Doctor Archive
Thread: Enhancers nerfed?
I think they fixed the whole med droid thing... so now, the BEST place to do it is a med center. The very best sirgucal droids will give only 75% of a normal heal/buff... while my crappy droid apparently does 20% lol.
Under what conditions did you perform the Buff? Was it in the field with an old Med Droid? Does said Med Droid have a Level VI Med Module in it. If it doesn't you should be seeing a reduction, because previous to this patch ALL med droid modules (including level 1s) were acting like Level VI med droid modules.
Now if those buffs were done in a hospital. Dead on. It better be a bug.
The only reduction to enhancers I've seen were the ones that I had made pre-patch. Their stats all changed. I think this was due to the 'formula' for the enhancers changed regarding which material attributes affected the outcome.
I was getting full (err - normal) effect when I applied them in a camp.
Please remember they fixed 2 BIG bugs. The buffs now stay on for their listed duration, even while planet-hopping. Also, creation of enhancers also uses the stats of multiple factory components. I just created an enhancer that lasts --> 11k <-- ! WOW! It wasn't even using enhanced components.
Was your medical droid out? It may supercede the med center normal.
Or worse - someone ELSE's droid out nerfing the whole center?
723-base Action D pack crafted prior to patch buffed my action by 1258
511-base Quickness D pack crafted prior to patch buffed my quickness by 1410
Haven't made any since patch.
Oh really, it's because of the module? Well at least they fixed the super uber gay bug! I wouldn't mind doing it in the hospital.
I was wondering why buffs with non advanced enhance pack D's were giving me 200-500 rather than 1000-1600 that i usually get =o(
I was sad.