Doctor Archive
Thread: the ungodly state of this profession, and several others
This is really two separate issues, as far as I'm concerned. I think it is very silly that the quality of the resources smugglers use has no impact on their ability to slice things. In my opinion, better resources should lead to a better slice, but that's just not the way it works.
Within the medical profession, experimentation is very important. Sure, it's quite possible to experiment very well on an enhancement pack and use it to buff someone for 900 points and then experiment very poorly on another pack and buff someone for 1500 points. However, that is not the norm.
There is a great deal of "randomness" in anything a doctor does - healing damage, healing wounds, or applying enhancements. However, that randomness is based around some average and that average is based (at least in part) on the power of the pack you're using.
So, even though you might have an awful buff with a good pack once in a while, you'll also have some great buffs once in a while, which is something that you could never achieve with a poorly crafted pack.
Personally, I think the crafting system, at least for doctors, is working just fine. Smugglers are a different story, but that might be a post for another forum.
the crafting system does work fine, its how well the product works after the fact thats bonked up. what they have done is made it so that people who are too lazy to put time into getting good resources and tools have just as much of a chance as people who do the hard work. im sorry, but better packs should mean better buffs, and worse packs should be worse buffs...no matter how you slice it.
right now its completely random, and the quality of the pack doesnt matter at all.
mcglonec wrote:
This is really two separate issues, as far as I'm concerned. I think it is very silly that the quality of the resources smugglers use has no impact on their ability to slice things. In my opinion, better resources should lead to a better slice, but that's just not the way it works.
Within the medical profession, experimentation is very important. Sure, it's quite possible to experiment very well on an enhancement pack and use it to buff someone for 900 points and then experiment very poorly on another pack and buff someone for 1500 points. However, that is not the norm.
There is a great deal of "randomness" in anything a doctor does - healing damage, healing wounds, or applying enhancements. However, that randomness is based around some average and that average is based (at least in part) on the power of the pack you're using.
So, even though you might have an awful buff with a good pack once in a while, you'll also have some great buffs once in a while, which is something that you could never achieve with a poorly crafted pack.
Personally, I think the crafting system, at least for doctors, is working just fine. Smugglers are a different story, but that might be a post for another forum.
fluidscrrcom wrote:
right now its completely random, and the quality of the pack doesnt matter at all.
Sorry, got my post cut off...
If you switch over to smugglers, it's a very different story. In that case, it really doesn't matter what resources you use. Whether you use a very well crafted pack or a poorly made one, your slice is truly random. In the case of enhancements, it is random, but it is random around a point based on the power of the pack. The better the pack, the higher the range of your random results.
As a master doc on Lowca, I have to agree with the original post. I've been gathering the best resources that I've been able to get since I've mastered. I can now make 890+ buff packs but it's rather disheartening when you hit that one 950 buff and then 3.2k right after that. I think, but I'm not sure, that ANY doc would rather have some type of stability with their packs. I see people like Hanibal, one of the best buff pack manufacturers on our server, sell their 900+ buff packs for 150k per set sometimes. When you spend that much on a set of buffs, I would think that the customer would want to know that they're going to get what they've paid for. Now, imagine you're out buffing with those sets, and you hit 2.1k, 911, 1.4k, 2.1k, etc. The point he's trying to make is that we can go out, spend 100cpu on the absolute BEST resources available on the server, but there is a better than average chance that the doc next to you with 800+ buff packs has a good day and can outbuff you on average. Doesn't that make you a little concerned that even by using the best resources and putting everything you can into experimenting, it can come out good, or it can come out bad based on the roll of the dice.
Symmetry
Master Doc/Lowca <TORL>
PaxRomana wrote:
mcglonec,
Thanks for that formula.
Psst... It's in the FAQ.