Doctor Archive

Thread: woundpacks, practical maximum you use?

jassi007
Sat Jun 05, 2004 2:11 pm
#1

Ok, the question is, what level of woundpack A-E is practical to use? I have some shatty wound-b's right now but I find I can heal most wounds it 2-3 clicks. With the crazy specific resources required for a wound-E it would seem pointless to craft them, unless one was in PvP versus a combat medic throwing disease around. For camp/med healing, is there any point in making anything better than wound-b's? Curious what everyone uses.

Also, same question applied to stims, poison, and disease cures. I've heard people saying stim-E's heal so damn much that its really more than you need.



Jassi Cowin
Master Doctor/ Master Swordsman
Officially Klaws biznitch.
"I don't do hawtpants"
Cronan44
Sat Jun 05, 2004 2:15 pm
#2

Just craft some C's since they require the same resources as wound pack B's. You should get around 250 heal or higher. I can remember i havent used C's in a while









CronOshie
(Widow Maker/Ater Imperium)

You will be Pwned.
Auraveda
Sat Jun 05, 2004 3:23 pm
#3

I use wound C packs as well. I crafted some with some ridiculously bad resources and they were still hitting close to 200.





I had a Force sensitive character, with 23 and a half boxes ground out.
I had a master creature handler.
I had a high lvl crafter character.
I had a Bounty Hunter that I hunted PC Jedi with.

My game is dead.

KamaKuro
Sat Jun 05, 2004 3:34 pm
#4

I always do Es for Health and Action and Bs for the rest.. There is just no better feeling than seeing someone with a black Health bar and fixing it in one shot..






Kama-Kuro.:ION:. - CM - BH - Blue Robot - Redrobot Enthusiast
7 Jetpacks - 1 Mando Helmet Crafted
CU2 - How Fast Can You Click?
Songe
Sat Jun 05, 2004 7:51 pm
#5

Cs for health and action, B for the rest. Haven't met anyone needing more than Cs for months as almost everyone has TKA.



------

Novice Lekku Stomper
SpunkyKuma
Sun Jun 06, 2004 9:27 am
#6

LOL, ignore that I said about using A's, I thought the ones I normally use were A's but they're B's.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
DoctorGriggs
Sun Jun 06, 2004 12:20 pm
#7



jassi007 wrote:
Ok, the question is, what level of woundpack A-E is practical to use? I have some shatty wound-b's right now but I find I can heal most wounds it 2-3 clicks. With the crazy specific resources required for a wound-E it would seem pointless to craft them, unless one was in PvP versus a combat medic throwing disease around. For camp/med healing, is there any point in making anything better than wound-b's? Curious what everyone uses.

Also, same question applied to stims, poison, and disease cures. I've heard people saying stim-E's heal so damn much that its really more than you need.




I use D's for the primary stats and B's for the secondary stats. No idea who would ever need a constitution E pack hehe



Griggs - Undead Priest
Co-Leader of the Unholy Legion - Kalecgos

SpunkyKuma
Sun Jun 06, 2004 12:37 pm
#8

I often use A's and B's since most players has minimal wounds that A's and B's are strong enough to heal, I've come across someone that had 1/1 on all ham pools and that's when I whip out the D's and E's.

As for Stim E's, don't waste your time with those, the D's are plenty powerful enough and capable of healing a buffed individual (once healed 1200+ health with a 816 power stim D during battle)



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
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