Doctor Archive

Thread: August Final Big List of Doctor Issues (Vote!)

Phoa
Wed Aug 27, 2003 6:09 am
#66

1) #4 Doctor Surveying/Medical Forage
2) #2 Factory Problems
3) #1 Enhance Packs
4) #19 Healing Range/Distance
5) #9 Heal consistency
6) #46 Experimentation Issues
7) #5 Combat Queue Heals
8) #7 First Aid Improvements
9) #13 Resuscitation Stat Drain Bug/Stat Loss Bug/Stat Stick Bug
10) #12 Auto-Retaliate
IlyaMasool
Wed Aug 27, 2003 6:53 am
#67

I guess my experience wasn't so unique after all.


Wonder why I never heard of it until now


http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=421225

TechnoAnimal
Wed Aug 27, 2003 7:18 am
#68

1) #4 Doctor Surveying/Medical Forage


2) #9 Heal Consistency


3) #1 Enhance Packs


4) #3 Mind Damage


5) #18 Faction Points


6) #20 State Pack Persistence


7) #49 Skill Tape Takeover of Abilities


8) #17 Master Doc Benefits


9) #7 First Aid Improvements


10) #41 AoE Cure State Pack


BTW: thanks for your great work, Zarlor.

imperial_pawn
Wed Aug 27, 2003 9:23 am
#69

Excellent list, a lot of hard work went into this post (not to mention carprel tunnel) and on behalf of the entire doctor community i would like to thank you for efforts. Many of these issues i found relevant however these are the ones i have prioritised



1. 3 Mind Damage THIS ISSUE MUST BE RESOLVED!!!



2. 10 Medicine Organization and Inventory Management



3. 15 pet stimpacks this is an insult to the entire medical community



4. 5 Combat Queue Heals



5. 9 Heal consistency



6. 8 money



7. 13 Resuscitation Stat Drain Bug/Stat Loss Bug/Stat Stick Bug



8. 18 Faction Points



9. 34 Pet Resuscitation



10. 11 Doctor Content



just for the record i do not agree with # 4 surveying isan artisan ability and should not be given to doctors is has nothing to do with the profession in all accuality.I also do not agree with #19 ranged healing is the benifit of combat medics alone hence in combat healing for doctors should be at least inconvienient this is the time for combat medics to shine (however i do feel that the bug not allowing rangedstims to be used at close range requires attention)


Vebri the master doctor/ master combat medic on bloodfin




Kiith Lythear

of the Lythear brothers
Zarlor
Wed Aug 27, 2003 9:42 am
#70

Just to reiterate, I don't play favorites when it comes to these issues. If it comes up with at least some frequency and/or support it goes onto the list. If you don't agree with an issue the best way to keep it off the radar is to not vote for it at all. On some of the bigger issues I do try to post links to where the discussions are taking place ont he boards so that if the Devs do go check out the threads they can see how people view the pros and cons of any given issue. So your voice may also be heard there as well.


Just remember, I can only send in a Top 5 listing in any given response cycle, so not voting on an issue may help to keep it down, if enough other folks agree wtih you.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Trewe
Wed Aug 27, 2003 11:45 am
#71

1) 2.Factory Problems


2) 19.Healing Range/Distance


3) 4.Doctor Surveying/Medical Forage


4) 10.Medicine Organization and Inventory Management


5) 13.Resuscitation Stat Drain Bug/Stat Loss Bug/Stat Stick Bug


6) 3.Mind damage.


7) 24.Wound Stat Pack Selection & the /Heal Commands


8) 14.Damage/Stim/State Timer and Bug


9) 8.Money


10) 5.Combat Queue Heals


Thanks for doing this Zarlor.




Milany Sunstrider of Tyrena
Master of Surgery & Chemistry, Novice Bio Engineering
Johaan
Wed Aug 27, 2003 2:11 pm
#72

My Vote:


22.


10.


6.


7.


11.


Johaan

JunkyardJr
Wed Aug 27, 2003 2:38 pm
#73

1) # 2


2) # 4


3) # 8


4) # 10


5) # 21


6) # 32


7) # 46


8) # 47


9) # 14


10) # 3




Novice Doctor / Novice Combat Medic - Flurry
SeandWulf
Wed Aug 27, 2003 4:55 pm
#74

142. Droid Med Module Bugs
29. Heal consistency
36. TEF Issues
47. First Aid Improvements
534. Pet Resuscitation
614. Damage/Stim/State Timer and Bug
71. Enhance Packs.
846. Experimentation Issues
931. Battle Fatigue Notification
1036. Medic-related Clothing


Comments on points (disregard at your leisure)
3. Mind damage: I happen to approve of this Achilles’ heel to all things (players, MOBs, etc). It is frustrating, but I think it would be more frustrating if death/incap was never possible with a capable medic nearby. Entering into battle should carry some risk.
4. Doctor Surveying/Medical Forage: Equal to other professions or not, I disagree with this point. We should be forced to either get the skills ourselves (and use them) or pay for someone to gather the needed resources. For that matter, I think the /medicalforage should be removed - we're healers, not grubbers that muck around in the ground and is inconsistent with our profession.
6. TEF Issues: This is vital to me as when I have my Surgical Droid out I am terrified of healing/helping faction members who 'might' give me a TEF. I really don't want to lose my 15k/20k droid, being told of the risk might make me change my mind (or store my droid).
8. Money: While I empathize that some are finding it difficult to raise/gain money I would like to note, everyone has this problem to one extent or another. If your chosen career path does not generate the cash you wish to receive, then you need to decide to either change careers or alter your cash expectancies. Having healing missions for medics would be nice, but to expect them is a little much. Join a PA, faction or other method to gain allies. For example, I made nearly 20,000 credits offering free healing and Enhance Bs (Action/Health) for 500 credits at a faction base this past weekend. Our profession is essentially a money sink, think/plan accordingly.
9. Heal consistency: Understanding how this works would be nice to begin with. Perhaps having the formula spammed to the combat window so we can see the random factors and try to manipulate them?
13. Resuscitation Stat Drain Bug/Stat Loss Bug/Stat Stick Bug: I actually like this bug, to a certain extent. Make it a PUBLISHED feature and the Chefs of the galaxies will be happy campers. It feels like a role-playing aspect to tell folks they need to eat after their brush with death and I carry goodies on me for just such an occasion.
15. Pet Stimpacks: Now that we get no XP for healing pets (though I would point out that /firstaid still grants XP) I don't see this as being an issue any more.
34. Pet Resuscitation: I really like the idea of being able to revive faction pets, they're people after all. This would exclude the AT-ST, the DE should be able to revive them... ::smirk::
36. Medic-related Clothing: Silly request, but I like it! I would buy an outfit in a heartbeat. Heartbeat! Having faction specific medic outfits might nice also - make people less inclined to blow us up!
42. Droid Med Module Bugs: This was a huge issue until I bought my new surgical droid (110 rating). Another slap to beginning DEs I think.


Valamir


Rifleman / Doctor on Ahazi

Ssnood
Wed Aug 27, 2003 6:23 pm
#75

My personal Top 10


Doing a great job Zarlor. It's appreciated


1). 2 - factory problems. Crippling


2). 3 - mind damage. Please move current mind focued damage to action/health pool. reduce incidental mind damage from npc attacks. Riflemen should still inflict deadly amounts of damage if snipered...but there at least medics will be vaguely useful in PvP. Einstein was no more resistant to a bullet in the head then you or I.


3). 5 - Money. Does your local doctor have to work in a supermarket to pay for medicine? Need the option for secure healing transaction, medic missions and a way of either gathering out own resources or being able to make enough cash to pay for surveyers/miners to source them for us.


4). 4 - Doc surveying (we need speciallised resources that no one else harvests becasue we cannot afford to pay then like the othercrafting classes)


5). 19 healing range/follow range. please allow us to auto follow at a ranger we can consistantly heal.


6). 6 - TEF notification. we should know when we are at risk. As a covert imperial i wont heal anyone when in anchorhead as the first time i healed an injuredcovert i was jumped on and killed within seconds.


7). 18 - Faction points. We activily contribute so we should get some factional credit.


8). 11 - Doctor content. And please more than 'run here and heal someone' then rinse and repeat.


9). 1 - enhancement buffs need some level of consistancy in the amount we buff. sometimes i can buff for 1000, othertimes 260. Need a way of cancelling exististing buffs and predicting when they will expire. Fix the HAM bars locking up please.


10). 7 - First Aid needs to become more efficient as you more through the healing tiers.


Dr Ssnnood N'Ray


Valcyn Server, Medical Shop West of Mos Eisley

amh9876
Thu Aug 28, 2003 12:03 am
#76


  1. # 9

  2. # 5

  3. # 6

  4. # 15

  5. # 17

  6. # 45

  7. # 46

  8. # 19

  9. # 28




===============================================
Fenster

Visit Grehe's Tent in Riverlands (just off the shuttle)
Millions of Resources - all 3cpu or less!
Loot items at VERY reasonable prices!
Powerups stocked at less than 2k per full crate!
Locu5
Thu Aug 28, 2003 12:14 am
#77

[pre]
1) 2
2) 21
3) 1
4) 4
5) 19
6) 10
7) 13
8) 14
9) 9
10) 18
[/pre]




-----------------
-Locu5
Happy Killing!
Radiohead316
Thu Aug 28, 2003 12:29 am
#78

1) #3 - Mind damage - Major issue that is not only an issue with docs, but everyone in the game. I suggest removing incapitation from this stat on PC's, then go from there.


2) #7 - First Aid - By the time we can cure bleed far too much damage has been done. Needs to be curable in 1 FA as a master doc.


3) #14 - Heal timer bug - This is especially bad after using /firstaid.


4) #9 - Heal consistency.


5) #20 - Heal State - Basically useless to as it comes back immediately.


6) #13 - Rez stat bug - I'm getting tired of rezzing people to have them suicide and clone because the game is unplayable with 54 willpower.


7) #17 - Master Doc benefits - Need areal first aid, rez pack usage should be here. Too many docs who only go up the wound treatment branch to get rez.


8) #12 - Auto-attack - As a doc with no attack skills, I never use my pistol. The game should not force me to.


9) #2 - Factories - Yeah, fix them.


10) #29 - Incapped players warping - Minor annoyance - should be fixed though.


As far as the surveying goes. That's an artisan skill and it should stay that way. Now that redeeding harvesters keeps the maintenance and power on them, you can 'ghetto survey' like that. It's not pretty, but it works.




Rolarin Solace
Kettemor server
Master Doctor
Master Creature Handler
Page 6 of 7