Doctor Archive
Thread: Crafting Focus Thread
HoboBilly wrote:
I think the nail has been hit on the head....Cybernetics is probably the "great" thing docs are getting in place of our med crafting. The only problem is that they will most likely be crafted by a combined schematic from BEs and DEs, and Docs will install them on people. Just a guess, of course.
Well in all actuality, how many weaponsmiths or armorsmiths do you know that carry every melee, ranged weapon and every type of armor respectively?
HoboBilly wrote:
If this hunch is correct then BEs will now be producing Bios or meds for:
Tailors
Chefs
CMs
Docs
CHs
and possibly DEs
Wow, what a shopping list that will be! I wouldn't have enough hours in the day to keep my shop running.
Nema0879 wrote:
Well in all actuality, how many weaponsmiths or armorsmiths do you know that carry every melee, ranged weapon and every type of armor respectively?
HoboBilly wrote:
If this hunch is correct then BEs will now be producing Bios or meds for:
Tailors
Chefs
CMs
Docs
CHs
and possibly DEs
Wow, what a shopping list that will be! I wouldn't have enough hours in the day to keep my shop running.
Giftmacher wrote:
Nema0879 wrote:Well in all actuality, how many weaponsmiths or armorsmiths do you know that carry every melee, ranged weapon and every type of armor respectively?
HoboBilly wrote:
If this hunch is correct then BEs will now be producing Bios or meds for:TailorsChefsCMsDocsCHsand possibly DEsWow, what a shopping list that will be! I wouldn't have enough hours in the day to keep my shop running.I'm not sure that's a good point to make, after all who really buys bone armour or CDEFs? Crafters only make what sells, bearing that in mind, I know several WS and AS's who sell everything I might want to buy. HoboBilly makes a good point, interdependence can be taken too far, too many crafters spoils the supply chain!Gift.
With the revamp, a lot of the stuff nobody buys anymore will becoem viable in-game.. So it is actualyl valid (though not clearly so yet). Crafters were not meant to have 2 of everything for sale. Peopel were supposed to specialize.
Right now, I think the only crafting profession that routinely makes nearly everything on their list is tailor, pretty much because the stuff has no stats on it (other then sockets)... Still some stuff is way more popular then others, and demand is down because stuff doesn't decay right, and everyoen is wearing composite 99% of the time.
The devs never expected anyone to have a store that carried 100% of a professions goods. As you docs know, just making Doc stuff could be bad.. Doc/CMs drive themselves nust with all the materials they need.
While a MBE, CAN make everything, there is no reason most will WANT to. This is the same as combatants fighting only certain mobs ( I AM THE DESTROYER OF NUNA!) and not others... SOme combatants don't even go to some planets.
-T
Wouldn't it be great if the schematic limit was put back in? I remember you had to remove schematics to have access to other schematics thus people could be somewhat unique, low level crafters were not always creating subpar to Masters... Just seems more friendly.
Traigus wrote:
With the revamp, a lot of the stuff nobody buys anymore will becoem viable in-game.. So it is actualyl valid (though not clearly so yet). Crafters were not meant to have 2 of everything for sale. People were supposed to specialize.
No one is forcing you to do anything. They don't care how you weild your power just that you don't have more than was intended, or... later thought better of.
TarMangani wrote:
One more fine example of how the devs are forcing us into playing the game only the way they want us too.
It's like "HEY! You're not specializing, you're trying to sell two of everything! That's not what we intended, so we're going to change the game so you'll have to do it our way! Aren't we just so clever in the way we wield our power???"
I disagree with you. If a crafter is able to produce "two of everything," and a change is made based on the fact that the devs didn't intend for us to craft that way, then, through the CU, we're being forced to change the way we craft into a specialization. They may not be restricting us into only one category, but we're definitly being herded into a specific direction...
Darksfallen wrote:
No one is forcing you to do anything. They don't care how you weild your power just that you don't have more than was intended, or... later thought better of.
TarMangani wrote:
One more fine example of how the devs are forcing us into playing the game only the way they want us too.
It's like "HEY! You're not specializing, you're trying to sell two of everything! That's not what we intended, so we're going to change the game so you'll have to do it our way! Aren't we just so clever in the way we wield our power???"
TarMangani wrote:
I disagree with you. If a crafter is able to produce "two of everything," and a change is made based on the fact that the devs didn't intend for us to craft that way, then, through the CU, we're being forced to change the way we craft into a specialization. They may not be restricting us into only one category, but we're definitly being herded into a specific direction...
I'm not sure I understand the point you are trying to make...
Doctors are crafting medicines now... And we are being herded into crafting... Medicines? (Over simplified I know.)
I see it like this. All of Doc crafting will drop to Medic (note they did this very same thing to Shipwright and Starship engineer basically) and the personal stims just like petpacks will be made by BEs.
TarMangani wrote:I disagree with you. If a crafter is able to produce "two of everything," and a change is made based on the fact that the devs didn't intend for us to craft that way, then, through the CU, we're being forced to change the way we craft into a specialization. They may not be restricting us into only one category, but we're definitly being herded into a specific direction...
Darksfallen wrote:No one is forcing you to do anything. They don't care how you weild your power just that you don't have more than was intended, or... later thought better of.
TarMangani wrote:One more fine example of how the devs are forcing us into playing the game only the way they want us too.
It's like "HEY! You're not specializing, you're trying to sell two of everything! That's not what we intended, so we're going to change the game so you'll have to do it our way! Aren't we just so clever in the way we wield our power???"
Um.. you have it backwards. Most crafters ALREADY have to face this, hell BE ALREADY has to face this. it is no change really... not for existing crafters of any kind...not for the BEs.
They are not adding the fact crafters have to choose. They are making items nobody wants useful, so more schematics per crafter are wanted to be made?
You are tryign to say that making bone armor (and the rest of unused armors) make crafting worse fro Armor crafters because they can no longer just make the 1 kind everyone wants (composite.. rarely ubeese)...
That's crazy talk.
Crafter CAN make 2 of everything now (if they are hardcore)... they don't, because most crafters have a very small number of things people want. They CAN make 2 of everything after the CU.... but instead of the selection being determined by good/bad items, it will be made by what the crafter prefers to produce (or to fill a hole in the market). It is better to become well know for making great (and always having in stock) X Y and Z.. .then to have people wondering if you made and A B and C recently out of 40 items you might make.
I bet you $1 you don't even make all the types of meds you can make now... When was the last time you sold a stim C? how about a buff B pack?
For all that is probably wrong with the CU, you seem to think the Devs are coming over to kick your dog, and beat your relatives with a stick. Sheesh.
-T
Traigus wrote:
Giftmacher wrote:
Nema0879 wrote:
Well in all actuality, how many weaponsmiths or armorsmiths do you know that carry every melee, ranged weapon and every type of armor respectively?
HoboBilly wrote:
If this hunch is correct then BEs will now be producing Bios or meds for:
Tailors
Chefs
CMs
Docs
CHs
and possibly DEs
Wow, what a shopping list that will be! I wouldn't have enough hours in the day to keep my shop running.
I'm not sure that's a good point to make, after all who really buys bone armour or CDEFs? Crafters only make what sells, bearing that in mind, I know several WS and AS's who sell everything I might want to buy. HoboBilly makes a good point, interdependence can be taken too far, too many crafters spoils the supply chain!
Gift.
With the revamp, a lot of the stuff nobody buys anymore will becoem viable in-game.. So it is actualyl valid (though not clearly so yet).
Er, we're talking at cross purposes here, that is exactly the point I was trying to make. Pointing out that vendors don't stock everything when they don't need to, is not a good answer to give when someone says the extended list of suppliers will be difficult to sustain production.
Crafters were not meant to have 2 of everything for sale. Peopel were supposed to specialize.
Not sure what you mean here. Are you saying WS/AS should only make a subset of their schemes? That doesn't make sense to me, everything you have a Schematic for should be craftable and sellable surely? Otherwise why have it at all?
Right now, I think the only crafting profession that routinely makes nearly everything on their list is tailor, pretty much because the stuff has no stats on it (other then sockets)... Still some stuff is way more popular then others, and demand is down because stuff doesn't decay right, and everyoen is wearing composite 99% of the time.
No arguement from me there, like I said cross purposes...
The devs never expected anyone to have a store that carried 100% of a professions goods. As you docs know, just making Doc stuff could be bad.. Doc/CMs drive themselves nust with all the materials they need.
Again, I really don't see where you get this conclusion from. I'm sure no-one expects a vendor to be fully stocked all the time, but I doubt anyone intended just one subset of craftables to be crafted and sold. I believe this is why the Devs are now fixing armour etc. to make sure no one thing is uber and thus more common than another. Now if AS/WS etc. decide it's less hassle to craft a few armour types (for resources etc.) then that should now be their choice, and not one foisted on them by the game dynamics.
While a MBE, CAN make everything, there is no reason most will WANT to.
I think most will want the freedom to try, many crafters take professional pride in crafting a variety of gear, the main limitation to this so far has been the marketability of the items; I think it's a bit of a non sequiter to extrapolate from that lack of marketability to people only wanting to craft a subset of their repetoir.
This is the same as combatants fighting only certain mobs ( I AM THE DESTROYER OF NUNA!) and not others... SOme combatants don't even go to some planets.
Again, not sure about that analogy either.
Gift.
-T
Darksfallen wrote:
Lets look at raw numbers a Doctor alone can craft at least 55 items... at LEAST 38 of those items are being removed from the game, perhaps more..
Only17 items that can be made... Mostly status, and Health woundpacks... That is a wasted 0004 line to me only have 17 items...
Why not drop it allto Medic. The new Stim pack so simlar to the PetStims, why not have those self only meds be made by BEs?
I see 0004 becoming our unique enchancing ability...
We will all be Master Medics anyway... what changes?
Well I'd not say a wasted line, but yes, that would be a good solution to me (though I'd expect BE tissues somewhere in there and more of there mysterious "enhance packs"). Also, I will point out that we already have enhance, I'm not sure it qualifies as a new tree, a slight expansion of an existing one possibly, but I doubt much more.
Last but not least I'dpoint out thatTH said Docs would need to respec, so I doubt what you suggest on the crafting front will happen, because if that were true we'd not need to respec at all.
Gift.
Good points but I see it this way. If you wanted to be a crafter and this happened, you would warrent a respec, as Docs are not crafters anymore.
Giftmacher wrote:
Last but not least I'dpoint out thatTH said Docs would need to respec, so I doubt what you suggest on the crafting front will happen, because if that were true we'd not need to respec at all.
Gift.