Doctor Archive

Thread: Considering taking up the trade Advice/tips please

Quandry
Mon Jan 19, 2004 7:47 am
#1

Atm im a master ws partial merchant and almost master carbineer. I got burned out on all the bugs and rediculess resorce hunt thats just not fun. So three months later i come back. Its not that i couldent make good weapons, mine are competive to any ws on my server. But crafting was taking to much time away from exploring and just lacks fulfilment. Mass producing weapons simply to make money just isent good enough. The deciding factor was today wen i decided to move my crafting from my just out of cornet shop to my guilds city (for the crafting bonuses of city features) and couldent even fit all my resorces and stations in my house because i had a couple items in there that i looted here and there. I was looking forward to decking out my house and now i cant even get my resorces out of my inv unless i put them back in my shop.



So im thinking of droping merchant and ws for doctor. But if i master doctor and carbineer i can have novice scout or novice artisan. Novice artisan is just useless to survey with for resorces so scout would be better...and sence im going doc to buff myself manly the small movement is another kick. I am in a nice large guild with sevral friends (ITEC Tarquinas) so it would be possable to have them help me find resorce locations but that is a hastle getting someone to run around with me and all.



So here are my questions:



If i dont master doctor id max the buff branch and get rez and cure poison and disease....not sure how many points that would take (i know almost nothing about medics in the game so far). Would my buffs be worth it? And how much better number wise would being master doc make them. if a master doctor buffed a stat for say 2000 points and i with the partial doc skills did the same buff and got the same success how much less do you think the buff would be?



If i dont master doctor i would want to buy my meds. How hard would this be...do you master doctors sell buff packs by the crate?


I am a stickler for quality so id want the best possable meds. What do they normaly sell for and how many uses per pack do they normaly have?


The mane doc skills im looking for are Buffs Cures and Rez; is there any other good doc skills i should be looking at with this concept? Other than doc id have master carbineer.



If i do go for master Id want to just craft my own as it would just be silly to buy meds as a master heh but there is the resorce finding problem again. Are hides important enough for me to take novice scout? The camps would come in handy to heal wounds sort of but if the harvisting wouldent help me to much ill just put the points in ranged support in marksman to boost my kill power.


Also an added bonus to not crafting them myself is i can fully deck out my house wich silly as it sounds means a lot to me lol :0) So about how many stacks of resorces do most of you masters have in resorces...as a ws i have around 100 stacks of resorces...it takes 30+ spacific resorces just to build everything not counting the default any metal etc stuff you have to have. I have over 25 types of copper alone for example.



Gah...i cant decide hehe please help :0)



Thanks




_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


mcglonec
Mon Jan 19, 2004 8:19 am
#2






Quandry wrote:

So here are my questions:



If i dont master doctor id max the buff branch and get rez and cure poison and disease....not sure how many points that would take (i know almost nothing about medics in the game so far). Would my buffs be worth it? And how much better number wise would being master doc make them. if a master doctor buffed a stat for say 2000 points and i with the partial doc skills did the same buff and got the same success how much less do you think the buff would be?



If i dont master doctor i would want to buy my meds. How hard would this be...do you master doctors sell buff packs by the crate?


I am a stickler for quality so id want the best possable meds. What do they normaly sell for and how many uses per pack do they normaly have?


The mane doc skills im looking for are Buffs Cures and Rez; is there any other good doc skills i should be looking at with this concept? Other than doc id have master carbineer.



If i do go for master Id want to just craft my own as it would just be silly to buy meds as a master heh but there is the resorce finding problem again. Are hides important enough for me to take novice scout? The camps would come in handy to heal wounds sort of but if the harvisting wouldent help me to much ill just put the points in ranged support in marksman to boost my kill power.


Also an added bonus to not crafting them myself is i can fully deck out my house wich silly as it sounds means a lot to me lol :0) So about how many stacks of resorces do most of you masters have in resorces...as a ws i have around 100 stacks of resorces...it takes 30+ spacific resorces just to build everything not counting the default any metal etc stuff you have to have. I have over 25 types of copper alone for example.



Gah...i cant decide hehe please help :0)



Thanks







Ok, I'll try to hit on these but, if I miss a few (or you want more info), please check out the FAQ. I think I've addressed most of these questions in there.



First of all, if you want to rez, buff, and cure disease and poison, you're going to have to go 4/4/4/0 (everything except the crafting line), which will cost you 48 skill points (that includes Novice Doctor).


At that level, you will be able to do everything a master doctor can do. However, the biggest difference you're going to notice is your ability to apply enhancements. Your enhancements will be roughly 30% weaker than a master doctor's. That happens for 2 reasons. First, master doctors get an additional 25 points to wound treatment, which is also applied to enhancements. Second, the normal medicine use requirement for enhance D's is higher than the med use you'd have at 4/4/4/0. Therefore, you'd have to buy packs that have the med use reduced, which will result in a less powerful pack. So, in the end, I'd say that your buffs would be about 30% lower. So, ifa master doc could use given resources to buff at 2000, you could use the same resources and buff at around 1400.



Buying meds usually isn't too difficult except for the enhancement packs. Avian meat is very difficult to come by in large quantities so very few doctors sell them. And, even if they do, it's doubtful that you're going to be able to get your hands on full crates of them. The other items (wound packs, stim packs, rez packs, poison/disease packs) aren't as difficult to get, although you might need to request some of them (high level stims & poison/disease packs) specifically as few docs stock these things all the time. They aren't big sellers simply because most doctors that can use them can also craft them on their own. Regardless, they're not too difficult to get your hands on.


As far as price goes, I'd rather not even try to guess. The range is all over the place from server to server. I'll leave that research for yourself. If you really want to know, I'd suggest posting something on your server boards.



Master carbineer with Master doctor is a wicked combo (I did that for quite some time on my own). Carbineers have some great skills and get to use some powerful weapons but the biggest knock on the profession is the high HAM costs of the specials. As a doctor, you can keep yourself buffed when fighting, eliminating that weakness. I've killed a whole lot of baddies all on my own with doctor/carbineer. It was too bad that I had given it up when I ran across a Peko Peko Albatross. I had to bring in a friend of mine (who is also a master carbineer) to kill it as all I had at that moment was novice brawler. *sigh* However, he took down 4 of them all alone - carbineer is good.



If you go master doc and master carbineer, you're going to have just enough points left for novice artisan or novice scout. That's a pretty hard choice, really. The shopping list of resoruces for making meds is a lenghty one so artisan is a nice skill to have. However, to make the best meds (including enhancement packs), you're going to need a lot of meat (herbivore and avian, specifically). I guess that one is really up to you.



Hopefully, I addressed most of what you were asking about. Like I said at the beginning of this post, check out the FAQ. There is a lot of good stuff in there for you.





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

---------------------------------------------------------------------------------------------------------
Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
---------------------------------------------------------------------------------------------------------


FicoFeafip
Mon Jan 19, 2004 8:56 am
#3

Hm, I'm wondering why you have to choose between novice scout or novice artisan? It's just 100 credits to train either and there are trainers all over. What I do is just train whichever one I need at that particular moment (eg - heading to Talus to get meat: novice scout, redeeding my harvestors and searching for resources: novice artisan). Honestly, I only switch from one to the other once a week or so (resource shift day) and am a novice scout the rest of the time (total cost, 200 credits a week and I can get all the resources I need myself).


As far as resources go, I have a unlocked container that I keep in my inventory specifically for resources. Even using all advanced resources, having spare organics/inorganics, and a couple kinds of power the container never gets full. Thus, I can say with reasonable certainty that (unless you are hauling around 3+ kinds of every kind of meat) you will never have more than 20 stacks.


As far as med prices go, you're going to pay out the wazoo. Go Master or don't bother (going 0400 or whatever to be able to res is acceptable.....sort of).


As far as "decking out your house," unless you are mass producing meds you will never have to worry about maxing the item limit on your home. The only thing I keep at my house (in a single backpack that is never more than half full) is spare crates of components or stims. By keeping a crate of each component on me at all times (4 items), I can craft a quick stim E or res pack any time I want if it's an emergency. Heck, now that I think about it, if I wasn't in the habit of redeeding my factory when it is not in use I could probably just keep those extra crates in the hopper and not even have to worry about that aspect either. The bottom line is that a small house (75 items) is more than enough for Doc crafting (even a 1000 run of stim b's would not fill the house up).

Quandry
Tue Jan 20, 2004 3:39 am
#4

Thanks a lot for your advice. I dont want to loose 30% or so on my buffs...id gladly pay for an additional 30% lol. So it looks like master doc is for me :0). Thats a good tip about swiching novices heh i like to be self supportive...and its hard to buy larg stacks of hides as is so every little bit helps. The only thing im not looking forward to is the little survey radious of the novice artisan. Going to take for ever to track down a good spot. I just finished moving all my old resorces and crafting supplies onto a stealth vendor in my new house in our guild city...My god i have a grand total of 180 stacks of resorces!!! Some are leftover unq requirments for master pieces for architect but for the most part its all ws stuff heh....Might have a sale soon. Another reason im droping ws...Its hell trying to keep ontop of the resorce game to make the high end weapons.



If i can craft all my items as a doc with 20-30 stacks of resorces ill be extatic. I can carry all that stuff on me so it wont take any room in my home. Btw i will be mostly buffing/healing guildmates not vendor sales of stims. Ill probably sell buffs now and then because it looks like good money....Or is it not that great because of the high quality/rarity of resorces? What is a good stack of resorces to last say 3 months wating for another spawn. Im asking because im trying to figure out wich and how many harvisters i need to order to be able to jump on the hot spawns. I was thinking 3 heavy waters 3 heavy florals or should i get 5 (all the lots i got left) of each to make sure i got enough. Im use to never having enough of the best resorces...and im prety picky as to wanting the best heh.



Thanks again for your advice.



*runs away to read what i should have already read*



If anyone has any more input it would be apprecated.




_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


mcglonec
Tue Jan 20, 2004 8:10 am
#5

How much you need for resources can greatly vary with your style of play. For quite some time, I was selling medical supplies for a living and I'm sure I'd go through a few hundred thousand units of resources in a hurry (a couple days). If you're not doing that, however, a much smaller number will do.


If you're only interested in keeping enough meds around for yourself, you can probably safely get away with 2 or 3 of each type of harvester, as long as they have a high BER.


Selling buffs can be a nice way to make some money, but you can usually make more if you're out running missions. However, for those that don't want to spend all night running missions and/or don't have combat skills, it's a great source of income. The resources, however, can be very difficult to acquire and will take some time.





High Quality Chemicals by Bulbados: Nova Emberlene, Tatooine (-3944, -5871)

---------------------------------------------------------------------------------------------------------
Want to know what it takes to be a doc? Read the FAQ:
http://www.iootnega.com/doctor/faq.asp
---------------------------------------------------------------------------------------------------------


Quandry
Thu Jan 22, 2004 6:06 am
#6

well as of server reset im 2/4/1/1 Doctor. I LOVE IT Just migrated my stats again to reduce my secondaries for health and action. I figure ill be buffing myself so those will be more than high enough and with my super stim ability i dont need to worry about the high hams on carbines. Also maxed all mind stats secondaries. I had the focus for crafting successes but now the regen is cranked. Im starting to feal powerfull loli was on a rancor hunt last night with my guild and got stun kd...This is sooo annoying but i just hit stand and heal state (or what ever its called) fast and poof up and shooting again : )




Its also a lot less frustrating than weaponsmith where everything has to be perfict....I still get the fun out of crafting (and stilll a working on the "perfict" stim) but its so much more layed back. Just got myself a nice +25 medic hat from my taylor and ordered my new harvs....now if some liquid 4 would show up id be all set.



But i was noticing that with a good stim c i can heal hams to max all the time....Why would you need stim d's and e's? seems like over healing to me unless your healing pets or an almost dead buffed player...am i missing sompthing? if you have the skill to use an E a c will heal realy well.





_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


Page 1 of 1
Previous Next