Doctor Archive
Thread: Payment for doctors,medstaff and entertainers
if ur spending 20 min to heal a black bar...u are need to stop healing wounds and go stim...
i dont spend more than 5 min on anyone nemore...tips isnt a issue with 5 mins..
tips is a issue for people since they sit there for 20 min healing 1000 wounds with B packs...
there is enuff money in the economy as it is...u add money to medics for healing and ill tell u, harvester maintance will triple...
money in has to = money out...
So I've started to pull hospital duty a bit more than I did in the past. But I'm finding that some hospitals are better than others. For instance on my server I was stiffed nearly 75% of the time in Bestiene on Tatooine even though I was nearly the only doctor on the staff. Then I tried a hospital on corillia and found that even though there were usually other doctors on staff at the same time I was tipped nearly every single time.
I guess the answer for payment is, if the current hospital isn't paying the bills then get out and find one that does. Check the advanced planets too -- especially if you're an entertainer. You'll find the hospitals and cantinas dead empty with people desperate for healing and entertainment and if you do a good job that might just translate to a tip or three
AmidEpoc,
About one of the sanest answers I've heard on the topic, and all of this really comes down to the simpliest of answers.
If it bothers you that you aren't getting tips, move on or don't go to the center. If it doesn't, or you are getting good tips, then by all means stay.
Saying ANY doctor is doing it 'wrong' because they don't choose to play that way is silly. None of the ways are 'correct', just as none are wrong. How to choose to play is how you choose to play.
I for one like the medical centers. Some nights I get good money, some I don't. But I enjoy the game that I am playing and that's why I'm playing it. If I get a run of bad nights, then maybe I'll move on. Frankly I find it trying all of the posts on our boards that talk about which way is right, or what you should and should not do. And that some people assume that their way is correct above all others.
yeah but i have money and u dont...
the game has ways to make money use them or leave the game simple...
u guys whine too much about not being able to make money...
there are a billions ways to make money outside tips..
face it tips will always be an issue...if u are relying on tips for ur money ur gonna be poor...
the fact is its well documented that ur not going to be rich in the profession...grin smile and bear it...then go get delivery missions...
seems to me the tip complaint is i dont like the way the game is created and i dont wanna play it that way so I am gonna whine about tips...
thats like me saying im a CM and I cant solo a BH in a duel so I need a 4thewin button...
the game has mechanics...until there is a effective way to deal with the tip issue...and i have yet to hear a solution that does effective deal with the issue...go do destroys
oh and one more thing...its not ur not playing it like I do and ur an idiot...
its more like you have certain thing u are good and certain things u arent...
where in the medic line or the CM line is there anything that makes wound healing better and more effective?!
i mean come on I can make a CDEF with my generic tool and novice artisan...do u expect me to be able to charge 10k for it?!
I cant just run out with my fists pretend im a brawler and punch out insanely high con mobs...
here a thought u get bonuses to stim use in medic...how about u get out of the med center and go do destroy missions with a grp...wow ull get money and XP?!
no way...too easy ....
use the skills that are given to ur class in the best way...that way u wont find urself complaining about healing people for 10 mins and then getting a crappy tip...
lol never said to play it my way..jsut said there are billion ways to make money...
if u wanna be a social butterfly and live off tips, go be a entertainer
fact is i havent heard a good sound way in this thread about how to install a good healing payment system without trashing economy...all i hear is, whine whine whine i wanna sit in the med center and be rich...whine whine whine i dont wanna craft and i need to spend money healing you...whine whine whine...medics should be paid...
do i think we should be paid for healing? yes...do u think its gonna happen? no...
do you wanna charge for your healing? go right ahead...tell people that u charge, play the character the way u wanna play it...u will still not have solved the problem...
I have given you ways to make money...many people have given u ways to make money and its still whine whine whine...i dont wanna do it. I wanna make money healing not mining not doing missions not as a marksman...
then come up with a sound proposal to the issue...
i have no problem getting tips...mostly because I dont expect them i just heal make small talk and go on my way...i have plenty of money because I figured out how to make money...dont do it my way if you dont want to...just dont complain about making money when u just want to sit on ur a** in the med center and heal wounds...then take 30 mins to do it and expect people to be grateful and flood u with large amounts of money...
Fact is something is bothering u with the game making it not fun to play because u have money issues...fact is i figured a way around that...and now u get all pissy at me?!
i have no problem with u expressing ur rants with the game...how about a solid solution or two now and then...and dont piss on people when they give u ideas to make money....
the medic/CM class isnt exactly how i envisioned it either...but ive learn to work around that...
but obviously i have money and u dont so, someone is doing something right...
you can charge an entry fee on any structure you own (with business 2 from Artisan). If you want to kick it in the ready made med centers in thedev-built cities then you have to rely on the kindness of strangers. This just doesn't seem to cut it right now because we dont have player citiesandnot enough time has passed to have player communities (as a game system or a de facto grouping of player-owned structures) on any substantial scale.
Personally I dont heal for tips. However, healing people who are in the middle of combat does seem to be a much more reliable way of getting tips as a medic (wrong forum, I know, but this was a general tip based economy thread) because you're saving them a more lengthy trip to the med center in the near future. Better for XP as well (you can heal damage muchfaster than wounds, for >= the XP per heal on average using stim/med b's). That said, I did most of my healing in the med center when I was still working throughmedic.
Thanks for not flaming me too hard I deserved more. I agree that I don't play the game for the fake cash anyway. I posted originally that I would like an automatic pay system instituted. I also posted ina different thread that I wouldn't mind seeing a pay for use on the craft ststions to offset some of the money movement. Maybe remove the crafting portion of the profession and force the artisans to make the packs so we would help the economy work that way. We would pay for packs they would pay for healing. Maybe a med vendor so I could go out on missions and my droid could heal for me at the hospital. Maybe remove the hospital from the citys altogether and those who need healing would have to find a home to get healing in. just a few ideas. I know the med profession isn't perfectalso but am still enjoying it also. I love the game and will continue to play regularly.
PS Elenora rocks 1214 posts all of them are great. I enjoy reading your comments. You definately have an opinion and are devoted.Keep up the good work.
Let me sum up this thread for you, Elenora, since you apparently lack the capacity to do so yourself:
Everyone else: we, as doctors, provide a needed service to players, and much like entertainers, we have no reliable way to charge for that service. Unlike crafters, who sell physical items for fixed prices, and can make supply/demand decisions based on that. Maybe a per-wound charge built into the game itself would be a solution to this.
You: u r playing the game wrong..... get off ur a** and play like a bh or ch and do destroy missions.... i'm a cm and i rule.
Well..... who's missing the point here?
Apparently you feel that CM is the only way to play a healing profession. Fine -- but this is a doctor board. Perhaps you should focus your time and energy on the Combat Medic board instead.
Also, u shuld get a dictionary and improve yr grammar and punctuation if you don't want to be viewed as an autistic 12-year-old on this and other boards.
Actually, when /diagosis comes out and you can delve a players would it will be easy to see how many wounds a player has..they you will be able to say, ok you have xxx amount of wounds...ill heall them for xxx credits...
there u go...instant pay system...no need to implement a in game system with more coding or money made out of thin air...money traded is done within the system and no need to fiddle with the economic effects of an huge infusion of money.
Even better doing that will not be a problem will not effect those than dont want to have people pay for healing.
If you are worried about getting stiffed on a heal job, have them pay 1/2 now and 1/2 when u are done.
I see so many exploits that are possible for a in game pay system. For instance, if we get paid for the amound of wounds we heal, whats to prevent 2medics from basically sitting in the clone center killing each other without cloning and kill each other until they have totally black hams then go to the med center and heal each other for money? in fact why not just do that by making a second character on the server?
Any health insurance is also flawed...players pay money to get healed? what happens if they get healed outside the med center? does the person who heals themoutside med centersget money?!
Another drastic side effect of in game healing payment is that people will be fighting each other to heal people to make money...the med center will become a fight zone where people are screaming at each other for healing their patient and hogging all the money? And then what happens to the low level medics taht are in the med center when all the doctors are camping the med center for money?!
have these issues been considered in creating a in game system? a secure payment system for heals between 2 players is difficult to implement...and considering that normal trades are buggy enough is another trade system just for healing going to really help?
Again, I will apologize for my rather harsh remarks about people playing the game incorrectly, but I am sick of seeing these payment threads that offer nothing new in the way of proposals for a effective system. Many medics without money issues have posted to these types of threads and the the answer that we get is but i dont wanna do that...i dont like to do that...
well what can we do about it...the game isnt perfect and whining about it without giving proposals is just whines. It gets frustrating to hear the same complaints over and over...