Doctor Archive

Thread: Please advise a newb doctor

donkei
Thu Oct 02, 2003 5:46 am
#1

I just qualified for novice doctor and was wondering if anyone could give some input into:


1) Which order should i go up the trees? I assume crafting and knowledge shold go up together but which one next?


2) What items are the best to grind?


3) What do most doctors sell their stims for? Particularly Stim B's?



Thanks in advance for any info. Sorry if this has been covered extensively.



Issosk Ivanovich


Teras Kasi Master


Novice Doctor


Wanderhome









~I s s o s k ~Kazzaryte~Herne~Kafka~
~Fine Wine~FIRM Broker~Bothan Menace~Bored Jedi~
~-266 -5514 S. Cnet~-3905 -5414 Cyberia~
~the FIRM: We Craft So You Don't Have to~

mosheg
Thu Oct 02, 2003 5:56 am
#2

what i did was wound treatment upto 4


med knowladge 2


wound treatment speed 2


med knowlage 4


wound treatment 4


and at that point i was at crafting 3 so i grinded advanced infection amplifiers to master




-------------------------------------------------------------
Oegies , Master Doctor on Tempest
on extended leave from SWG
last visit to SWG : 13 feb-mar 2005
mosheg
Thu Oct 02, 2003 5:58 am
#3

oops no edit


the one before last is wound treatment speed 4 not wound treatment 4 which i did at first.


the reason wound treatment is so important is that it give you ability to heal enhance which can give you alot of xp and revive for the same reason other than both being very useful in combat situations




-------------------------------------------------------------
Oegies , Master Doctor on Tempest
on extended leave from SWG
last visit to SWG : 13 feb-mar 2005
Ldwater
Thu Oct 02, 2003 6:02 am
#4

Usually I found that Medical xp is really easy to get in hunting groups. Just make loads of stim D's, go to Lok Starport and start shouting. Even better when you get Rez


The way I worked up the trees, I did Wound treatment first to get rez, then Treatment speed and then Knowledge, and finally Crafting (still need to master ).


As grinding is concerned, ive found that Solid shell delivery systems are quite good since they are the most complex of the sub components that require normal materials. Either that or you could start making Stim B's and selling them since they are always popular with Novice Medics.




-ldwater
chuckbaca
Thu Oct 02, 2003 2:53 pm
#5

The information on which tress has already been given.


For Stim B's I use the "Wylde Formula."


I punch this formula into solver in my TI-85:


Amount = (U x H) / (12.771+.0858M)


U = Uses


H = Heals (point value listed in the properties of the Stim)


M = Modifier - 5 points for Stim B, 30 for Stim C, 40 for Stim D


So for a Stim B that has 31 uses and Heal Rating of 278, the formula would look like this:


(31 x 278) / (12.771 + .0858(5)) = 652.88 credits



Hope this helps




""If I had only known, I would have been a locksmith - Albert Einstein
- Jana Mooneshadow -
Corbantis - Tatooine
Master Teras Kasi Artist, Novice Doctor, Former Master Heavy Swordsman

Migosh
Fri Oct 03, 2003 2:50 pm
#6

Doctor's exp cap is currently broken, at 1.33x next skill level (the correct multiplier is 2x), so we tend to cap pretty quickly. So its best to get one of the three healing branches maxed before starting the others. And wound treatment is the most powerful of the three. Soget that first. The other two (wound treatment speed and medicine use) can be brought up simultaneously then. Medicine crafting just goes up on its own from making the medicines for the first three. A lot of doctors 'grind' this, though I don't really know why. I had no trouble raising it just making the medicine I was using in the field.



MNHawkFan
Sat Oct 04, 2003 10:07 am
#7

But if you go up the use tree and start popping people with a medpack d, you're getting over 1k xp per heal. The rest come a lot faster then.
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