Doctor Archive
Thread: Skill Choice Advice
After taking a broad route I'm now consolidating my skill points and have decided that master pistoleer is not going to fit into my plan. I am going to bea combat medic and a miner but I have a pile of skill points to put towards some better pistol abilities. My focus is PvP solo and team play.
So my question is this; with 38 skill points remaining which paths will give me the most bang for the buck? After spending the first 6for novice pistoleer I'll be able to complete 2 of the 4 pistoleer branches. Or I could get 1 complete branch and advanced skills from 2 other branches. I'm interested to hear what you pistoleers consider to be most useful in a fight.
Thanks in advance.
I have enough points to go to 4 in three branches of the doctor tree and 3 in 1. (So I can go 3/4/4/4 or 4/3/4/4, etc).
I am condering going 4/4/4/3 and then buying the high power stims from other master doctors (I am also a master armorsmith, so I can support my self selling armor). That also goes with my play style (as I craft armor, the doctor is to be able to be a support character in fighting groups).
I have a few questions though. I am planning on using the level 3 crafting skill to make things in the field if I run out. However, I noticed that resurrect kits are in lvl 4. Am I going to be sorry that I can't make res kits in the field? Am I better off going 4/4/3/4 or possible 4/3/4/4? Is cure disease important? Is 3/4/4/4 a better choice?
Sorry for the large number of questions. Thanks for your advice!
Im not postiv on this, but I think you can use everything you can make at Crafting 4, at med use 3.
That would mean your best best bet would be 4/4/3/4, unless you intend on buying stuff that only a Master Doctor can make.