Doctor Archive
Thread: Cure poison ?
I am curious if anyone has done some experimenting on cure poison c's. Does it matter to exp on effectiveness? Does the quality of materials matter? Does it cure a fixed amount each cure? (300 per cure c) Is it bugged there are no stats for effectiveness on cures? If anyone has done some experimenting on this I would greatly apprieciate the results. If nothing is posted i will conduct an experiment when i get home from work around 4:30pm cst. /cheer <doctors>
i dont craft my suplies. i ahve tested poison and cures, it takes more to cure then to poison . useing best materials on star sider still takes me 2 to 3 tries to cure poison. thies are both highly experimented from the same player master doc/cm. either cures are under powered (i'd like to believe) or 2poison materials are just better atm.
ecp search for my thread the cure poison report post patch, you'll see experimental results there.
Mainly it deals with player created poisons/disease.
I think effectiveness DOES matter:
heres the thing
if someones poisoned I do a cure and I get xx number of exp depending on how good effectiveness is and the second one is always a lot lower (like only 20 exp)
so I think its like a number of dmg u heal:
good effectivess = first heal cures like 250of poison tick and second one only 30 or so....
seems like this as the second number of xp always varies a bit ...
I've never had to use more than one Cure Poison or Cure Disease regardless if they PvE or PvP applied. However, I have no idea the level of mastery in making those poisons and diseases, so they might not have been Master Level. Mine were C-levels experimented for effectiveness in the theory that they have ratings that are not published.
Could easily be wrong, however, and I've never tested in depth.