Doctor Archive

Thread: New economics... The service pool

Snooze821
Tue Sep 16, 2003 8:39 am
#1

I've heard this idea pushed around in many forms but I think this idea would benefit all the service professions.


Every player gets a service pool accessible from a bank terminal. All service classes and draw from that money pool when performing a service. The amount you charge for a service is dependant on kill boxes much like how a merchant gets new vendors.


So a starting medic can get 100 credits for healing effort but a master medic gets 1k for the same heal and a MD gets 2k.


I prompts that person that's receiving the treatment of the price/point and who is offering. If they accept then the healer gets to do as much heal as they can in 10min. If the person doesn't have enough money in thier service pool then it will tell the healer that they are broke and you cannot heal that player in the facility.


A similar thing will happen to the entertainers where if you have no money then you cannot watch a dancer for thier benefits.


I think it would be the easiest way to solve the money issue and at the same time allow for those who wish to give away free service a chance to do it outside on thier own terms and no alienate others in med centers trying to charge for services.


You can also add the option in your house if services rendered are deduced from a players service pool.




Iw-Ip MD - Doaba, Eclipse

Smuggler's Alliance Ace Pilot - Availible on EPA channel for help

Please hold and you'll be ignored in the order which you were received.
Taniwha
Tue Sep 16, 2003 10:53 am
#2

Sounds a lot like the great American medical system to me. . .


"What you're dying and you don't have insurance? Get your skinny butt out of my hospital!"


One way around this would simply be to tell the medic whether or not the person has enough money, and if they don't, to still give them the option of treating the player. That way medics can still heal members of their guild in a med facility even if they are broke, and so on.




Raiif - Ranging Far and Wide
Mater Ranger/Master Rifleman
Lake Wild, Dantooine
(Starsider)
Snooze821
Tue Sep 16, 2003 11:46 am
#3

Or they could goto thier house or guildhall or even outside the med center and heal them. The only place where this system would work is in a med center, cantina or personal buildings if enabled there.



Iw-Ip MD - Doaba, Eclipse

Smuggler's Alliance Ace Pilot - Availible on EPA channel for help

Please hold and you'll be ignored in the order which you were received.
TrimbleEpic
Tue Sep 16, 2003 1:58 pm
#4

I hate this idea. If you're a medic and having problems getting paid, then try a few of the following:


Craft. Sell what you craft.


Join adventuring parties and get paid for your field work.


While in the hospital, try muttering "Ah, you have XXX damage. healing you will cost me $YYY". you'll be AMAZED at the effect saying this just a few times will have. Other players don't always realized that it costs the medic money to dish out healing.

Snooze821
Tue Sep 16, 2003 2:03 pm
#5

The opt out is that they are in a room that will gradually heal them for free. If a player doesn't has the money to in thier service pool then they are still getting healed by sitting in the room. The fact is that even if a newb medic heals you it's faster than the room itself and even that convenience deserves a value. I don't see how this undermines a novice medic. All this does is establish a regulated area of business in the game world. If you want to just give away heals then stand outside of the med center with a med droid and heal people.



Iw-Ip MD - Doaba, Eclipse

Smuggler's Alliance Ace Pilot - Availible on EPA channel for help

Please hold and you'll be ignored in the order which you were received.
Zarlor
Tue Sep 16, 2003 2:43 pm
#6

It undermines the novice medic by disallowing them from healing a person they may want to heal who does not want toor cannot pay for the service. Whether the reason is an altruistic one or simply because that medic thinks he shouldn't have to be paid becuase he's getting "XP" (yes, i know the stupidity of that argument, but they will make it nonetheless) I cannot see a reason that the system should not allow them to heal. We also need to consider that there are, and were, many medics who perfer bartering for their heals, either by trading their heals for goods or even for intangible or future services. This system would preclude that.


I can't see how that level of service can be provided without an opt-out option for the medic who may not have themeans to heal anyplace other than in the Med Center.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Zarlor
Tue Sep 16, 2003 2:44 pm
#7

Oh, and what I mean there is not an op-out for the patient, I'm talking about an opt-out for the healer.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Snooze821
Tue Sep 16, 2003 3:07 pm
#8

I understand your point for an opt out but at the same time if you allow for one then you recreate the current system of where a payment system is useless if someone's doing it for free. The question is who's the majority? Those that want to be payed or those that wish to give it away? I'm sure if someone is totally determined to give it away then they are making money through some other purpose in which case a med droid is still not a overly expensive item especially once the DE get thier new combat droids and stuff that will make them goto work again. If they want to give service for free and not care what it cost them then I'll leave the burden to them to but a droid or house for that charitible service. There being very nice comes at the cost of someone else which is a problem. They can always return the money they take from someone's service pool.



Iw-Ip MD - Doaba, Eclipse

Smuggler's Alliance Ace Pilot - Availible on EPA channel for help

Please hold and you'll be ignored in the order which you were received.
XRXTypeO
Tue Sep 16, 2003 11:52 pm
#9

novice medics get a good amount of xp in med centers,
this is akin to not giving professions a gun to start with, or any weapon, and saying, go kill things for money to buy a weapon...

you cannot expect to get far with sweeping changes to the fundamental game design like this, especially since it DOES favor certain classes and scenarios, and has no workarounds for newbies with no droid/house/pa from getting xp when noone has money..

would you like to force ALL trades to require 2cpu per resource for items traded?

if you dont do this, then those weaponsmiths giving weapons to their guild are seriously undermining the other smiths who SELL their weapons for profit, we had better fix that and require ALL trades to require at least 2cpu per resource used tomake the item in question. and drops should cost, hrmm, 1/10th the payout of a mission that involves the mob it dropped from, otherwise no trade.

just a thought ya know..



XRX
master ranger
master CH
Typeoxrx
master doctor
2100 combat med
Shorty
2000 squad leader
1130 pistoleer
Warrychi
Wed Sep 17, 2003 12:04 am
#10

This sounds like a helluva idea to me.



Warrychi
Lieutenant, Rebel Alliance
Master Medic, Novice Doctor, Apprentice Sharpshooter
Eldarie, Talus
Vendor: -794, -3011
Zarlor
Wed Sep 17, 2003 12:14 am
#11

Snooze821 wrote:


"Or they could goto thier house or guildhall or even outside the med center and heal them."


All solutions which exclude the new Novice Medic since they generally would not be able to afford any of those options (i.e., a house, having even met someone yet to be in a guild, or having a droid to heal out of the med center.) So while it would be great to get them moeny this way, it would also mean that these medics couldn't really be very altruistic in thier healing if they just wanted (for whatever reason) to heal for free.


This would be especially poignant on newer servers where you might get some new folks starting new character who don't know what they are doing yet and get really banged up. Those folks complained a LOT at first on our servers about the speed of healing, how much slower would it be if they had no money ('cause they screwed up, or even just cause they turned insurance back on and need to make a corpse run to get thier money) and thus had no option for getting healed unless some medic is feeling generous (or unless they want to try to work up the skills themselves).


At any rate, I think such an option would have to include the option for a medic to at least "opt-out" of the system and offer free healing if they wanted to.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Nunc
Wed Sep 17, 2003 12:25 am
#12

Without an opt out I would find this system very troubling.


I understand the dismay medics feel when they are not compensated for healing. I have 4 characters who have put in their time in the med center healing and rarely getting tipped. But I like to heal people, paid or not, thanked or not. The only people I won't heal are those who are arrogant or abusive. They get the addignore.


There are ample ways for medics to make money in the SWG universe. A medic can get as rich as he wants. Missions, Mining, Farming, Pharmaceuticals come to mind. The same is true of Entertainers. In fact one of the interesting things about SWG is that fact that Doctors and Stars are not automatically wealthy, in contrast to RL.


If such a system were implemented without an opt-out I would be sitting by the starport entrance with a medi-bot healing all comers.




Gezz & Zoca Ozk
The Clone Boys
n00ker and Hologrinder
Dantooine
Intrepid
Magnum_Blade
Wed Sep 17, 2003 9:33 am
#13

I personally would rather see divided 'spaces' in the hospital. A doctor or medic can 'park' in one of these places and each patient who enters is assigned a healer. The fee is per wound the patient has and is cheaper per wound if your healer is a medic and more if your healer is a doctor because of the difference in wait times. The patient pays in advance via the hospital...like a entrance fee...then that money is automatically tipped to the medic/doctor who does the healing. They could even keep the space open so group conversation could go on but it would be assigned seating kind of. Also if all medics/doctors are busy, there can be a row of chairs that ones who are waiting on a healer can park themselves.
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