Doctor Archive
Thread: Psychiatrist?
I would like to see some sort of psychiatrist skill in the medic/Doctor tree. It could replace the worthless medical forage. In a camp or med centerwe could have the option to talk to a patient and heal thier Battle Fatigue. It would only work on one player at a time and be sorta slow so as to not unbalance the entertainers.
A complement to this would be to have the player take some mind stabilizing drugs. They could heal some mind damage (not BF) but inflict some action or health damage, which we could then heal.
Corintha MD, Bloodfin
You'd like to be able to take over some of the reasons for being an Entertainer but not have them gain anything to maintain the game's balance. I can see that. Who wouldn't? So you'd agree that Bounty Hunters, Commandos, and Squad Leaders should be able to used meds...maybe up to Stim & Wound Pack Bs? After all, most soldiers get some level of medical training too.
CorinthRix wrote:
Of course not. Real doctors are given quite alot of psychiatric traning. I love music and going to a club to see a band is great, puts me an a good mood and is relaxing, but it won't fix a cut on my finger.
Lets not confuse reality with game mechanics.
Mind healing has always been the domain of entertainers, leave it there. Battle Fatigue is designed so that you do not spend forever in the field. If you want it lessened, fine, lobby for that. The ability to remove it without returning to town is a major game change. IF it is ever implemented, I would suggest that entertainers be allowed to heal BatFat in camps (the code already exists, you are not adding something new to break). If youmust add something new, give Chefs the ability to craft foods that bolster the brain and rest the weary soul.
Medics / Combat Medics / Docs have enough of the pie already.
Sarnon wrote:Lets not confuse reality with game mechanics.
Mind healing has always been the domain of entertainers, leave it there. Battle Fatigue is designed so that you do not spend forever in the field. If you want it lessened, fine, lobby for that. The ability to remove it without returning to town is a major game change. IF it is ever implemented, I would suggest that entertainers be allowed to heal BatFat in camps (the code already exists, you are not adding something new to break). If you must add something new, give Chefs the ability to craft foods that bolster the brain and rest the weary soul.
Medics / Combat Medics / Docs have enough of the pie already.
I agree.
I agree that trying to give too much to a doctor in the realm of the mind is probably a bad idea. However, I just had an interesting idea- what if doctors were given a stimpack that gave a fairly large mind heal, but at the same time incurred a large DOT (that the doctor is NOT able to remove)on the patient's health and action pools in addition to a huge amount of battle fatigue? It would have to be set up kind of like the resurrect packs, where it can only be used when you have the target's consent or you're in their group to avoid some abuse/griefing. Heh, i can see it already how much this medicine could be used for evil instead of good, which is probably why it'll never be even considered. However, it would help solve some of the woes of the doctor...if you're in a group fighting a particularly tough mob, and your tank is about to mind incap, why not hit him with one of these? It'll keep him from getting incapped, but if the fight isnt going as well as you thought it was, he will die from the medicine itself. As long as the DOTS are fairly large (im thinking AT LEAST 500 pts a tick...it has to be huge to compensate for the fact that you can sit there and pump your patient full of stims, a problem that will be reduced by the 200 or so points of fatigue it would give) this would remove the infinite healing loop, whereby a medic could heal his own mind pool at the cost of health/action, and then heal his health/action at the cost of mind.I could see a lotof ways toabuse it though,such as stimmingyourself with the last ditch pack for the benefit of a dancer.
A better version would be a skill akin to the squad leader's retreat skill.That skill allows theSL to give everyone in his group burst run...except for himself. The leader takes massive damage, and is forced to run slow. If the docs/combat medics (this one makes more sense for combat medic) were given a lastditch mind heal skill that essentially removed them from the battle for a few minutes. This could be accomplished by having the ability drain from the mind pool, but heal less than it costs, making it actually be a net-loss skill. It might allow your tank to stand a little longer, but it would be at the cost of you being able to continue healing. The ability could also cause a large DOT on the medic- its harder to abuse a skill that just about kills you every time you use it.
Just thought id throw in a couple thoughts on the good old mind pool debate. I agree that healer classes cannot directly heal the mind pool. However, they could get some zero-gain type abilities that can be used as an absolute last ditch strategy.
Finally some people get it. Of course there should be some med skill use for the MASTERS of an ELITE combat profession. They could'nt make stims but could use them. A med skill use of 5 would make sense. This would also help the crybaby doctors who whine about the lack of cash. I make a ton of cash selling stims. That is what I was saying all along. It would'nt take anything from medics and doctors. And a Master Doctor being able to heala little mind damage would'nt hurt entertainers. So all of you dancers can relax, the hoards of Master Doc's out there are not trying to make your profession even more worthless.
If sombody's playing style is to stay out in the field the entire time, so what. What do you care. It's their character and their life.
To get back to the point, Master Doctors should have some way to heal the mind. Stims are a nice idea, they should be difficult to make and use and should have some consequences for the doctor. Perhaps it would take an entertainer to make one of the components.
Maybe a scale of 1, 2, 3. A Master Medic would have a Psychiatrist skill of 1. They could make and use mind stim A's. Somewhere in the Doctor and Combat Medic trees you could make and usemind stim B's with skill 2. Master Doctors would have skill 3 which could cure light mind wounds and or BF with a combo oftalking and drugs.
These are just suggestions in an open forum. Take them for what you will. I think it could make the game even better. I urge some of you o so clever folks to calm downon the sarcasm and actually discuss what is clearly an issue.
And I think mot folks are not suggesting that Docs heal mind WOUNDS, only mind DAMAGE, somehitng and Entertainer in the field doesn't help too much with anyways. So nothing is being stripped from Entertainers int that respect.
That being said, i could care less who gets the ability to mind stim, or even IF they get the ability to mind stim. All I care about is that the Mind issue get's addressed in some way.