Doctor Archive

Thread: How much will people pay for a BUFF?

ToiletDucky
Tue Jan 04, 2005 7:36 pm
#66

True they did a credit Nurf however you are still having to pay the same maitenance fee's on everything. So even if you have your own power out there you still are going to be out some mula. They just cut the incomes not the spending.
nothiuaih
Tue Jan 04, 2005 9:02 pm
#67






SlowNStoopid wrote:






STLpMpNu wrote:


When buff stats were random 2800+



Buff stats were not random 2800+. They rangedfrom 800 to 3000. No one ever gets their buffs to hover at 2800+.


people didn't pay more than 8k for buffs 10k was a outrageous price. And you were laughed at if you wanted 12k. Its not a question of supply and demand its a question of overcharging.


People paid 8k for buffs because:


  • buffpacks were easy to make because stats were random and didn't require the materials that they do today.

  • people were not educated on buffs and it was too unreliable for anyone but the PvPers.

  • youhad to be DBed to be rebuffed completely and even then, nothing was guaranteed the second time around.

  • buff-addiction was not a problem, solo-groups were non-existent, and players went out in hunting groups with doctors like us to cover them.

  • most of all, doctors did not have to spend the same amount of time and effortto deal with resources, crafting, supplying, and then buffing the general public (withthe inevitable jerks thatotherprofessions seldom have to deal with) that they do today.

The prices of the packs you pay for has not increased the crafting docs didn't raise there prices. Just the port docs.


You must play on a very special server with static prices. Either that, or you have very little experience in the history of, and the crafting and selling of buffpacks from its introduction.


If cost of meat goes up which raises the prices of packs you pay for goes up then i have no issues with you raiseing prices but this isn't the case.


Cost of meat is not the only reason for price increases, in fact, it isn't even the main reason for many of us. Increase in time and effort required is a much bigger consideration. As with many crafters, I don't mind making less per unit if the volume is there. But if I have to concern myself with even more issues of gathering"uber" materials that all buff-craftersneed and spend more time crafting, running factories, stocking, hunting for CAs, then thatReal-Lifetime and effort is going to be reflected on my prices.


Similarly, buffdocs in the starport translate their time and effort into the price of their services. Don't like it? Don't buy it. It's not in the EULA that you must have a buff to play and that you must pay whatever the price asked for.


I had to pay 15 million for a Med Exp CA. Is the looter ripping me off? Is he a new combat monkey who just got lucky on his first lootcamping trip? Did he get xp from all that (and can I subtract that against the price)? Did he have more fun than I did? Did he spend enough on armor and weapons and buffs and food to justify that? What other good loot did he get(and can I subtract the price further against that)? Most of all, doesany of that matter at all? No,they do not. All that matters is, "Is what I'm paying for worth the amount that I am paying?". If not, walk away. No one's gonna stick a blaster in your face if you do.


I want all the lootcampers to sell me loot at the price that I dictate, but will they? Of course not. They will sell it at the market price set by the buyers and sellers in a free market economy. Do they care that a newbie may benefit from a +5 Med Exp CA? Of course not. Are they not hurting the new player then? Should they drop it down to affordable prices for every newbie fresh from Tatooine?


You are simply charging more because you have it in your head that you can take advantage of people who do not have a doc alt of there own. Or that there are no docs logged in.


As I stated in my earlier post, condemning an entire profession based onyour own flawed observations (that you insist is the God-given truth) is nothing short of moronic.


This is just another money grab attempt and i am just tired of seeing it.


Right. Anyone who doesn't play the way you want is guilty of it. You may be tired of seeing it but you obviously aren'ttired of spouting off personal opinions disguised as facts and dissing an entire profession instead of doing something positive about it.





And here are some of my other favourite quotes from you:


Charging 200-400 cpu for meat is nolonger possible with the current credit nerf.


Check the Tempest trade forums. Good avian spawns have been popping up almost every week here and yet hunters are still charging minimum bids of 250cpu to start the auctions. Don't like it? Simple, don't buy it.


Or you can go in therelike you do here and throw your arguments there against the hunters like you do againstthedoctors who "rip people off".


I find it ammusing that you can justify charging this outrageous prices to milk the economy for all it has left


Drop the act its jus doctors are trying to take advantage of the economy before everything devalues


Think realisticly and stop riping people off.


Yes, we are a greedy, money-grubbing profession making more cash than we should.Whichis exactly why there is never enough of us around and people beg for buffdocs but there seems to be fewer and fewer each day.


And i think we all know chefs are very profitable but it takes a skilled chef and lots of resources and time to maintain a vendor and have good foods.


We are not arguing skill point required for a proffesion we are arguing the fact that the doctors overcharging in the ports.


What exactly are we arguing about here? That buffdocs are not skilled and do not require resources and time? That has been rebutted point by point in my earlier post. Let me reiterate. How you think of buffdocs does not matter, what matters is the work that has gone into a buffpack that a skilled master crafter has producedAND a master doctor is required to apply. A crafter that requires even more than a chef does. And precisely because it requires 2 parties or a party playing 2 roles expanding more time and effort than simply throwing stuff on a vendor, that is even more reason why a buff will, and should, cost more than the typically crafted item sold from a vendor. You THINK they are overcharging? Exercise your right as a consumer and refuse business to the party. Or do something positive to help change the situation that you personally THINK is not right. Or whine like a baby. At least we know what you chose to do.


I find it ammusing that you can justify charging this outrageous prices to milk the economy for all it has left while makeing the newer players suffer.


Saying i cut the new players a break i dont' think is good enough.


I have better things to do than to take care of newbs from crooked docs


Such care and concern for the young 'uns... Oh wait, I forgot to read the last line. LOL.





Thank you for showing our friend here the difficulty that we face on several occasions... as of right now there is a serious glut of lokian wild wheat on bloodfin, vendors are out, and concentrations are low on Lok with oq about 300... so that goes to show that right now supplies are in demand, but sources are out of season so to speak... kind of like if you live in wisconsin and want a fresh piece of fruit in January, youre gonna pay more




---------------------------------------------------------------------------------------------------
Nothi U-Aih

Master Spy, Elder Ranger, Elder Doctor, Elder Rifleman, Elder Elder

SlowNStoopid
Wed Jan 05, 2005 1:05 am
#68






STLpMpNu wrote:


When buff stats were random 2800+



Buff stats were not random 2800+. They rangedfrom 800 to 3000. No one ever gets their buffs to hover at 2800+.


people didn't pay more than 8k for buffs 10k was a outrageous price. And you were laughed at if you wanted 12k. Its not a question of supply and demand its a question of overcharging.


People paid 8k for buffs because:


  • buffpacks were easy to make because stats were random and didn't require the materials that they do today.

  • people were not educated on buffs and it was too unreliable for anyone but the PvPers.

  • youhad to be DBed to be rebuffed completely and even then, nothing was guaranteed the second time around.

  • buff-addiction was not a problem, solo-groups were non-existent, and players went out in hunting groups with doctors like us to cover them.

  • most of all, doctors did not have to spend the same amount of time and effortto deal with resources, crafting, supplying, and then buffing the general public (withthe inevitable jerks thatotherprofessions seldom have to deal with) that they do today.

The prices of the packs you pay for has not increased the crafting docs didn't raise there prices. Just the port docs.


You must play on a very special server with static prices. Either that, or you have very little experience in the history of, and the crafting and selling of buffpacks from its introduction.


If cost of meat goes up which raises the prices of packs you pay for goes up then i have no issues with you raiseing prices but this isn't the case.


Cost of meat is not the only reason for price increases, in fact, it isn't even the main reason for many of us. Increase in time and effort required is a much bigger consideration. As with many crafters, I don't mind making less per unit if the volume is there. But if I have to concern myself with even more issues of gathering"uber" materials that all buff-craftersneed and spend more time crafting, running factories, stocking, hunting for CAs, then thatReal-Lifetime and effort is going to be reflected on my prices.


Similarly, buffdocs in the starport translate their time and effort into the price of their services. Don't like it? Don't buy it. It's not in the EULA that you must have a buff to play and that you must pay whatever the price asked for.


I had to pay 15 million for a Med Exp CA. Is the looter ripping me off? Is he a new combat monkey who just got lucky on his first lootcamping trip? Did he get xp from all that (and can I subtract that against the price)? Did he have more fun than I did? Did he spend enough on armor and weapons and buffs and food to justify that? What other good loot did he get(and can I subtract the price further against that)? Most of all, doesany of that matter at all? No,they do not. All that matters is, "Is what I'm paying for worth the amount that I am paying?". If not, walk away. No one's gonna stick a blaster in your face if you do.


I want all the lootcampers to sell me loot at the price that I dictate, but will they? Of course not. They will sell it at the market price set by the buyers and sellers in a free market economy. Do they care that a newbie may benefit from a +5 Med Exp CA? Of course not. Are they not hurting the new player then? Should they drop it down to affordable prices for every newbie fresh from Tatooine?


You are simply charging more because you have it in your head that you can take advantage of people who do not have a doc alt of there own. Or that there are no docs logged in.


As I stated in my earlier post, condemning an entire profession based onyour own flawed observations (that you insist is the God-given truth) is nothing short of moronic.


This is just another money grab attempt and i am just tired of seeing it.


Right. Anyone who doesn't play the way you want is guilty of it. You may be tired of seeing it but you obviously aren'ttired of spouting off personal opinions disguised as facts and dissing an entire profession instead of doing something positive about it.





And here are some of my other favourite quotes from you:


Charging 200-400 cpu for meat is nolonger possible with the current credit nerf.


Check the Tempest trade forums. Good avian spawns have been popping up almost every week here and yet hunters are still charging minimum bids of 250cpu to start the auctions. Don't like it? Simple, don't buy it.


Or you can go in therelike you do here and throw your arguments there against the hunters like you do againstthedoctors who "rip people off".


I find it ammusing that you can justify charging this outrageous prices to milk the economy for all it has left


Drop the act its jus doctors are trying to take advantage of the economy before everything devalues


Think realisticly and stop riping people off.


Yes, we are a greedy, money-grubbing profession making more cash than we should.Whichis exactly why there is never enough of us around and people beg for buffdocs but there seems to be fewer and fewer each day.


And i think we all know chefs are very profitable but it takes a skilled chef and lots of resources and time to maintain a vendor and have good foods.


We are not arguing skill point required for a proffesion we are arguing the fact that the doctors overcharging in the ports.


What exactly are we arguing about here? That buffdocs are not skilled and do not require resources and time? That has been rebutted point by point in my earlier post. Let me reiterate. How you think of buffdocs does not matter, what matters is the work that has gone into a buffpack that a skilled master crafter has producedAND a master doctor is required to apply. A crafter that requires even more than a chef does. And precisely because it requires 2 parties or a party playing 2 roles expanding more time and effort than simply throwing stuff on a vendor, that is even more reason why a buff will, and should, cost more than the typically crafted item sold from a vendor. You THINK they are overcharging? Exercise your right as a consumer and refuse business to the party. Or do something positive to help change the situation that you personally THINK is not right. Or whine like a baby. At least we know what you chose to do.


I find it ammusing that you can justify charging this outrageous prices to milk the economy for all it has left while makeing the newer players suffer.


Saying i cut the new players a break i dont' think is good enough.


I have better things to do than to take care of newbs from crooked docs


Such care and concern for the young 'uns... Oh wait, I forgot to read the last line. LOL.

I_Luv_Wob
Wed Jan 05, 2005 9:22 am
#69






STLpMpNu wrote:

So its my job to fix other peoples bad business pracitces. I have better things to do than to take care of newbs from crooked docs.




LOL Ethic lessons from an Ebayed Jedi, who exploited the log on bug, camped the 0, 0 Endor spawns, and overloads his lightsaber. This is a CLASSIC!




Sicut ergo accepistis Christum Iesum Dominum in ipso ambulate.
hockeyrules
Wed Jan 05, 2005 10:46 am
#70

Hey, nice analogy about the strawberries. I got some great strawberries that I grow in California. I can send them to you for free. You can enjoy them while I buff you for free, too. Free buffs everyone! Viva la revolution. Hey, no skin off my back.
TJMaverick
Thu Jan 06, 2005 1:07 am
#71






STLpMpNu wrote:





TJMaverick wrote:

I'm going to reiterate what lots of people have said. Supply and demand. If you charge 20k for a buff and people pay for it, good for you. They obviously can afford it. If a noob wan't a buff and can't afford it then it's tough. It's not their right to a buff. We don't have to buff anyone at all. (Personally I do give away quite a few buffs) I'm not saying that this is right but most doctors are doctors for the money.


I think I was the first person, and probably still the only one, on the Corbantis server to offer a choice. I gave 2380's for 15k (the standard price) and 2500's for 18k. There's a choice. On a side note, the 2380's cost me 7.5k per buff and the 2500's 11k per buff. The profit margin wasn't all that great, but only 75% of my buffs we're paid for. A lot went on me, friends, noobs, half buffs for entertainers etc.


Just my random drnken gibberish thoughts on the subject. Feel free to 1 star me for my opinions








When buff stats were random 2800+ people didn't pay more than 8k for buffs 10k was a outrageous price. And you were laughed at if you wanted 12k. Its not a question of supply and demand its a question of overcharging. The prices of the packs you pay for has not increased the crafting docs didn't raise there prices. Just the port docs. If cost of meat goes up which raises the prices of packs you pay for goes up then i have no issues with you raiseing prices but this isn't the case. You are simply charging more because you have it in your head that you can take advantage of people who do not have a doc alt of there own. Or that there are no docs logged in. This is just another money grab attempt and i am just tired of seeing it.





The prices of the packs you pay for has not increased the crafting docs didn't raise there prices


Ah, yes they did go up.


This is just another money grab attempt


Yup, and.................. ?






|||[|V|]|I|n|d|u|s|t|r|i|e|s|||

[12pt Weaponsmith]

[Vocix]

[Vocix]
JohnHebert
Sun Jan 16, 2005 11:32 pm
#72

i buff people for 20k for 2535 for 3h 6m and 25k if they wanta pioson and disease enhance....and i charge 30k if they a 2789 buff in a medical city near by



Luck Irish

- I support keeping & balancing the current combat system You can too
Gunfiter
Mon Jan 17, 2005 12:00 pm
#73

Wow... 20K... must be nice. There was a time when I could charge that, then I started running into situations like this (<--- Click). Do you think my reply was appropriate? Any of you agree or disagree with me?





Gunar & Beeder Downs - Retired as of 11/24/2005 (clicky)
Clearance vendor at 764 -4124 Coronet, Corellia
jelykins
Mon Jan 17, 2005 12:23 pm
#74

I charge 13k for a 2557 buff that lasts around 3h15, 10k to my fellow guild members =)



Mae#Tailoring

Mae Tailoring is back in business! Visit the boutique at -670 2960 just outside Mining Outpost on Dantooine.

Accessories, Female Fashions and Bargain Bin vendors currently in place with much more to come!

Custom orders invited by email or /tells to Mae.
FeistySheister
Tue Jan 18, 2005 2:53 pm
#75

I charge 15k for 2500+ buffs, 4k more for poison and disease resists. Guildies are free aswell asknown imperial pvp'ers.

AndIDON'Tbuff rebels (with the rare exception of a badgeless noob here and there). I started buffing them at the village because all they are doing is their quests, which are harmless. However, they have recently been showing up with overt gank squads so no more buffs there either!

The way i see it, I dont have the skill points for effective pvp, so thats how i help out those who can squash the dirty ganking jedi squads who love to kick the sh!t out of my uber-dangerous surgical droid and tef'ed entertainers. Shame on you Kauri rebel-only-in-name jedi!!!!



Seepatay Cleepa
Forsaken Weetawd Decipherer of the Chawklet B.F.F. Mohof Code
-ELITIST IMPERIAL /FLO 6 MACRO LOVER-
[Quiet Observer] "Proud Supporter of /Kick 'em While They're Down" [Brain Ninja]
.: a z a l u s...m u r i s h i n i :.
gibsonSG
Thu Jan 20, 2005 6:43 am
#76

Since the sologroupnerf, I've changed my pricing policy. It's "tip what you can afford" for standard 2300 2hr 50 grinding buffs which I make myself at little cost.


I don't reallydo buff queues, I just buff myself and friends in a busy area so players can ask me for one while the bivoli's still working. The tips vary but I guess I make 12k a buff on average as people like to tip generously (very generously sometimes).

If they only have a few credits on them they get it for free, sometimes they even tip me after running a couple of missions which is very thoughtful.


If players don't ask very politely I tend to put the price up though



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