Doctor Archive
Thread: Component experimentation for a noob please
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RanBountyHunter
Tue Jun 08, 2004 3:37 am
#1
I would like some advice on Adv Sub component experimentation. For instance Adv Bio Effect controllers can be used for buffs and also for Revival packs. would it be advisable to make two different types with different experimentation types eg. Emphasis on Charges for Revival use and a more mixed experimentation for Buff packs. More importantly i am looking for a rough guide on splitting the experimentation points for buff packs and there sub-components with a view to making buffs with a good balance of effect - time - charges (i am sure we all would lol).
Many thanks for any help offered
Moen
Many thanks for any help offered
Moen
Bugeyed4
Tue Jun 08, 2004 4:46 am
#2
The Advanced Biological Effect Controller should be experimented to have as many charges as possible for everything. The extra power it will give you in the final product is not enough to compensate the loss of charges.
Buff packs are usually experimented on power/duration for master docs.
Revive packs I havn't experimented that much on, I revive and use a stim to heal.
Stims are usually all power if you have a good amount of charges (see ABEC)
You are of course free to do as you wish and I recommend you to experiment some to see what you prefer.
Buff packs are usually experimented on power/duration for master docs.
Revive packs I havn't experimented that much on, I revive and use a stim to heal.
Stims are usually all power if you have a good amount of charges (see ABEC)
You are of course free to do as you wish and I recommend you to experiment some to see what you prefer.
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