Doctor Archive

Thread: Two very big bugs fixed

Solierie
Wed Aug 13, 2003 1:51 pm
#1

I mentioned this in another post, and was happy to discover these. (not mentioned in patch notes)


Pre-patch, when you crafted an item and it had multiples of the same component (BEC's for example) the stats of the BEC's were utterly ignored. Now the stats are taken into account, and therefore the effects of advanced components are quite noticeable.


Side note: The stats of your meds that you made pre-patch have likely changed - seeming at random. I believe this is due to a change in the formula for the packs (they use the same ingrediends, but the effect formulas have changed).


Second, THANK YOU DEVS, the duration of buffs now stays put - even when planet hopping. If you buff for 6k seconds, it'll be there 6k seconds. You even get a nice stream of negative numbers when the health and action buffs wear off.


Another highly unfriendly undocumented feature of the patch is that houses now hold a LOT less stuff. Be careful what you pick up you probably won't be able to set it back down again. Ever.

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