Doctor Archive
Thread: Please advise a newb doctor
I just qualified for novice doctor and was wondering if anyone could give some input into:
1) Which order should i go up the trees? I assume crafting and knowledge shold go up together but which one next?
2) What items are the best to grind?
3) What do most doctors sell their stims for? Particularly Stim B's?
Thanks in advance for any info. Sorry if this has been covered extensively.
Issosk Ivanovich
Teras Kasi Master
Novice Doctor
Wanderhome
what i did was wound treatment upto 4
med knowladge 2
wound treatment speed 2
med knowlage 4
wound treatment 4
and at that point i was at crafting 3 so i grinded advanced infection amplifiers to master
oops no edit
the one before last is wound treatment speed 4 not wound treatment 4 which i did at first.
the reason wound treatment is so important is that it give you ability to heal enhance which can give you alot of xp and revive for the same reason other than both being very useful in combat situations
Usually I found that Medical xp is really easy to get in hunting groups. Just make loads of stim D's, go to Lok Starport and start shouting. Even better when you get Rez ![]()
The way I worked up the trees, I did Wound treatment first to get rez, then Treatment speed and then Knowledge, and finally Crafting (still need to master
).
As grinding is concerned, ive found that Solid shell delivery systems are quite good since they are the most complex of the sub components that require normal materials. Either that or you could start making Stim B's and selling them since they are always popular with Novice Medics.
The information on which tress has already been given.
For Stim B's I use the "Wylde Formula."
I punch this formula into solver in my TI-85:
Amount = (U x H) / (12.771+.0858M)
U = Uses
H = Heals (point value listed in the properties of the Stim)
M = Modifier - 5 points for Stim B, 30 for Stim C, 40 for Stim D
So for a Stim B that has 31 uses and Heal Rating of 278, the formula would look like this:
(31 x 278) / (12.771 + .0858(5)) = 652.88 credits
Hope this helps
Doctor's exp cap is currently broken, at 1.33x next skill level (the correct multiplier is 2x), so we tend to cap pretty quickly. So its best to get one of the three healing branches maxed before starting the others. And wound treatment is the most powerful of the three. Soget that first. The other two (wound treatment speed and medicine use) can be brought up simultaneously then. Medicine crafting just goes up on its own from making the medicines for the first three. A lot of doctors 'grind' this, though I don't really know why. I had no trouble raising it just making the medicine I was using in the field.