Doctor Archive

Thread: Grant Player Hospitals 120 Medical Rating Capability

boodow
Tue Apr 13, 2004 10:31 pm
#79

This would be great.



Terigo
Master Pistoleer/Smuggler
Commander of the Millennium Nuna
Agent001
Wed Apr 14, 2004 8:17 am
#80

It made it in as #5


See the sticky at the top


Flynn_Nomad
Wed Apr 14, 2004 9:50 am
#81

AGENT FOR KING OF THE WORLD!



--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
Tras2
Sat Apr 24, 2004 11:32 pm
#82






Agent001 wrote:

It made it in as #5


See the sticky at the top








WOOOOT



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Tras2
Tue Jul 20, 2004 1:56 pm
#83

This is a old post when will we see this in game?



Proud Member of SYN. #1T'ras (jedi) Tras(Combat)
#2 Avenia(Master Doc)AFK Buff house /wp -1300 3860
#3 Bloke (Master Musician/Dancer)AFK buffs in SYN city Cantina
Tras and Company - Resources and
Elite Buffs made with the veteran adventurer in mind!
Naboo, SYN City - /waypoint neg 1395, pos 2900
Yec
Tue Jul 20, 2004 3:54 pm
#84






FlipFantasy wrote:


Grant Player Hospitals 120 Medical Rating Capability






I'd like to see that happen.



_________________________________________
Yec O'Lar - Retired - WoW 4tw
Damage Incorporated
ban liam again!

Omei
Fri Jul 23, 2004 2:37 pm
#85

Please let it happen before I die and can't rez myself.



Who is more foolish, the fool or the fool who follows him?
Roustabout
Fri Jul 23, 2004 6:55 pm
#86






Tras2 wrote:

This is a old post when will we see this in game?







/In best Dev voice


We are currently very excited about the possibility of medical centers becoming more functional. Unfortunately we are currently allocating all assets to the exciting Jump to Lightspeed expansion which will be excitingly coming out in the fall (be sure to pick it up). As for the medical professions we are planning on giving them a revamp after the Galactic Civil War patch next Summer. Thanks and remember only another year!!!11one

Gryshnak
Fri Jul 23, 2004 10:09 pm
#87

I agree, would you rather be healed by a doctor in a medical center/hospital or by a doctor out in the field? Most definitely you're better off in the hospital.


From an RP aspect, I tried running a medical center in a player city. I even offered discounted (free actually) buffs to anyone who would come see me. It was not a success because Joe Schmoe was much more convenient andcould just pull out his droid at the starport and buff just as good.


There should be some benefit for using a medical center.



Tsiana Ne'Sheraz - Dark Jedi ///|\\\ Imogen Tsios - Tailor & 12pt Chef


Imperial Colonel )( Dark Side Adepts Guild Elder )( DS Imperial Ambassador


TsiCo Ware Vendors: Now located near the shuttle in the Valley of Darkness, Dantooine (-5420, -670)


Tras2
Sun Jul 25, 2004 10:42 pm
#88






Reza95 wrote:

niceeeee, bump to da top






=)



Proud Member of SYN. #1T'ras (jedi) Tras(Combat)
#2 Avenia(Master Doc)AFK Buff house /wp -1300 3860
#3 Bloke (Master Musician/Dancer)AFK buffs in SYN city Cantina
Tras and Company - Resources and
Elite Buffs made with the veteran adventurer in mind!
Naboo, SYN City - /waypoint neg 1395, pos 2900
KingLuka
Mon Jul 26, 2004 9:29 am
#89


All of these are really great ideas. But realisticly, none of it is going to happen until, like what was mentioned the in beginning of this post happens. And that is the faction issue. Player City Med cnters will be dead until they stop kicking people out of them. Imperial City, Imperial Doc, Imperial Med Cntr. (or Rebel) ... WHY am I getting booted?


Solve that one first, then move on to why they should be more useful. Cause even with mod +X to mod +Y...no one is gonna use them if they get knocked out of them and have to use your droid anyway.

Message Edited by KingLuka on 07-26-2004 11:30 AM



Kitkat Egeap
*A Renraku Memory*
Tras2
Wed Jul 28, 2004 12:34 am
#90






KingLuka wrote:


All of these are really great ideas. But realisticly, none of it is going to happen until, like what was mentioned the in beginning of this post happens. And that is the faction issue. Player City Med cnters will be dead until they stop kicking people out of them. Imperial City, Imperial Doc, Imperial Med Cntr. (or Rebel) ... WHY am I getting booted?


Solve that one first, then move on to why they should be more useful. Cause even with mod +X to mod +Y...no one is gonna use them if they get knocked out of them and have to use your droid anyway.

Message Edited by KingLuka on 07-26-2004 11:30 AM





My city is a Tri Faction city. We welcome all and have 2 buff hoses in are city. I buff for 2500 or 2800 with Bivoli 24 hours a day 7 days a week. IT would be nice to get some peeps out of the starports and into the player citys more.



Proud Member of SYN. #1T'ras (jedi) Tras(Combat)
#2 Avenia(Master Doc)AFK Buff house /wp -1300 3860
#3 Bloke (Master Musician/Dancer)AFK buffs in SYN city Cantina
Tras and Company - Resources and
Elite Buffs made with the veteran adventurer in mind!
Naboo, SYN City - /waypoint neg 1395, pos 2900
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