Doctor Archive

Thread: Simple way of doing mind heals?

Letha
Mon Sep 15, 2003 2:24 pm
#1

Why not just have mind stimpacks that heal only mind and are weaker than normal stimpacks? Would be enough to heal incap or near incap people but if it only heals like 200-300 mind or something(costs mind to use them) your not going to be able to heal yourself over and over forever, and if your healing someone else have to switch between normal and mind heals your not going to keep up with a bunch of people shooting them. Seems like a simple way to make mind healable while still keeping it balanced.

Other option if you still think its unblanced could just put a longer delay after mind stimpack use, before any healing can be done.

Or you could make it a different skill which you can't use while fighting, so can heal incap people or between fights.

I don't really care if we have them or not, I just think theres a lot of ways to put it in while keeping it balanced if they really want to.
EranPiemea
Tue Sep 16, 2003 4:58 am
#2

I doubt doctors will get the mind healing ability it will most likely be entertainers who get the "Mind Healing" ability.... Doctors with mind healing would be to powerfull IMO....
Zarlor
Tue Sep 16, 2003 7:34 am
#3

How so, Eran? I keep seeing this statement from folks, but keep waiting for the reasoning.


The only one I've seen so far is the idea that a Doc could heal their mind, and therefore be able to do more healing by having more mind than they just lost in stimming themself. I can, to a small extent, accept that argument even though it does take time and there are still MANY workarounds to this issue, such as having the stim cause mind wounds or even simply not allowing a Doc to mind stim themselves.


So the other argument is that some other Doc could heal my mind thereby making me a neverending healing machine. As if this were somehwo a bad thing.


However I would argue that the neverending machine cycle is actually part and parcel of the standard game mechanics of SWG and the Docs exact role in the game. After all we already do this exact thing for entertainers, surveyors, pistoleers and carbineers allowing them to efectively do their special abilities on a neverending cycle. The only people we can't help do that with is ourselves and refleman (and 2H swordsmen for that matter). It's is one of the benefits of cooperative gameplay and an incentive to find folks, like medical professionals, who can keep you going on that neverending cycle.


Of course even in this case we are not really talking about a neverending cycle. Every heal costs the assisting Doc mind and in a non-combat situation that's probably not a problem since msot Docs can sit and regen mind before needing to toss another heal that will completely stim H/A bars for those other classes. We are talking, above, about a stim(s) that will not heal anywhere near that amount. So I'm not really seeing the overpowering nature of how something like this would make any of the medical professions too powerful.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
vortexala
Tue Sep 16, 2003 7:59 am
#4

I'd rather NOT have to go the route of adding yet another schematic to our already bloated listing. I'd hate to have yet another item to find a spot for in my almost always full backpack.

I'm for any idea that will re-add the mind damage healing to our regular stims, anything that calls for us to tote around another type of med just makes me nervous...think my toon is going to keel over with a hernia soon



~Texxie Xetrov~
Retired Mayor of Vesania, Corellia, Chilastra
Retired Combat Medic Correspondent(Feb 04 - Dec 04)

"A Day without sunlight is like.... night."
A CU Alpha Testers Disclaimer: This CU Alpha Test Contained neither Alpha nor Testing.
Play at your own risk, but don't blame us...
SexyPimp
Tue Sep 16, 2003 8:13 am
#5

isay docs should get mind healing stimp packs, that heal 10 mind dmg, just so a doc can help get a incapped player up, no more then that. And a doc couldnt heal himself, since it cost the normal about of mind just like regular stimpacks.



Rilu Ishkibob
Prof. Mastered(TERA KASI ARTIST, DOCTOR, MEDIC, SCOUT,MARKSMEN, PISTOLEER, FENCER, BRAWLER, PIKEMAN, COMBAT MEDIC)
If you use a nuclear missle to kill a fly, you won't have one dead fly. You won't have a fly left at all. =)
http://carcino.gen.nz/images/image.php/463c5922/arguing.jpg
Ldwater
Tue Sep 16, 2003 8:17 am
#6

Yeah, I think that it should be so that Doctors cant heal their own mind, but can heal others. And I have to agree with Zalor on the point that we (as doctors) are simply adding to the endless cycle of combat, and healing mind damage would not be THAT different, as long as doctors can heal thier own I really dont see it as a problem.


Downtime would still be present as you would have to wait for the medic to regen mind. Again, that could be overcome by having two doctors healing each others mind, but it seems that everyone is treating the fine line between Game Mechanic and Exploit, most of them saying that healing mind would be an exploit, but you could say the same about having a healer present when fighting in PVP, as long as they dont damage mind, the combatents could (in theory) continue attacking each other till there weapons broke!




-ldwater
Nunc
Wed Sep 17, 2003 4:01 pm
#7

I think this discussion misses the point. SOE designed things so that only entertainers can heal the blues. That is the raison d'etre of the entertainer, not cyber in the champagne room. To imagine that that will be changed is to indulge in fantasy. If you want to heal the blues get a fizzer and learn to play.



Gezz & Zoca Ozk
The Clone Boys
n00ker and Hologrinder
Dantooine
Intrepid
Ida
Wed Sep 17, 2003 4:21 pm
#8

The obvious solution is to prevent mind damage from incapacitation and killing. Prevents the endless healing problems, prevents the ridiculousness of musicians playing jazzduring bloody epic fights, ensures that there is still some downtime between fights to rest up mind, and still makes mind damage meaningful as draining mind prevents people from using mind-based abilities (such as healing).





Ilori, Master Chef / Master Doctor, Starsider
Coronet, Corellia (-907, -3732)
Semi-retired
HighRoller3K
Wed Sep 17, 2003 4:42 pm
#9

I have to disagree with you there Ida, I mean, who cares if you shoot someones mind pool down to zero so they cant heal? Which you rather just kill them? Who would want to do damage that never results in an incap?



Annomander Rake...
(SCYLLA)
Ida
Wed Sep 17, 2003 6:25 pm
#10

Who would want to do damage that never results in an incap?


You could say the same thing about attacks that cause someone to be stunned for a bit, or dizzy, or change position. If an attack hinders yours andyour team'sability to fight effectively, there are reasons to do it. You would just have to make sure that those classes that are able to do mind attacks are given other effective ways of doing damage if you can't incap due to mind.






Ilori, Master Chef / Master Doctor, Starsider
Coronet, Corellia (-907, -3732)
Semi-retired
Zarlor
Thu Sep 18, 2003 6:55 am
#11

Actually, Nunc, SOE designed the game originally so that Medics healed Mind Damage. If you don't believe me, from Holo himself: "Frankly, this situation is a bit of a loophole in the design. We did not catch the medic exploit until too late, so we removed the mind pool heal from them, without creating an alternative. Mind is not supposed to be the determining factor in a combat.” in http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=476570#M476570



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Sargie
Thu Sep 18, 2003 12:26 pm
#12

Nunc, no one heals mind damage. Entertainers heal wounds and fatigue and can buff mind stat for a pitifully short time but nothing heals mind damage but time. This discussion isn't about wounds but damage, in case you missed the point.


Giving any class the ability to heal mind damage (however large or small) doesn't take it away from any class because none has it atm. Saying it takes away from a class that does mind damage as its main attack is like saying that every class thatattacks health or action is currentlyhandicappedbecause those pools CAN be healed.




Alastor
Fencer/Doctor
Keren, Naboo, Tarquinas
Page 1 of 1
Previous Next