Doctor Archive
Thread: we need better bleed heals. show poison/disease cure power.
it is ridiculous that a master doc heals bleeds the same rate as everyone else. it is the most common pvp tactic and it should be better healed in one shot rather than requiring mutiple tries to get rid of it. perhaps making a new medicine called bandages that can help heal it like all the other cure states. an advanced version could cure all the other cure states as well to possibley save space. if a doctor is gonna be a pure healer he better be better at healing than any other class other than just wound healing. i doubt anyone would cry if doctors were given better bleed healing. doctors atm are just buff monkeys and i hope they play a bigger role as an actual healer on the hectic battlefield by making this role easier and more realistic.
cure poison/disease packs are hard for doctors to purchase or sellbecuase the power of their effectiveness does not show. these values need to be shown so we can compare how good one product is from another. Doctors should have the ability to heal all poisons and diseases maybe not in a mass cure but at least give the ability to cure anything in one attempt since doctors cant get to everyone.
I totally agree. As a master doc, I heal bleeds the same as any level 2 first aid person? That is just not right.I am sometimesin groups where one person may require 6+ heals - all with a timer that is slow and while I wait for the timer i cant heal anything else. I think we need to have some wound pack that comes in various levels so increasing skill allows for stopping bleeding faster.
I concur, I would like to know effective my cure poison/disease is. I concur that there should be a new pack for the sole purpose of fixing bleeds.
What of the state removal packs why do they have a range experiment option? (maybe this is not true any more, not made any in a long time)
Regarding bleeding, this is an issue I am ambivalent on. Tonight, I was hanging in the front lines of a fight where my comrades' pets were doing the melee work. They were getting serious bleeding, requiring six to eight firstaids to cure.
The reason I am ambivalent, though, is I was so easily curing their bleeding and damage both. It seemed no big deal to methe bleedingwas taking as long as it was.
Then again, my mind fried in a hurry from the firstaids, too, which ultimately resulted in my learning of the quick fix for the 150-stat enhancement error I mentioned on another thread. Well, that and the fact a big baddie teleported right on top of me out of the Blue. THAT is an issue that needs to be fixed in a hurry, I must say.
Then again again, these are tough pets which can take the bleeding. Guess I should let them just bleed, since it really did not seem to be hurting them any. Stimpak E's more than compensate for it.
Clearly, I have no idea where I stand on this issue. After all, Master Medics are supposed to be pretty much supreme on the field. As a Master Doctor, why should I get any better firstaid? Doctor learning is for wound treatment and enhancements, not field medicine.
Not that I would complain about getting better firstaid. Then again (again again), as a friend once told me, mind bleeding is sometimes the only way to take out enemy medics.
Ah, the joys of game balance. Guess I will end this post now and go mutter nothings to myself in the corner.
I think first aid works as follows:
Bleeds do x amoun of damage per tick, lets say 345 in this case.
Don't quote me on this, but i think first aid reduces the amount per tick equal to your treatment value.
This gives the max healing rate of 100 at master medic and 25? at first aid 2.
So for this case scenario a master medic+ firstaids as follows 345-245-145-45-0 4 first aids to cure, a first aid 2 does it as follows 345-320-295-270-245-220-190.....but by this time the bleed has most likely already worn off.
About the only thing they could do is aloow wound and damage treatment to stack? Giving a master doc a 200 point reduction per first aid?
For pvp bleeds usually run in the 100-200 range because of the 75% reduction, 1 or 2 FA for master med and 4-8 for a fa2
the poisons are easy to cure.. one shot almost always cures it. bleeds on the other hands are way too difficult to heal. i didint know bleeds were bugged it just seemed that that was the way the programmers wanted bleeds to work.
The new proposed rate is 3 times the medic injury treatment skill. So instead of 100 point bleed reduction, it'll be 300. Adequate for pve, still an absurd joke for PvP, unless SOE reduces pvp bleeds to 25% like other damage.
the reason i made this post was because i was pvping soemone, a 2h melee swordsman. he hit me with a 700 mind bleed. all i did was do firstaid on myself over and over again and i died from the first bleed after 2 or 3 ticks from the bleed.
i dont think doctors should be able to heal their mind or else theyd be invincible. i do think a master doc shouldnt have died from one mind bleed no matter what kind of weapon its from.
time will tell if this improvement will help us out a little better with mind bleeds.