is impossible but buying ur med shouldnt be to hard...ull just have to remember the time u would have spent crafting meds will no have to be dedicated to making money probably via missions. although charging grps service fees for going out the heal them has slowly become a viable market especially on advanced planets. People will pay incredible sums of money for u to heal them on those planets


but the good thing is with teh savedskill point u should be able to pump pistoleer high enuff that u get some high paying destroy missions that u can easily solo...





--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
Elenora
Fri Aug 01, 2003 10:24 am
#8

doh yeah u forgot ranged support in there..


also drop both survey and wound speed...that will give u a ton of points...


u dont need survey if u arent crafting...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
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