Doctor Archive
Thread: Aaha, I love being a doctor!
You just get so many praises.
Now, on with the topic. If you read my other topic, I was a creature handler and thought/considered becoming a doctor. I became a doctor(selling my pets) and now I'm loving it. I'vean issue though...
What my skill tree is, is that I have Advance wound treatment, Medicine knowledge(one), and Medicine Crafting(one).
My first issue: Crafting. I don't really get bored of crafting, because I just love experimenting. First, how do you get your pecentage up for quantity of stimpacks you can get and such? It seems like it only goes by 23% and stays there. Plus, with my skills, what do you think I can craft(That doesn't take such specific minerals like Lokian meat and the like) that will give me the most experiance? I'm thinking maybe wounds packs and the like, but I'm here to ask you!
. Next(I'm sorry that I'm so ignorant) how do you increase the effectiveness of a stimpack? Like if I wanted the stimpacks minimul quality to go up to maybe: 120 to 140? My Enhance packs are a little overrated to me, since I don't heal for 1000 like you guys
.
Thanks, Happy crafting ![]()
Hmm. It all went a little postal there. lets try again.
For grinding xp, I tend to make stim B's. Make 4 or 5 food crafting stations, and pump out 10 or more liquid suspentions, then BEC's then CRDM's, then put them all together. Once I have 50 made, I put them all in a backpack and take them off to market, being careful to avoid wierd looking old men with bags of magic beans ![]()
With these "grind quality" stims I only tend to experiment on the final product as experimenting on the sub-components can add hours to your crafting time!
For the experimentationitself I put effectiveness (amount healed) as a priority, as I find people would rather stay alive but burn stims faster, than die with 10 stims in their pack!
So I make sure effectiveness is as high as it can be, then I put what experimentation points I have left into charges.
Hope this helps,
Choomba Magundi
Eclipse