Doctor Archive
Thread: Bleeding Damage
This might have already been said in someone elses post but I sure wish some changes were made with this.
I mean, if you are healing bleeding damage out in the field, should the AMOUNT of first aid applications needed to extinguish the bleeding DoT on a victim be skill releated? I am at the top of my skill trees in both Doctor and Combat Medic and find myself constantly having to do at least 4-6 attempts at first aid to clear this DoT condition.
Wouldnt it be far more dependant upon your medicine skill to clear up the bleeding damage in 1 or maybe 2 attempts?
5 to 6 attempts is rediculous.
If anyone knows, could you let me know the design decision behind Bleed Damage not giving the attacker looting rights or such on a target?
I mean, the thing still comes and pounds on me if I bleed it but I also need to hit it quite a number of additional times to get looting rights. If I'm getting attacked I should also be recognised for inflicting the damage as far as looting (and harvesting) is concerned.
Ideas anyone?
Ja'elk
Those are the rules and I don't think anyone knows why.