Doctor Archive
Thread: The Big List of Doc Issues (VOTE!)
Hi,
I see the voting has ended, but I'd like to put my 2 cents worth in anyway. After reading the list, the largest issue is #6, healing mind damage. The fact of the matter is, someone has to be able to heal mind damage. Doctors/ Combat medics are the obvious choice for healing these wounds.
I understand that it seems like we wouldn't be able to be killed, or that healing would come at no cost, but keep in mind that it takes a combat round to heal damage. Also, I don't believe that healing mind damage should be incorporated in the current stimpacks, but a separate line of stimpacks should be created. This means to fully heal a player it would take 2 combat rounds. That's 2 rounds in which we could not attack.
Quite honestly I can stand in the hospital all day or heal in the field without ever sitting or do anything to regenerage mind damage. It only runs out because it can't be healed.
1) #3
2) #1
3) #11
4) #52
5) #34
6) # 45
and if you want my top 10 ![]()
7) #22
8) #4
9) #20
10) crafting tools should see resources in satches / cargo pockets (sorry couldn't resist)
FOr those of you who feel like you missed the voting, no worries. On Monday I will put up the list, reaordered based on this weeks voitng.
As it was this weeks voting didn't make a new Top 5 list to be sent to the Devs because they asked us to hold off until they have replied to the first one (or 2) that we sent.
So you'll get a brand new chance to make your voice heard starting Monday. I usually close off tallying on Thrusday in the early afternoon so you may want to make sure you check and get your vote in for then.
I thihk should unstick this thread.
Voting is over, guys!
No more votes are being tallied for this week. Sorry.