Doctor Archive

Thread: Anyone have a good recipe for B-Stims?

ObiCauDis
Mon Feb 07, 2005 3:11 am
#1

I have been making B stims but they aren't coming out too well. I am using ingredients in the 800's and they still manufacture at around 200. I take the food and wear the clothes, (Still only 10xp) Any Ideas?



ObiCauDis - Master of My Domain - Sunrunner Server
"Now young Skywalker.....you will DIE!"
Jirob1
Mon Feb 07, 2005 3:16 am
#2

Advanced components !! and 900er ressis ...



Jirob Talshiar (Swordsman/Doc)
Risu (BE/Medic) - Jirobs new Slave (soon to come)
Darklen Talron (Light Jedi Knight)
--------------------------------------------------------------------------------------
no more boooffs - temporary closed due to CU
hamhamthe3rd
Mon Feb 07, 2005 4:26 am
#3

making stims isnt like making creatures but anyway, if you want the best stuff you can get, view what is needed and pay attention to what it lists as its important stats. also, when something calls for a stat and you use something that doesnt have that stat, it wont be as good as using something that had that stat to begin with as long as they are moderately comparable.


i know that sounds confusing so for example, "if" charges use dr, aka decay resistance,but you use an inorganic that has none while crafting then it wont be as great assomething with dr with other comparable stats.
Ojes
Mon Feb 07, 2005 4:49 am
#4

Be sure to use advanced subcomponents. The advanced Liquid Suspension is where you get darn near half of the power of your final product (in stimBs, I get about 177pow from the aLS on a 400pow stim).


That is most likely where you are having your issue...



while on Flurry, don't visit Ojes Yobe's Liquidation Vendors just 800M from Theed starport on Naboo (neg5219 3419) - cause they ain't there anymore! They are now exclusively located in Mos Athens Mall
Kryxal
Mon Feb 07, 2005 6:11 am
#5

I assume you have 10 or more experimentation points? ALS and ABEC are fairly critical too ... a bad advanced is better than a good regular, but I wouldn't waste herb meat and class 4 petro.



...has mastered the Pilot profession

Kryxal Lightsky - Radiant - Cancelled Dec. 7
Kagami Lightingdark - Radiant - Cancelled Dec. 7
Kikuko Inoue - Starsider - Cancelled Dec. 7
Momoko - Radiant - Cancelled Aug. 22
Happymob
Mon Feb 07, 2005 7:30 am
#6

Here's an old post of mine that breaks it down fairly well. Since it's more than a year later, resources should be better. On Scylla, for example, great non-loot veggie Stim Bs are around 425/45 and meat Stim-Bs are around 475/45. I also wasn't aware of the herbivore meat PE cap (700) at the time.


Start with what is most important - the general organic and the dantooine berries, then the general inorganic and talusian water. None of these should beparticularly rare and are more important than the other 4 resources.


Edited to add the link.

Message Edited by Happymob on 02-07-2005 08:32 AM



Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


ObiCauDis
Mon Feb 07, 2005 10:46 am
#7

ok thanks everyone for the info. Let me give it a shot



ObiCauDis - Master of My Domain - Sunrunner Server
"Now young Skywalker.....you will DIE!"
Jittaba
Mon Feb 07, 2005 10:56 am
#8

my question is if doc's use Adv. Chem. Rel. Mech. for Stims, Wound and Curepacks? I ask, because they need the very special Class4 and Herb. which is rare as hell. As well is avian .

So, do you all use Herb. and Chem for ACRM to use them in Stim-, Wound- and Curepacks?

Jitt
Obata
Mon Feb 07, 2005 11:13 am
#9

Poison and Disease cures don't call for CRDMs. Personally, I use ACRDMs for stims. I'll use them in woundpacks too, if I have some left from buff crafting, or I just want to get rid of a lower power batch. In state cures, it's pointless to use them. The only component that matters in a state cure is the (A)BEC, for its charges.



Obata Lightingflier (Deceased): Master Doctor, Master Combat Medic - Wanderhome
Opos Odet (Deceased): Master Artisan, Master Merchant, Master Musician - Wanderhome
Thorkahn
Mon Feb 07, 2005 2:03 pm
#10

I have been using the following:


Correllian Veg Tuber, 900+ for OQ, PE, DR

Iron - 900+ OQ, UT

ACRM - 61p

ABEC - 24p,12c (I use Max Power)

ALS - 175p


This gives me a 455 HA with 31 charges.


I am only 10.5pt Doc.



IGN
Thorkahn- Jedi Lvl 90
Tom'we Frankensteiner- BH Lvl 90
Syrena- Trader Domestic
Xena- Entertainer
Vendors: 4050, -4170 Moenia, Naboo
Jittaba
Mon Feb 07, 2005 2:28 pm
#11

I've made a test with:
CRM - 19p
ABEC - 24p,13c
ALS - 187p

Stims B came out as 423 and 31 Uses wich is pretty nice, and I can save my herb.

If I use Herb and Class4 I have:
ACRM - 67p
ABEC - 24p,13c
ALS - 187p

Stims B come out as 466 and 31 Uses, and obviously these 43 Points ARE NOT EVEN worth the Herbivore!


Jitt

Message Edited by Jittaba on 02-07-2005 01:31 PM

ForceFat
Mon Feb 07, 2005 2:32 pm
#12

On Scylla, I have been crafting up 470+/35+ Stim Bs for some time now... generally, I find that the resources needed are not as common as you would like, but enough to keep them in stock. The key is buying up the resources when they are in spawn and getting an overload to your inventory. Class 4 is a good example. Something else to consider is that even poorly crafted Adv components are almost always better than basic components, so weak ADV comp resources should be kept, even if you think you have better. This counts for most things that you care about the power in primarily (Stims, Buffs, Wound Heals). But when it doesn't matter is on things that only matter for charge, like RezKits (the guy either gets raised or he doesn't).

A great example of that is ADV liquid or generic liquid usage. I use ADV liquids in Stims, but use only regular Liquids in RezKits. This is because the power of liquids doesn't nothing for the final result of a RezKit, while the charge of the ABECs in a REzkit do actually matter to people.

you can learn a bit more about my general crafting philosophy in the sign info to the left margin, but that is really specialized on people who are fixated on POWER above all else.

Corvin
Happymob
Mon Feb 07, 2005 3:16 pm
#13






Jittaba wrote:

Stims B came out as 423 and 31 Uses wich is pretty nice, and I can save my herb.

Stims B come out as 466 and 31 Uses, and obviously these 43 Points ARE NOT EVEN worth the Herbivore!




As a seller, I would caution you against this thinking. Yes, in my mind, the extra 43 power is not worth the use of herbivore meat. However, some people will think it's worthwhile. So the best thing to do as a seller is to offer both, but to make sure you mark up the power Stim-Bs enough to justify the use of herbivore meat. For example, if you value theherbivore meat at 50 cpu, add in 100 cpu (1600 per pack). So if you would normally sell the veggie stim for 2500 credits continue to offer that and also the power stim at 4100 credits. Both will sell to different audiences.


Also, experiment your ABECs for charges. 411/41 Stim Bs will sell better than 423/31. At the ABEC level, you are trading 1 charge for every 1.2 power. That's a bad trade-off in every case except the most extreme PvPers who want every ounce of power regardless of the charge hit.




Imadoh and Ikiecobi
Quality Resources and the Corellia Butcher - NoCo
NoCo Trade Center, Corellia (just northeast of Coronet) 796, -3076


Page 1 of 2
Previous Next