Doctor Archive

Thread: Possible solution for combat queue integration

Elemenopee
Fri Oct 03, 2003 5:26 pm
#1

Firstly I just want to say that I am totally in favor of getting our commands integrated into the combat queue, however I feel what i'm going to present offers a much better solution


I propose that there be a second queue specifically for Medic abilities. One that is only available through novice medic. I say that it is medic only, due to the fact that medic is the only class that i am aware of, that has problems with being in the combat queue, since medic commands are very often called in conjunction with combat commands


Reasons for it:



  • There are major issues currently when you try to execute a medic command (healing, first aid etc) in conjunction with there being any combat commands already in the combat queue. The most devastating problem it seems is that the time in which you can heal yourself, or perform your medic command, is set by your equiped weapon's delay timer, regardless of your current diagnose level. By that I mean, lets say you have a 6.7 second delay Laser Rifle, and lets say you are a master medic. How it currently works is like this, if you fire a single shot from your rifle, and execute a damage heal command afterwards, you must wait the full 6.7 second delay before that healing will take place, this seems to be a major issue considering you worked so hard to get to master medic in order to have the quickest heal timer. Placing the medic commands in its own seperate queue would make heals no longer dependant upon a weapons delay timer, and only upon the current diagnose level. Of course if a medic command is executed mid way through any other command (combat, expression etc) it wil execute immediately following the end of that command

  • Currently, medic commands do not stack like any other command for whatever reason. By having all the commands in its own queue, you would be able to properly stack them so if you wanted to say, heal a health wound, then heal an action wound, both commands would go into the queue and await their turn, unlike how it is right now where the next command is executed regardless of its timer, therefore creating that annoying you must wait message

  • Use the timer system that is currently used by combat commands. By the timer system used in combat i mean this: when you execute 2 combat commands the first one gets executed, then the second one gets placed in the queue awaiting for the first to finish. Although the second doesn'texecute until the weapon delay timer has expired. This same principle would be applied to the medic queue. So that commands would be properly queued and even after the first command may have finished, the next medic command would not attempt to execute until the first medic command's timer expired

  • Elimination of the on-screen messages and notifications. By using the same graphical system in place in the combat queue would this be achieved. For in the combat queue, the timers are graphically reperesented by the commands icon slowly fading away until it disappears, thus signalling the end of the timer, and allowing the next command to take it's place. This would take away any need to re execute a command to see whether or not the timer has expired, since it will be graphically shown.

Really summed up, I think this would greatly help out with healing tasks during combat, and eliminate those annoying on-screen notifications, and help streamline the game a lot more




-------------------------------------------------------
Swepa Codo
Former Master Doctor / Almost Master CM / Almost Master CH
Intrepid, Moenia

"If you can't convince them, confuse them"
Macro_Buster
Fri Oct 03, 2003 10:43 pm
#2

Just "Peace out" and things work a little smoother. With Rifles it's almost a must. Just a helpful shim until some improvements.

Zarlor
Sat Oct 04, 2003 5:17 am
#3

For the moment we have been told that healing actions will be going into the combat queue as of the next publish (the one for November, not the current one on Test.) We can all at least see how that works out first.



Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Zerona
Sat Oct 04, 2003 6:36 am
#4

They should go into the combat queue. You're missing the point of delay activities.


The combat queue will put in any commands, execute those demands, then pause the appropriate duration before executing the next one. So, your rifle attack will delay your next action, be it healing, The speed increases on healing you get in Medic isn't so you can heal faster, its so you can heal again faster. So, if you queue up a heal as a novice, you would have to wait quite some time until you could next act. As a Master medic, you would be firing your weapon right away.


At least that is how it should work. No telling how long of a healing delay they would add.




Zerona - Intrepid Master Doc/Pistoleer
Elemenopee
Sat Oct 04, 2003 8:15 am
#5

i'mtottaly finewith it going into the combat queue, I'm just afraid of the implications that might have, given how it is already semi set up.


Why not have it so you can heal at the exact momment you execute the command? Case in point, if you are standing up and you hit kneel during combat, with commands in the queue, the kneel will execute itself regardless of weapon timers. Why can't medic commands work like this? No reliance whatsoever on combat timers




-------------------------------------------------------
Swepa Codo
Former Master Doctor / Almost Master CM / Almost Master CH
Intrepid, Moenia

"If you can't convince them, confuse them"
Zarlor
Sat Oct 04, 2003 9:37 am
#6

I do have that request listed on the issue, where Heals could be considered a "prioprity" command, so that if it is placed in the queue it immediately goes to the front of the queue. No word on that. We just won't know how it will look until they implement it next month. I also which that it would remember your target, as well, so if I queued, say, BOdy Shot on Target 1, then a heal on groupmate 2, then a threaten shot on target 2, it would remember each of those targets. I really hate that as soon as I target a groupmember, ev en though it remembers who I am shooting at, it won't do specials on the enemy target. So there are lots of anomolies about the combat queue.


Chances are, though, they will take the path of least resistance and just have it vifually show up in the queue without making any other changes. I hate to say that, but I think that's th reality of the system right now. (At least for the Medic Professions.)




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
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