Doctor Archive

Thread: Docs vs CM in pvp?

ZnickZ
Sat Oct 25, 2003 11:51 pm
#1

Which is more effective in pvp, docs or CM's? Do they each heal as effectively, or is one better?

Which can be more offensive as well?

Z



Barnabas' Znick, Master Merchant
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Pactra
Sat Oct 25, 2003 11:59 pm
#2

CM's are the more offensive oriented profession, using poison and disease to wound their oppenants. Doctor's, on the other hand, remove these same condiotions from people. I don't know if CM's get skill mods to their healing power also, but I know Doc's get it to wound treatment, and get buffs, revive, cure poison, and cure disease.
Valdo
Sun Oct 26, 2003 6:36 am
#3

Well as a master of both i will give you my loves and hates of both pvp wise.



Doctor: Loves 1 stat buffs are awesome by far the best skill we get for pvp 2 Rez is great no run back from the clone center and keep overt status, you are helpless for 60 seconds though and if buffed its gone now 3 poison cures are very usefull as poisons can hit a lot of peeps at once and quickly mow down a huge party.. it is almost to the point that you cant do big style raids without multible docs helping out on my server. 4 Status cures are great never underestmate the power of a dizzy cure or a blindness cure ( especialy to oneself there is a lot you cant do while dizzy or blind)


Hates: are stims are hardto use on others in combat do to the chicken with head cut off syndrom most peeps suffer from add that with frozen hams that come with buffs so they dont even realise they are half dead ... and you will be screaming murder in no time (well at least I do)


Combat medic Loves Mind poisons are devastaing in pvp they shut down the othersides healing and special attacks. They currently incap but soon it will be that poisons just take you down to +1 pool points.


2 ranged stims are great you can heal peeps 30 meters away from you with no problem and at the same amounts as the doc stims they just use more to make and when area stims stop being so buggy you can heal a group of peeps for a huge amount.


3 (this is only on test currently) combat medics will get a tend mind damage abilty soon that causes wounds and BF to the combat medic but lets them restore a 400+ mind to someone else.


Hates: 1 The ranged stuff is buggy and gets worse as the battle size gets larger. I mean like you pay the mind cost, mark off a use but nothing happens buggy....


2 It hasnt happened yet but I feal a huge nerf to poisons coming especialy with HUGE abilty to grief combat medics are about to gain with the new poison damage cap.The abitly to keep someone at 1 in all pools and then start tossing diseases is going to get a lot of peeps upset.


3diseases are a tool to grief currently and thats about it.. they are just to slowfor effective combat use especialy when compared to poisons.


4 Poisons and diseases are not all that useful in PVE at the momentthe damage output is too low compared to the averagegun even when you stack area effect poisons with singles...


In closing I couldnt choose one over the other so I have both. They both have huge usefulness inpvp but in differnt ways the doc turns peeps into killing machines the combat medic tosses deadly poisons...


My thoughts on the subject I thinkour corespondent is both doc and combat medic maybe he willadd his thoughts as he is a bit more eloquent than me.


Lageas


MD/MCM


RIP




Back in a few months, tired of waiting for the changes that should have been part of the game at launch.
sirkuurus26
Sun Oct 26, 2003 6:42 am
#4

Well put
FeistySheister
Fri Jan 07, 2005 4:32 pm
#5

hehe im a master doc and ive got a war of professional pride with a certain cm on kauri, so far my disease/poison resistances have made his life rough, and what that doesnt work on, cures are one click away



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Marssk
Fri Jan 07, 2005 7:12 pm
#6

lol necro



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hamhamthe3rd
Sat Jan 08, 2005 3:18 am
#7

cm with novice doc is better for pvp. novice doc to heal some states, maybe take a tree to cure poisons as well.


i think a doc is better at keeping himself alive than others but neither is really suited for pvp, only support. it will be your other profession which determines your success. a cm is supposely, suppose to be in combat but has next to no defenses. its very easy to put one on his back and do away with him. still you will probably have more success with the cm for the simple fact that a lot of ppl neglect their resist buffs and many docs lack the resources to make packs that will ward off most of anything.
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