Doctor Archive
Thread: PC Medical Centers and City Population
City maintenance is evaluated on a weekly basis, after the mayoral election. Each week the total maintenance cost of the city is calculated and subtracted from the treasury. Each civic structure in the city contributes to the maintenance fee. City hall maintenance is paid first, then the rest of the structures. If the city can't pay for a structure, it will notify the mayor and damage the structure. The status of civic structures may be checked in the city structure report. If a civic structure reaches 0 condition it is destroyed. If the city hall is destroyed, all civic structures are removed and the city is disbanded. A city should take 4 weeks to decay if no maintenance is paid. If the city can't pay for mission terminals, skill trainers, or decorations, it destroys them. (The mayor is always notified of this.)
City Growth
Before taxation and maintenance, the city rank and citizenship is validated. If the city citizenship is greater than the requirement for the next rank, the city is promoted. If the citizenship is less than the requirement for the current rank, the city is demoted. The mayor is notified of this happening.
If the city is promoted, the city radius will increase, allowing for more civic structures to be placed in the new territory. Any structures in the new radius will be added to the city. Any abilities that require the new rank will be ungated. The placement limits for terminals, trainers, and decorations will increase.
If the city is demoted the city radius decreases. Any civic structures, terminals, trainers, or decorations outside of the new city radius are DESTROYED. The mayor is notified of this happening. If a civic structure inside the new radius can't be supported by the current rank (for example, a shuttleport requires rank 4), that structure is marked as "invalid" and the mayor is notified that it is endangered. A week later, at the next city update, if the radius has increased to the required level, all structures that are still invalid are destroyed.
Agent001 wrote:
yes, but hospitals and cantinas are NOT considered Civic Structures...... They are individually owned by a player.
Hmm... Goes to show what I know. ![]()
Well, if you need the city to be of a certain level in order to place a hospital, I would imagine that the hospital would still be governed by the same rules as civic structures. Of course, that's just speculation - it might be best to ask in the Politician Forum.
There was discussion of both destruction of hospital/cantina, and a big maintenance hike. I dunno if anything was done at all.
Go poke Baj on the Poli board. If he doesn't know, we'll both poke at the devs to find out.
-T
This in fact happened to me.
Basically since it is a player structure nothing happend if you keep the normal maintenece is up. Just dont redeed it because you can only drop the deed in a level 3 city perimeter.
But Theatres, cantinas and med centers that are player owned do not get destroyed. Just pay your maintenece until the city grows again or if you redeed it you will not be able to drop it unless you move to a new level 3+ city.
You can also have more than one med center in the city.