Doctor Archive
Thread: Stats on Dispersal Mechs for Area Cures
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RaybonerSix
Sat Jan 08, 2005 6:24 am
#1
I'm looking to make some Posion and Disease area cures. Since these require Dispersal Mechanisms I'm wondering which stats in the dispersals are most important. I got some from a friendly CM but he doesn't really know which stat to experiment on.
I got 2 versions, one experimented on the charges line which makes area c cures with 75 charges but only 16 or so area and the others experimented on area make cures with 60 charges and 25 area.
Basically which lines should be experimented how far? Everything into area or everything into charges or balanced?
Thanks!
Macdon
Sat Jan 08, 2005 8:17 am
#2
I would go for area personally, charges are nice but the area is more useful in general.
Happymob
Sat Jan 08, 2005 10:12 am
#3
Area is most important, in my opinion. Remember that actual area covered is pi * radius * radius. In your example of 25 area vs 16 area, the 25 "area" cure actually covers 144% more area than the 16 "area" cure. That's a huge difference.
Message Edited by Happymob on 01-08-2005 11:13 AM
RaybonerSix
Sat Jan 08, 2005 11:31 am
#4
Thanks for the replies. I was leaning towards area effect too since it's almost impossible to increase it with experimentation.
hamhamthe3rd
Sun Jan 09, 2005 5:14 am
#5
i go with both. i have some made from exceptional rancor bile whichgave me a lot of charges. i use it as a single cureinstead of making singles. i also have ones made from adv dispersal mechanisms for pvp.
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