Doctor Archive

Thread: Doctor NUMER ONE CONCERN

FlukeSkyjacker
Sat Aug 02, 2003 7:43 pm
#1

All that crap in your top 5 is junk


What needs to be addressed is the need for a doctor in groups


1) stun/diszzy/blind etc need to DO SOMETHING so that peeple actually need a doctor to apply the cure


--Stun: should make it so you are stuck cant moove or attack, creature gets auto hit


--Blind: CANT FRIKKEN SEE ,cant attack


-- Dizzy: -200 to hit screen all wavy or some such effect, move in random direction slowly



2) High level creatures need to attack multiple targets AT THE SAME TIME , watching one person kite a rancor around is pathetic, watching them keep themselves healed WITH NO DOCTOR and stim b's is even more pathetic


3) Pets when engaged with monsters need to take damige in MULTIPLES of the current numbers so that stim d, e etc actually have A USE besides overkill


4) PVP all mind shots in PVP need to be DISABLED for a doctor to have any meaning besides stiiming people who have yet to be mind dotted or shot. Forget just the doctor angle of this any mind shot in pvp is so overpowering its sick. I really like pvp when I die in 1 shot.



That is all! Though i am clearly upset i think these are BIG issues and i mean BIGGEr THAN MONEY ETC



Malka


EwokMuffin
Sat Aug 02, 2003 8:31 pm
#2

Fairly rude saying that what are generally defined as the biggest problems are crap. Granted you have a point that groups should need doctors, but most groups that don't rely on pets to tank DO need healers. Doctors can do other things besides heal. Ever hear of buffs ? Oh yeah, those are broken. But I guess they dont need a spot on your list.


Mind shots disabled on doctors.... are you high ? Granted there needs to be a way to heal/mitigate mind damage possibly, but make doctors basically invinceable ?


As to the kiters, where do you think they got those B stims ? They sure aren't using 150base19charge B's from a newbie medic, If they are kiting a rancor they are using fully experimented Doctor level B stims. Which we can sell at a tremendous profit if they are made well.


You do have points, but why not contribute them in a more constructive manner instead of thinking that your needs are more important ?




Visit FoFF Industries on (Chilastra) Tattooine South west of Bestine. -1814, -4614 for Stims, weapon powerups, harvesters, and resources.
FlukeSkyjacker
Sat Aug 02, 2003 8:54 pm
#3

Only class that can rez, only class that can cure state, only class that can cure poison etc, only class that can heal wounds quickly


Was i harsh , ill go with that.


Doctor should be in every field group. I like the med center but noone comes in dead, poisoned or stunned.


And in the feild thes effects are minimal so why have a doctor?



I think that top 5 list was sad , im sorry. Money? Surveying? Crafting? Factories?


Those things augment a doc but are not necessary. With the current state of affairs no doctor needs to use better than wound c, or stim c. I can heal a person tanking TWO rancors at the same time with stim c's while 18 others just shoot it from 40 meters away. When someone walks into med center with 500 wound damage whap 2 clicks and hes completely healed. If i used a wound E that would be the most massive overkill. So why do you need a factory?


Cash? Anyone can get cash by having solar or water harvesters up, 2 solar harvesters at 2cr per unit gets you 24k a day without any hassle. Water is the same.


Crafting? you can go p the whole DOC tree in 10 hrs with just ABC's all you need is 1 fiber on tata and 1 flora on lok.


Surveying..problem for any class that doesnt spend the points


Enhancers.. good point, but any enhancer doc whos in the fileld needs the above problemes fixed more than the ones in the top 5 post



Malka



Elenora
Sun Aug 03, 2003 1:36 am
#4






daver wrote:

Doctors aren't truly meant to be on-the-scene group members. That's what combat medics are for. That's why they get ranged heals and such.


Docs are the back-in-the-camp, clean up the mess class.


This is not EQ; we are not clerics.





I dont nessarily agree...Doctors have the ultimate field healing ability, revive and cure states and poisons...


granted the cure states and posions are sill right now without immunity timers...but looking at teh abilities, i dont think they were meant to really stay at home in the camp med center...




--------------------------------------------------------------------------
Elenora Kaadara Naboo Ahazi
Master Combat Medic/Master Surgeon/Master Chemist
Elenora's Drugs - Better lives through better medicines
we5tside
Sun Aug 03, 2003 4:19 am
#5

mind shots just so happen to be the fotm due to the inabiltiy to heal them, im sure they will give th ability to heal them one way or another or else rifle skills need to be redone and i dont think they will do that



Westside: novice doctor/combat medic
tarquinas
Lamron7
Sun Aug 03, 2003 11:43 am
#6

I'm still annoyed that doctors think money is a problem. Sure you don't want to go out and a do a mission or two... Boo hoo. Saying you only want to be a doctor? Or maybe, master doctor, master combat medic (master medic obviously), then you STILL have some points to get SOME sort of combat to do paralope/-insert easiest animal here- missions. HELL, if you've got master combat medic, YOU CAN KILL ALL THE ANIMALS AT THE NEST. Then just take out the nest with a CDEF, which requires no skill to use. I'm seriously tired of seeing all these weeping doctors, "oh boo hoo i have no money" I'm a master doctor, halfway combat medic, and novice carbineer, and I have over 80K in my bank right now. And not ONE cent is from healing people. Sure, they might need to make some kind of payment system, but your STILL going to be broke guys.
daver
Sun Aug 03, 2003 12:24 pm
#7

Doctors aren't truly meant to be on-the-scene group members. That's what combat medics are for. That's why they get ranged heals and such.


Docs are the back-in-the-camp, clean up the mess class.


This is not EQ; we are not clerics.





Kadd Arran (Sr.and Jr.), Medical Squids of Fine Reputation
(Corbantis and TC)
For all your healing needs, trust KADD BRAND (tm) Meds!
Stan "White Afro" Outrider (TC)
Ranger for the Empire!


Dumahim
Sun Aug 03, 2003 1:03 pm
#8

I agree with the others that I think you're going a bit too far by saying the top 5 are crap, but I will say I don't understand where people have issues with money. I went to Dathomir last night with a couple dancers and we set up shop in the tavern healing all wounds, fatigue and even repairing droids. I came with only what I had on me which consisted of no more then 1 of each medpack C. Over the next6 or so hours, I think the most I had to craft was 2 action and health packs and 1 of the secondardy stat packs. Having my droid with enabled me to experiment on them as well. So in6 hours or so and going through maybe 15 medpacks, I made about 40k in tips alone. The only time I charged anyone was when they wanted to get buffed up to see if they could solo and even then I only asked for 2k for full buffs from enhance pack Ds.


Doctors are just like any other profession. If you want better rewards, you've got to go to where there's a higher need for your services.




____________________________________________

Suprak Kal'Avant
Teras Kasi Artist
Master Doctor
BruiseLee
Sun Aug 03, 2003 1:53 pm
#9

What server are you on? 40k in tips over 6 hours? I'm lucky to see 9k in a day and its practically non-stop. (what are your secrets to getting better tips? *waves hand at Dumahim like a Jedi*)


Unless you ask for a tip, most people take advantage of the healing services field (entertainers/medics). I've done full heals and only received 25 credits for a tip or no tip at all. Now i usually don't ask for one, because my income is greatly supplemented by doing missions. At my current experience level (pistol spec), I can acquire 1500-1600 cr per mission. So, I'm making quite a lot in a few hours. Definitely, enough to take care of my wants.


What does irritate me to no end, is hearing architects conspiring to increase prices to one and half times the normal price of whats posted in the architects forum. Granted, they have the right to sell at whatever price. But this puts more pressure on us as healerstoattempt to get the money to pay for price gouging. One architech said, raise it high and they will pay it, especially if they want it now. The same person came to the medical center for healing and doesn't tip....regularly. That's pretty lame if you ask me. I can tell you I don't heal that person anymore.


Some system to help doctors/combat medics and Entertainers (can't exclude them) to charge for heals, would be helpful, but difficult to implement. Currently, all we have is to rely on tips, selling medical supplies at the bazaar or in our own vendors. This does not compare to some of the more technical tradecraft arenas.


Everything in this game seems to rely on other players, right? What if every city had a merchant that sold one of each type (houses, weapons, armor), or maybe not one of each type at a set price, higher than costs of materials (of course) in order to stop price inflation. What I mean by higher is still substantial, but to not let the prices get too far out of hand as to have players do what happened in EQ, sell for real money.


I read from one of the post for the medical profession that a system of using /diagnose could implemented. This may help out some of us on the medical side, but what about entertainers? They can use it, but someone can always /watch or /listen without an entertainers noticing. ok, back to medics/doctors though, many classes are adding medic to their list anyways, to be able to heal themselves. I've seen a huge increase in the medical profession as a second/third class. So for those of us who used it as a first class, will have no choice but to eventually make it a secondary class, unless you have a huge clientel base or are already receiving huge tips for your services.


IMO, I believe it comes down to having to just like and play the game for what it is and if you don't like it, play another class, or don't play at all. I like the game, the graphics...pretty much the system as is (without the bugs though). I would be nice to have a large house, servant droids, vendors, but if you set your goals and keep working at it, you can achieve it. Don't rely on being one class! Face it, this game is greater than most out there, sit back and enjoy it as much as you can. All classes have problems and it will continue..and the game devs will make it better over time (like in EQ).


*Hides behind his R2 unit for replys to be shot back at him*


I'm playing an architect on another server, talk about crafting hell. I thought medical crafting was terrible.


Bruise Lee (Doctor, pistol spec)


Kren (novice Architect)

Dumahim
Sun Aug 03, 2003 6:03 pm
#10

I play on Bria. Seems people are out making good money on Dath on the Baz Nitch missions, and with auto-insure on people don't care if they die. For some reason people don't bother cloning, so the wounds rack up. With as much money coming in for them, they tip well. One guy gave me a tip for 5k. Along with plenty of tips in the 1-2k range, it adds up.



____________________________________________

Suprak Kal'Avant
Teras Kasi Artist
Master Doctor
blz
Mon Aug 04, 2003 12:07 am
#11

Some large mobs, like Kimogilas (at least some of the nastier ones) have AoE disease attacks (or did at the end of beta). Seen it hit like 5 people at once, drained some stat down to 1 point in no time.



You complained specifically about mind DoTs. any medic with FA2 can stop bleeding (though I'd like to see some sort of a firstaid in 1 shot craftable, I think Elenora suggested that somewhere)



Adding a dizzy effect would be really bad, as just viewing a 3d rendered game can give people bad vertigo-like symptoms. I haven't really tested specific effects out so I cant comment on what they do or dont do. I



I cant beleive that stim D-E were made for healing pets. Im pretty sure they're for healing enhanced players (though admittedly thats bugged)



I dont know what to say to people who complain about money and crafting. I guess I'd suggest they try out grinding their way to novice architect for a frame of reference. We still haven't seen things like player cities and venues that can charge admittance on any large scale. I dont have a problem with the money thing. Some suggestions I've seen, like autocharge for healing, would end up on my own personal top 5 issues list if it were implemented. But charging for services isn't just a medic problem, and the devs had always said they weren't implementing any system to arbitrate services arrangements/payments.






Bakur Zahl (disgruntled medical staff) Chilastra
Heja Te'Rya (smuggling Imperialist) Farstar
Migosh
Mon Aug 04, 2003 12:17 am
#12

Right now there's a fix on Test, called /diagnose, that will take care of the problem for me. Any artisan, like architects, can reasonably charge for their product, since they know what it costs to make it. Medics currently cannot. I can't determine how much to charge, because I can't determine how many points I have to heal, and whether those heals will be crippled by battle fatigue. Once diagnose comes in, I can insist on a reasonable payment for healing. At the moment, we simply don't have that option.


Ssauron
Mon Aug 04, 2003 9:28 am
#13

This guy's tone may not be appreciated by everyone, but his points are extremely valid.
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