Doctor Archive

Thread: An Idea that spawned from the double buff bug.

Malovec
Wed Jan 21, 2004 10:32 am
#1

I heard about the bug and I wanted to see if it was true, yeah it was. I was think though, instead of nerfing it, why not try this:


When someone is buffed they are usually buffed with a pack D.


I think there should be a Pack E and Pack F.


Pack E - Allows a doctor to add a second buff on the same stats. Stats MUST be buffed first, and are exactly a 1/3 of the current buff. These should be harder to make, and require more resources for there strength. This will also last as 1/2 as long as the Pack D. They also must have been buffed with a Pack D prior to being hit with a Pack E..


Pack F. Allows a buff equal to 100% of the current buff a complete double. But the thing is, when you come down, I think there should be a temporary perma wound for like 3-4 days. Where all the stats are damaged so badly that they just need natural time to recover before even being able to be healed. As well as increased decay on items.



"Dee Doo Dittle, Doottile!" - R2-D2
TheGreatOne00
Wed Jan 21, 2004 10:33 am
#2

Like buffs really need to be stronger.



Ovonn Ig'A
Master Doctor
Master Fencer
Malovec
Wed Jan 21, 2004 10:35 am
#3

That is the joy of being an individual. Some like the power some don't.



"Dee Doo Dittle, Doottile!" - R2-D2
MyT_Chicken
Wed Jan 21, 2004 10:44 am
#4

I agree, the buffs are over powered I think...atleast they use to be. I really think our buffs need to work the same as an entertainers buff....a % of the original stat. I do get frustrated when I give out a lower then normal buff, hoever, I don't think your idea for more buffs is a good one. It would destroy what little fun is left in the game.




h Egri p
§ If you don't know; you'll find out soon enough! §

Framahr
Wed Jan 21, 2004 12:58 pm
#5

I dont believe Doctor buffs are overpowered, the randomness of the enhance result prevents the buff from being completely uber.
La-grange
Wed Jan 21, 2004 3:17 pm
#6

Well. Those buffs don't last very long against a night sister. I don't go and seek them out but sometimes things are unavoidable.

Personally I use advanced b buffs on myself cause no one wants those. They are too weak!?!. I avg 300-600 for a b buff for about 5000 sec. That isn't bad. That is enough to let me run a mission or two and get back in a full set of advanced composite.

LOL of course those buffs are needed more by me than the average joe cause I have my health, action, quickness, and constitution lowered so I could max out my mind.



"Bet I can kill me before you can kill me."
Elder Carbineer and other stuff
`:_-|-_ Here lies S.W.G. R.I.P November 15, 2005
MyT_Chicken
Thu Jan 22, 2004 1:13 am
#7






Framahr wrote:
I dont believe Doctor buffs are overpowered, the randomness of the enhance result prevents the buff from being completely uber.






If they could cut down on the randomness they would be way overpowered. As it stands right now, Your right, some buffs are overpowered and some aren't....ButBuffs don't mean much if you have no mind. and with super high HA I have noticed more times then not either the creatures/npcs will only hit your mind of you will just spam you specials till you kill youself. But I mean give me a break, I buff just like everyone else, and when I get a good set of 3k average buffs on a person, they end up with like 4-5k HA and secondary stats. To me that is outrageous. Not complaining about it, but it is really high.




h Egri p
§ If you don't know; you'll find out soon enough! §

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