Doctor Archive
Thread: Views on Docs with Area heals vs CM... etc etc flame me
- Buffing
- healing damage/wounds
- Crafting
I dont know, but i dont want to a)buff and b)heal wounds and c)craft things for a) and b) only...
sure it is quite funny to buff public, to talk to all these guys
sure it is also sometimes cool to help players in hospitals or with you med droid in the field healing their wounds
and i have also fun when i am crafting something...
but without our ability to heal states/poison/disease we would be effectiveless in PvP (only sitting in a safe place and buffing/ woundhealing players who died in pvp...)
also in hunting groups we wouldn`t be needed...( i know that docs also are not needed in a hunting group before the last mini-publishs (i havent played a week now, because of exams))
so only sitting in a corner and doing the same tings over and over, while others have fun in groups...
i dont want the docs to be the best combat healer (i hate it to run to every player who has some damage), i dont know in which way the new buffs and area cures will affect the game (i say: Lets play it a while and then we can complain...), so everything is my opinion and my sight on the current state of the game...
so have fun...
Karax Cordasaar
apocc wrote:
**edit**...CM's can already throw poison or disease with 1.6k damage per tick...probably even higher than that, but the highest i've seen was 1.6k....and now you want doctors to not be able to heal them? so, once they nerf buffs...whats our use gonna be? doctors are to heal and cure poisons and diseases..thats what they do. you must be an imperial, because on my server they never travel overt without a CM with them
That's pure BS. You've ever been a CM? The venoms that make this kind of poison are very rare. Most CMs don't have them, and it's BS that people like you keep misinforming everyone.
MasterTek1 wrote:
My view on the whole things has always been take out CM and make the doc capable of all and let the player decide how he or she specializes in thier gameplay or tactics.
Tek
Word up....
Message Edited by Dyvim1674 on 07-31-2004 09:25 AM
dasri wrote:
Sorry Dyvim, I have to strongly disagree with you. I think your vision of Doctors "sitting in the med centers" and "tending to battlestricken patients, and enhancing fighter's pre-fights" is exatly the vision of what people have of us Doctors now. I'm a Master Doctor, and have earned it the hard way (no tumblers), I've used 140pts to master it. And I refuse to allow people to reduce me to a role of buffing only, and sitting in a med center all day. If i wanted to do that, I would dabble in Doctor, because according to your vision, I wouldnt need the whole skill treeinorder tobuff and heal wounds.
In my experience in pvp, we ALWAYS take Combat Medics out first, and those who arefighting against us,Always target my groups Combat Medic.This being the case, the Combat medic never has the chance to be a true medic, meaning, he hardly gets the opportunity to throw area heals, or to drag a inncapped player, or dead player tothe Docto rez them or cure them. This tactic reduces the combat medic to a biological warfare expert only, and not amedic.
While my group is taking out the Combat medic, the others in my group are taking out the Doctor. Why? Because Doctors, after the Combat Medic is gone, can make or break a battle. With them constantly rezing,rebuffing, and healing states, they are the ones that keep their teamates alive, and keep them from having "States" that weaken them. Just ask any TKM, and they will tell you that a doc is the bane of there coveted "KD".
Doctors are needed as much as any other profession in pvp. Without the ability to Heal, which is what Doctors do, our proffession becomes useless. We continue to see dabblers, or the buff-bots, who don't have the medicine orintrest in healing wounds or healing states.
Now that the new publish made NPC's are alot more difficult tosolo, Doctors will take up the role I remember having when the game was released. With the up an coming publish's (even though they are far off in the future) buffs being reduced and armor resists being reduced,people are really going to depend on both Combat medics and Doctors together. There willbe few people who can solo missions anymore. You must keep in mind that the NPC's and Creaturesare easy only because they adjusted them accourding to the changes that the Combat Rebalance was going to bring, and then they pushed these publish's back, leaving us with uber buffs and armor, and thus, easier missions for people to solo.
With the revamps coming out, I think we will see alot more dependancy on other proffessions. Keep Doctors as the healers, and medics as the stabilizers.
As far as crafting goes, I do it all myself. Iharvest food and creatures, and even though I enjoy crafting good meds, I dont want to do that all the time. I dont sell buffs in the street either. I created my character to be a Master Doctor, who is respected by my group for my healing abilities in pvp. I dont like the idea of being a buff bot and medicine crafter only. I created the content of my gameplay by being a true Master Doctor ( healing states, curing, rezing, and yes, even buffing). With your suggestion I would not be able to do much of anything that I enjoy doing with my guild and my proffession.
~Ocasri Orini~
O&D
I am not a buff dispenser / crafting dispenser.
TenshiHanaKinu wrote:
Doctor 4/0/0/0
Title: "Field Surgeon"
Message Edited by Dyvim1674 on 07-31-2004 08:05 PM