Doctor Archive
Thread: woundpacks, practical maximum you use?
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jassi007
Sat Jun 05, 2004 2:11 pm
#1
Ok, the question is, what level of woundpack A-E is practical to use? I have some shatty wound-b's right now but I find I can heal most wounds it 2-3 clicks. With the crazy specific resources required for a wound-E it would seem pointless to craft them, unless one was in PvP versus a combat medic throwing disease around. For camp/med healing, is there any point in making anything better than wound-b's? Curious what everyone uses.
Also, same question applied to stims, poison, and disease cures. I've heard people saying stim-E's heal so damn much that its really more than you need.
Also, same question applied to stims, poison, and disease cures. I've heard people saying stim-E's heal so damn much that its really more than you need.
Cronan44
Sat Jun 05, 2004 2:15 pm
#2
Just craft some C's since they require the same resources as wound pack B's. You should get around 250 heal or higher. I can remember i havent used C's in a while
Auraveda
Sat Jun 05, 2004 3:23 pm
#3
I use wound C packs as well. I crafted some with some ridiculously bad resources and they were still hitting close to 200.
KamaKuro
Sat Jun 05, 2004 3:34 pm
#4
I always do Es for Health and Action and Bs for the rest.. There is just no better feeling than seeing someone with a black Health bar and fixing it in one shot..
Songe
Sat Jun 05, 2004 7:51 pm
#5
Cs for health and action, B for the rest. Haven't met anyone needing more than Cs for months as almost everyone has TKA.
SpunkyKuma
Sun Jun 06, 2004 9:27 am
#6
LOL, ignore that I said about using A's, I thought the ones I normally use were A's but they're B's.
DoctorGriggs
Sun Jun 06, 2004 12:20 pm
#7
jassi007 wrote:
Ok, the question is, what level of woundpack A-E is practical to use? I have some shatty wound-b's right now but I find I can heal most wounds it 2-3 clicks. With the crazy specific resources required for a wound-E it would seem pointless to craft them, unless one was in PvP versus a combat medic throwing disease around. For camp/med healing, is there any point in making anything better than wound-b's? Curious what everyone uses.
Also, same question applied to stims, poison, and disease cures. I've heard people saying stim-E's heal so damn much that its really more than you need.
I use D's for the primary stats and B's for the secondary stats. No idea who would ever need a constitution E pack hehe
SpunkyKuma
Sun Jun 06, 2004 12:37 pm
#8
I often use A's and B's since most players has minimal wounds that A's and B's are strong enough to heal, I've come across someone that had 1/1 on all ham pools and that's when I whip out the D's and E's.
As for Stim E's, don't waste your time with those, the D's are plenty powerful enough and capable of healing a buffed individual (once healed 1200+ health with a 816 power stim D during battle)
As for Stim E's, don't waste your time with those, the D's are plenty powerful enough and capable of healing a buffed individual (once healed 1200+ health with a 816 power stim D during battle)
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