Doctor Archive

Thread: experimentation Q's

mana333
Sun Oct 10, 2004 3:53 pm
#1

Hello all, I have a couple of questions maybe you can help me with or point me in the right direction.


1) How big is the difference from 10 to 12 experimentation points when crafting meds?




2) What is the most efficient way to experiment, point by point, two points at a time etc. etc.?




3) I read somewhere that when making buff packs, on the ABEC's you should experiment for charges as opposed to power. What about the other subcomponents? Should I experiment in power for those?




4)How big of an impact does the subcomponents make on the final product? Should I wait for the subcomponent'suber resources to spawn or will I be alright using mediocre resources for my subcomponents?




Thank you - Man




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Compos'

600m from Dantooine Mining Outpost /waypoint -1061 1925

Datto
Sun Oct 10, 2004 4:22 pm
#2

Howdy,

12 point doctors get 2 more points of experimentation. Generally this means a few more charges, with no change in power.

How you experiment best is determined by what you're making. ABEC's are best in 2 big experiments, stims and buffpacks most people do 2-4 points at a time.

ABEC's are the only component that has charges, the others only have power. And a 10 point doc can cap the other components-ABEC's do get a bonus from 12 points.

Components affect products on basically a 1-1 ratio. Get 5 points in a chem and the final product increases 5. This isn't always true but its a good rule of thumb.
Datto
mana333
Sun Oct 10, 2004 5:28 pm
#3

Thank you for replying Can you clarify your answer to number 4.......so what youre saying is that if i experiment and and raise the base values of the subcomponents by x, the base stats of the final product will also be raised by x?and whatif you have really good(900's) subcomponent resources, will it make up for mediocre(700's)resources. Sorry if this is all trivial but I am relativelynew to the whole crafting world.


thanks - Man



Standards Starships and
Compos'

600m from Dantooine Mining Outpost /waypoint -1061 1925

Datto
Sun Oct 10, 2004 6:51 pm
#4

Hey Man,

Lets say you use a chem with a 50 power in a stim b. The power of the stim comes out at 410. If you then used a 65 power chem with the components and resources, the power would be 425.

The power of the components directly add to the base of the product. I have seen some instance where this does not stand true, that its more like 1 point in the final product for every 1.5 in the component, but as a general rule, every point you add to a component adds 1 point to the final product.

More important than components, is the resource combination in the final product. If you use decent components, but great avian and gas, you can get a 920 buffpack. If you use fantastic components but only 700'ish avian/gas, you will get an 800 power buffpack.

Reply if you have any more questions.
Datto
mana333
Sun Oct 10, 2004 7:03 pm
#5

Thanks Datto that clears a whole lot up for me.


Wow people pay upwards of 20 mil justfor extra charges on their meds huh. I guess.......





- Man



Standards Starships and
Compos'

600m from Dantooine Mining Outpost /waypoint -1061 1925

ExperiencedPilot
Sun Oct 10, 2004 10:00 pm
#6






mana333 wrote:

Thanks Datto that clears a whole lot up for me.


Wow people pay upwards of 20 mil justfor extra charges on their meds huh. I guess.......





- Man






Not exactly , not always can the best resources be found (no recent spaws etc.) and with the extra exp. points you can expirement more on places where your resources didn't cover power wise... Yet if you have very good resources all around you are set...!



ggggg Joni ggggg
ggggg Pre-Cu Light Jedi Knight ggggg
Dafim
Mon Oct 11, 2004 3:59 am
#7

more charges = more buffs from your best resources, so i think the extra points would be worth it



OH YEAH

Dafim
Jedi Warrior
Can't you see you can't win! I have the high ground!
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