Doctor Archive
Thread: UT matters more than PE in all Stim's and Stim Components
The following applies to the "Inorganic/Chemical" material slot. I am not sure about the "Organic" slot yet.
I've tried this with all the different components and with different kinds of materials. In the schematic, it says that PE matters twice as much as UT. It is exactly the opposite. With the subcomponents, I used tworesources of almost equal OQ and then almost matching values of UT and PE. With the final Stim's, I used factory-made subcomponents, and then ditto with the 2 resources. Here's what I found:
Biological Effect Controller: Usinga Metal (950 OQ, 900 UT) in the Inorganic slot makes a better prototype than using a Radioactive (950 OQ, 900 PE)
Chemical Release: Using a Fiberplast (980 OQ, 500 UT) in the Chemical Slot makes a better prototype than using a Petrochem (980 OQ, 500 PE)
And same thing applies to final Stim assembly. Using a metal is better than using a petrochem/radioactive.
Don't argue without trying this out for yourself. You can benchmark quality by jotting down the initial percentages it increases in experimental effectiveness etc (before you experiment with it). The difference is very significant.
aye i noticed the same!
also using Wood for Rivive Kits will result in lesser charges/power than using Fiberplast!
I have noticed that the game is a little more friendly to certain resources as inorganics and organics...
the game seems to love fiberplast and polymers, seeds and berries, aluminum and copper...
dislikes wood, radioactives and irons....
wondering how the new changes to crafting will effect this...the new patch on test server has made things just depend on OQ and PE....
the effects of that has yet to be seen....
I've noticed this as well. I'm guessing it is probably because the schematic does not take into account PE on an Inorganic like it does for the Organic component.
i.e.
Organic component uses OQ and PE
Inorganic components use OQ and UT (even if they have PE instead of UT like a fuel)
Been testing the new Med Schematics and Experimentation all week on TestCenter. It is nice they have thrown out duration (how long does a stim last? *grins*).
Here is the scoop for the upcoming patch =>
1)Components have only two things to experiment on: Charges & Effectiveness.
2)Meds above A&B levels include Ease of Use
3) Charges: 2/3 Overall Quality and 1/3 Unit Toughness
3a) Dispersal Mechanism (both regular & advanced) modify effectiverangeat the same time based on: 1/3 Conductivity, 2/3 OQ
4) Effectiveness: 2/3 Overall Quality and 1/3Potential Energy
4a) Resilence compound splits this 60/40, not 66/33.
5) Ease of Use: 2/3 Overall Quality and 1/3Potential Energy
Hope this helps.