Doctor Archive
Thread: Stat raising items
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Poodge21
Tue Aug 05, 2003 10:57 am
#1
Anyone see a differnce crafting with stat raising items? I recently bought a pair of pants that had medical expirimentation +1 so now I have that stat at +101. However still only have 10 expiriment points.. Anyone see anymore in a +5?
Elenora
Tue Aug 05, 2003 11:30 am
#2
heard that non-loot stat enhancement where bugged...
wondering how they gonna work the whole skill enhancement thing...
I'm thinkin techinally a doc with + CM med use will be able to use ranged heals since there is not /healranged and its stems off /healdamage
non-novice medics would have this advantage due to the lack of /healdamage command to use stims, but non CM medical professions should be techincally able to use ranged heals if they get CM med use?!
ne1 see a potential problem?
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