Doctor Archive
Thread: payment for healing...
baskotoya wrote:
lots of people get away with not payign for getting heald because the person who is healing is after xp... this makes it difficult for people who master doc befor anny other proffesion to get the ball roaling as far as cash go's to start buffing players and erning something.... im TKM adn have no problem getting some monney with 30k missions... so its no problem 2 me... but i notice that this is a problem... annyone els have anny thaughts to add?
(note: not complaining... but just watned to bring this to atention.:smileywink
You can't control how other people pay for healing. You can control how much you pay. As a result, I always overpay for healing (medic or entertainer) regardless of whether I need it or ask for it. If someone heals my 15 stamina wounds on my TKM while I am waiting for a shuttle, I pay them 500 credits. Sure, I didn't need the healing (meditation) and 15 wounds is trivial, but I want to encourage wound healing, and more importantly, I can afford it. As you say, you can run 30K missions and make quick cash. Spreading a little of this to entertainers and medics is the least we can do.
They ask for healing, diagnose them and come up with a price, if they dont want to pay tell them to go find a medic that needs the exp. Your not out a charge of your woundpacks and they dont have to pay, everyone is happy.
If they do pay, you get compensated for using up some of your woundpacks and they get healed super fast. Everyone is happy.
Its a win win siutation, but not many charge because they view it as greedy. Whatever.
Unfortunatly none of us have ever gotten rich from wound healing.. it is more of a favor kind of thing.. When I see people who need it I give it to them.. and it never usually bothers me not getting tipped from doing it..
I think the doc money making path typically goes like
1) Run missions and scrape money together to buy resources to grind and make some initial meds with
2) Once you master doc.. run more missions to buy that first set of buffs from an established doc
3) Your return from buffing typically can launch you, if you reinvest smartly, into building your own harvestor group and making your own meds, etc..
Most people went along with it and I made enough money healing to cover the cost of bazzar resources to make more meds. It was fine for me because I didnt need to grind. I only crafted what meds I needed as well. But for those that want to grind away, I can see how charging for healing would get you no where.
Radar-X wrote:
Nobody pays for healing anymore man. Wounds I get small tips sometimes but your not going to get much for anything else. Hologrinding killed all that. They assume we are getting xp.
Trust me it was like that from day one. *chuckles* Holo grinding did not start the trend of not paying for healing.