Doctor Archive
Thread: Crafting Macro in Practince Mode (Working Example)
Anti-Thug wrote:
I've used the macros hear and the first two tools work but the 3rd and forth hung when trying to pull up the schematic for the 3rd...so i upped the pause to 10 and it still hung up
so in other words the macro looks like this:
/ui action toolbarSlot00; (food tool in tool bar)
/selectdraftSchematic 00; (schematic for BEC)
/pause 5; (allows you to click on comps)
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/pause 5;
/ui action toolbarSlot01; (food tool in tool bar)
/selectdraftSchematic 00; (schematic for BEC)
/pause 5; (allows you to click on comps)
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/pause 10;
/ui action toolbarSlot02; (food tool in tool bar)
/selectdraftSchematic 00; (schematic for BEC)
/pause 5; (allows you to click on comps)
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
/pause 5;
/ui action toolbarSlot03; (food tool in tool bar)
/selectdraftSchematic 00; (schematic for BEC)
/pause 5; (allows you to click on comps)
/nextCraftingStage;
/nextCraftingStage;
/createPrototype practice no item;
/createPrototype practice no item;
any suggestions?
well what do you know...it just started working...I love this game!!
Rioden wrote:
I don't Know if anyone has figured this one out but for selecting the schematic. Open your schematic page and count to the schematic that you want, and subtract 1 from the number you counted to.... the first schematic is 00. That should give you a reliable way to find the schematic # for your macro's. Keep in mind that when you recieve new items to craft this # will change depending on how many new items you gain and if they are before or after the item you wish to craft. If they are after the item you wish to craft the # will not change.
Rioden Parnelli
Mos Mesric
Kettlemore
Also remember to take into account what kind of tool you are using. If it's a generic crafting tool you have to count every schematic in your datapad. If you are using a food and chem tool you only have the count the schematics that normally shows up when using the tool. (Ie don't count camps, traps, fireworks etc etc, only food and chemicals.)
A way to make the counting of schematics in your datapad easier is to change the view to a list and do like Rioden said above, count -1.
AutoCraft2: /ui action toolbarSlot01; /selectDraftSchematic 23; /pause 5; /nextCraftingStage;
AutoCraft3: /ui action toolbarSlot02; /selectDraftSchematic 23; /pause 5; /nextCraftingStage;
AutoCraft4: /ui action toolbarSlot03; /selectDraftSchematic 23; /pause 5; /nextCraftingStage;
AutoCraft5: /ui action toolbarSlot04; /selectDraftSchematic 23; /pause 5; /nextCraftingStage;
AutoCraft6: /ui action toolbarSlot05; /selectDraftSchematic 23; /pause 5; /nextCraftingStage;
AutoCraft7: /ui action toolbarSlot06; /selectDraftSchematic 23; /pause 5; /nextCraftingStage;
AutoCraft8: /ui action toolbarSlot07; /selectDraftSchematic 23; /pause 5; /nextCraftingStage;
I have this macro created, DraftSchenatic 23 is a Small Stimpack A, but it keeps on selecting a Small Glass schematic. I also noticed that it goes to the food part of my food/chemical crafting tool and I need it to go to the other part....Any suggestions?
Thanks!
if I use either of these commands, the crafting kit steals my resourses and thats it.
/ui action toolbarSlot00;
/pause 1;
/selectDraftSchematic 6;
/pause 5;
works good up to here
but /nextC; or /nextCraftingStage don't work after.
after the delay is up, if i try to hit assemble, it gives me an error message "The schematic is not ready for assembly. The slot ingrediant requirements have not been fulfilled. Make sure each of the required slots are configured correctly, and try again."
this is complete BS, the right ingrediants have been selected and all slots filled. I end up having to cancel, which loses the resources that I supposedly havn't placed correctly.
So uh.. ya. has it been disabled, or am I just bugged to hell?