Doctor Archive
Thread: Stim C's are 30 MU by default now
I thknk there are several factors involved. Reduction in what stats it looks for in a resource (like no longer using a 0 because no resource in the game had a Rating for Potency) as well as some of the things they said they fixed with crafting and experimentation that might be factoring into it.
There's another thread on the House thing. It's not a bug. It's a design method that never got into the patch notes, according to Holo, so they could help reduce DB gloat. Add in that the houses are, psot patch, supposed to have 25 items in them per lot used. So now our massive resource and component requirements will be screwing us over even more.
The current bug is the apparently ALL houses are using 50 for their item limit and they are counting items in Vendors (whcih I guess they are not supposed to be doing) against taht limit.
how to F do they expect me to craft like this?!
50 spot is 10 crates?!
im a CM/doc i have to use about 15 different resources alone...
It's nice, at any rate. All of the new stims I've made are just better. Also, the craft tool defaults to the last item crafted, so you don't have to scan the entire list to make the same thing.
On the down side, my house had over 200 items and I had to destroy/bank a ton of stuff. At under 70 items, I still can't drop anything. Looks like packs are irrelevent now, or maybe the house is just bugged. I'll be blowing up furniture next.