Doctor Archive
Thread: My rules for being a doc in the field too mean?
2) Unless you're so dizzy you fall down. Then say so. And I'll come get you if I can... but if you're not getting actively whupped, maybe I'll just let you stand up on your own.
3) Rez you during a battle? Hah! So you can be unbuffed and die AGAIN? Just wait.
Yeah so these sound kinda harsh, but it seems as if people have lost all common sense about what sort of tactics to use when they are actually being injured in the field instead of having their god-mode on.
Any thoughts? Additions?
Message Edited by Obata on 10-12-2004 02:19 AM
Phaedra47 wrote:
1) If you are injured/poisoned etc, get your butt within 7m of me, or you're gonna die. I'm not moving, you are. (Cause if I move, then I'm out of range of the tanks, and then THEY die and the cycle continues).
2) Unless you're so dizzy you fall down. Then say so. And I'll come get you if I can... but if you're not getting actively whupped, maybe I'll just let you stand up on your own.
3) Rez you during a battle? Hah! So you can be unbuffed and die AGAIN? Just wait.
Yeah so these sound kinda harsh, but it seems as if people have lost all common sense about what sort of tactics to use when they are actually being injured in the field instead of having their god-mode on.
Any thoughts? Additions?
That's about right...
Too many people think the doctor is there ONLY for them, and gets to say "to hell with the rest of the team because so-and-so is injured." I'm also a Master of Teras Kasi, and I can hold my own if I must, but my job is to keep EVERYONE alive, not just 1 or 2 people.
If you're a dedicated healer, what can you possibly doing that's important enough to keep you from running to those that need healing? Are you sitting there crafting stims or what? When I play a dedicated healer I of course run around to find those that need healing. It's my job, and pretty simple once you have a hotkey bound to follow/stopfollow.
Phaedra47 wrote:
1) If you are injured/poisoned etc, get your butt within 7m of me, or you're gonna die. I'm not moving, you are. (Cause if I move, then I'm out of range of the tanks, and then THEY die and the cycle continues).
Any thoughts? Additions?
Being harsh and strict in a battle is a necessity! Otherwise there is too much chaos and little organization when your group begins the engagement. Just be sure of the role you are going to play and stick to it as the combat professions are sticking to theirs. Over focusing on their role is what causes them to run around like chickens with their heads cut off and can only be overcome by practice and discipline.
Phaedra47 wrote:
1) If you are injured/poisoned etc, get your butt within 7m of me, or you're gonna die. I'm not moving, you are. (Cause if I move, then I'm out of range of the tanks, and then THEY die and the cycle continues). Injury sure not a problem. Poisoned, no way. You got an area cure now, USE IT.
2) Unless you're so dizzy you fall down. Then say so. And I'll come get you if I can... but if you're not getting actively whupped, maybe I'll just let you stand up on your own. Sounds good although if they are within 15m it turns into a discretion issue of whether or not you want an active combat profession back in the mix right away or not or if they are worth curing.
3) Rez you during a battle? Hah! So you can be unbuffed and die AGAIN? Just wait. No! Bad bad doctor! Even unbuffed they can still add real effectiveness to the battle. Popping a muon will make a rifleman or swordsman pretty darn effective especially if they engage targets who's concentration is on another of your team. Doing a drive by REZ isn't that hard to do.
Yeah so these sound kinda harsh, but it seems as if people have lost all common sense about what sort of tactics to use when they are actually being injured in the field instead of having their god-mode on.
Any thoughts? Additions? Lay down strategy and rules BEFORE the battle. That eliminates alot of the problems.
Be sure and declare what your role will be. You're either mostly heal support and a little combat or alot of combat and little heal support. Each one carries responsibilities and burdens. If you go heal support then you ARE there for the groups benefit which might not be accomodating (its combat for god's sake).
Have a bodyguard or entourage assigned to you if you go all heal support. Less for you to have to worry about if you become the target of an enemies attention especially when running into really hairy areas.
Jnome wrote:Wow there still group hunts on your server? cool.... Been afew months since I been on one of those.. /sigh
I'm assuming these are rules for high end NPC hunts, such as the Vette and DWB. Anything else is easily soloable by the "tanks".