Doctor Archive
Thread: price check ...stim D crates..50 @ 41/877
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DHX
Tue Sep 30, 2003 8:02 pm
#1
I made a stim D crate to test out some comps i had and it came out a crate of 50, 41/877 ,med use 40. What does something like this usually go for.....I sell my Stim Bs for 50k a crate and dont have a prob selling them but this was a test and someone then wanted me to make more.
Groupal
Wed Oct 01, 2003 7:40 am
#2
I sell my Stim D's for 55k a crate. Mine come in around 45-48 uses, 750-800 base heal. (On average)
Salmon_Ella
Wed Oct 01, 2003 7:46 am
#3
80k
you should not have a problem.
I sell my 47 charge 864 heal stim d's for 80k easily.
you should not have a problem.
I sell my 47 charge 864 heal stim d's for 80k easily.
ZandraWolfgramm
Wed Oct 01, 2003 8:51 am
#4
I would sell those for 100k on Bria without blinking an eye,if they are 40 med use. I sold some cheapy made 41/677's for 100k a crate.
ShadowLightning
Thu Oct 02, 2003 10:46 am
#6
Man - Your servers must not pay too well. I have always used the same fomula to sell all meds and my cost of the same item would be 160k. I have sold for that before. That is A LOT of stims and stim uses in that create. I would think anything under 125k (maybe) would bea steal!
GotharMarath
Thu Oct 02, 2003 2:38 pm
#8
As you can tell, it really depends on your server. What resources are available, how many chemists there are, if the PA's are undercutting public prices.
Mine would sell for 100K easily. Just sold a crate of 38/500 C's (last of the old stuff) yesterday for 75K without trying too hard at all. My 32/407 B's go for 60K all day for a crate of 50.....
Andara-Xev
Thu Oct 02, 2003 3:13 pm
#9
I think another big factor with the price variance isa lot of doctors selling themselves short. But I guess these doctors i am talking about would probably call me a profiteer. I also tend to think these people who sell their products so cheaply will tend to go out of stock quite frequently (people know bargains when they see them). I would rather lose a few sales than have my vendor sell out in a few hours and have later customers leaving emptyhanded and possibly disgruntled at having wasted their time traveling to an empty vendor. And I dont spend my valuable game time running around the galaxy collecting resources in order to sell my crafted products for the same credit-per-resource markup that the high quality resources alone would go for
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