Doctor Archive

Thread: Multiple Advanced components : Fixed ?

EwokMuffin
Wed Aug 13, 2003 10:08 am
#1

Just checking, cant login from work and there was no message on this in the patch, but did multiple advanced components get fixed ?



Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
Big_Ears
Wed Aug 13, 2003 1:09 pm
#2

Yes, I think they did.

Small test, but I made two Stim D's. One with two advanced bio's and one with two normal bio's. The other two components were identical for each stim.

I forgot to write down pre-experimented values for both, sorry. I only put two experimentation points into charges for both stims; the advanced bio had a starting charge of 44. The final result was:

Normal bio Stim D:
765/38/40MU

Advanced bio Stim D:
778/48/40MU
vortexala
Wed Aug 13, 2003 1:18 pm
#3

Thank Mod



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
Ida
Wed Aug 13, 2003 5:29 pm
#4

Chefs suffered the same bug, and it's been noted that chef foods with multiple identical components can be much much better now.





Ilori, Master Chef / Master Doctor, Starsider
Coronet, Corellia (-907, -3732)
Semi-retired
Traigus
Wed Aug 13, 2003 6:41 pm
#5

Yeah, fixed across all professions with this problem.


-T



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"We've got a blind date with destiny -- and it looks like she ordered the lobster."

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ShadowDrgn
Wed Aug 13, 2003 8:50 pm
#6

First Stim-E I made had 51 charges because of this fix. Very very nice.




Master Sergeant Ras Agumo, Imperial Army, Wanderhome
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