Doctor Archive

Thread: Factory's-Read-

ClanXero
Sun Aug 03, 2003 10:34 pm
#1

I recently bought a factory to make Stimpack C's for me. I placed the deed and started making the components that it needed which are the Biological Effect controller, Liquid Suspension, and Chemical Release duration. I made 50 of each becuase each stim pack requires 1. After they were done i loaded up my stimpack C's schematics and added all the organics and inorganics needed into the ingredients and all the components. I pushed start so it would start making the stims. No even 5 minutes later i get an email saying that 0 stim packs were made. I though it was a bug so i tried again. The same thing happened. I then took 5 of each of the 3 components i had made in the factory before and head to town to craft 5 stims by hand. When i tried to add the components, for example the liquid suspension it said invalid ingredient. I dont know what is wrong and why i cant make Stim's. Can somone please help me?



Blur
Blur's High Quality Medical Resources -4765 5345 Naboo, Theed
Brethern of the Chiss Elder
Radiant
TKA/Fencer//Merchant/Medic
daver
Mon Aug 04, 2003 1:26 am
#2

See one of the approximately 100,000,000 threads on this issue....


Factories are bugged. You're not imagining things, and you're not doing anything wrong. They just plumb don't work.


There are some workarounds to the issue -- you can hand-load subcomponents out of crates into the factory, for example. Again - check out some of the factory-related threads on here.


One thing I couldn't tell from your post -- did you make the subcomponents in the factory? If not, it's never going to work. Ever. Schematics require that all of the subcomponents used have the same serial number - i.e. you can only use factory-made subcomponents to make stims in a factory. I'm assuming you did make them in the factory, and put the crates in. That's what doesn't work right.


Couldn't quite follow you on what happened when you went into town. Did you try and hand-craft using the subcomponents you made in the factory, and they wouldn't work? If that's your problem -- that's a new one to me. Definitely /bug it.




Kadd Arran (Sr.and Jr.), Medical Squids of Fine Reputation
(Corbantis and TC)
For all your healing needs, trust KADD BRAND (tm) Meds!
Stan "White Afro" Outrider (TC)
Ranger for the Empire!


Yokatsu
Mon Aug 04, 2003 2:21 am
#3

In the case of using crates in factories, the conclusion I've come to is that the factory simply doesn't "see" the last crate for each ingredient you put in the hopper. Thus, in order to make 50 stims in a factory, you have to put 2 crates of each component in the ingredient hopper. The last crate you put in doesn't have to be full either. Since the factory doesn't "see" it, it doesn't care how many are in it. (For example, I put a crate of 50 in, then a crate of 8: The factory used all 50 of the first crate then stopped. If I put them in the other way, 8 first-50 second, it'd make 8 then stop.)



Since I've used this method, I've had zero problems getting factories to make stims and woundpacks. The only hassle is having to make an extra crate for each production run.



Vapid
Mon Aug 04, 2003 6:04 am
#4

Buggy factories makes baby jesus cry.



Blood'Drive
Master Doctor :: Pistoleer :: Ahazi
Page 1 of 1
Previous Next