Doctor Archive
Thread: Poison, Disease and Fire
Hiya guys,
I'm just wondering about Poison/Disease C's. Can anyone use a C to get rid of any disease or poison no matter how powerful they are?
Or do you need to still use advanced components and high quality resources to make these?
Same question with the flame blankets
You need advanced wound treatment speed to cure poison, andmaster wound treatment speed to cure disease.
not sure about the fire blanket though
I think you have misunderstood my original post. It's a crafting vs. effectiveness question.
I've noticed from time served in the Bestine Medical Centre, that Disease A's have always worked on every type of disease.
I'm planning to make some crates of Disease/Poison cures and I would like to know if their power means anything? Will any Disease C heal any disease for example?
The reason I'm asking is because I will substitute advanced components for basic to cut my costs (no point using advanced if their effectiveness isn't a factor)
I use disease Cs.. Yesterday a player came up to me and asked for a disease heal, I had to use it twice to make the disease go away. I have no idea how many times I would have had to do it if I had As, but I am assuming it would have been more than twice.
Maybe you can get a CM to help you experiment? If you do, please post the results here!
My understanding is that poisons and disease have a numerical number of points that they do to you every tick. So you may get hit for a mind poison that does 800 points per tick.
When you make cure packs for these they get a rating also. With better resources and expirimentation, that number will be higher. Each time you use the pack it will reduce the poison/disease/fire by that amount per tick.
Example - Your cure pack Bis rated at 600, and the patient is Diseased for 800. You would need to hit him twice to cure him. If you had made better packs, you might have had a higher rating that would not have required the second use, but you will still be able to "cure" him with multiple uses. In hectic combat this can be an issue. So its up to you, if hitting them twice is just not an option, then invest in the best stuff.
The higher the % of success on the crafting portion of cure's, the better they work. A lot of docs on my server will not use adv components in these and charge 5k per pack. People end up using this packs 2-3 times faster than a pack with adv components in it, and some good resources.
My packs are all 80%-95% experiment depending on my resources. And they all seem to do the trick in one click.
nimh
The strength of the cures does matter. Butthe power is not directly related to the observed "tick". It runs up against the effectiveness of the pack used. The tick you see over someones head is just a end result of the attack, but that is not what the effectivness of the cure goes against. It goes against the original base number of the poison/disease used.
It is a fact most doctors don't go to any length of effort to make they're packs, while for CM's it's they're entire life and they do make the effort. High quality cures should work in one shot against nearly any poison/disease a CM could throw. I'm not sure about some of the Geo cave loot enhanced stuff though.
Hey... do we actually know whether poison and disease cures make their check against potency or effectiveness? And, for that matter, what sort of a check it is? Someone must know...
At any rate, I've found I can heal multiple C DoTs with one application of a well-made C cure...
Ledao wrote:
Hey... do we actually know whether poison and disease cures make their check against potency or effectiveness? And, for that matter, what sort of a check it is? Someone must know...
At any rate, I've found I can heal multiple C DoTs with one application of a well-made C cure...
If the checks made sense it would be vs potency, but I have never seen this confirmed.....
If the checks made sense that is......
Right... Hehe.
I've been playing this game far too long to just assume that the checks make sense. For that matter, they may check against charges. ![]()