Doctor Archive
Thread: Doctors are NOT useless in the CU
TatterSalad wrote:
VegitoSS wrote:
Doctors are usefull and if anyone test them they will know. Just wanted to say that because of all the Docs useless post I see. I am keeping my doc instead of making a second BH.
LMAO. They are about as useful as a cell phone to Hellen Keller.
Go TKM you don't need a doc for anything then, plus you get great defense bonuses. The buffs are completely worthless, especially when I can power boost for more HAM than a doc can buff you for.
Not to mention, as a Zab, PowerBoost, vitalize, and my HAM is up to 4220. Doc buffs at that point are a "meh, if you are giving them away, ok". TKM is now the self doc, combined with a ranged prof and a half, I can root and shoot with the best of them, and look really good doing it as I do not need armour.
padme1967 wrote:
KyridIce wrote:
Previously, a good doctor couldextend hisor herhunting party'slifespanso much thatdocs were practically a group effectiveness multiplier.
Now, its practically a drawback to bring a doctor with you becauseit means one character out of your 8will have an ineffective combat template. You want heals, you get a CM.
I have found buffs now to be "nice if you have a doc in your group who will apply them, but nothing I'd ever waste my time looking for."
What is doctor now? Skill points that could have been better spent on CM.
Actually as an MD/TKM I would be a welcome member to a group. I am the tank so I want to be aggroed. With the wide variety of heals I can cycle through them and pretty much constantly be tossing heals--this is where the serotonin and some of the foods will come in handy. With center of being,powerboost, andTKM's inherant defenses I can greatly reduce the dmg I am taking. It takes time to get a rhythm to it but I like it. Haven't tried CM but that would work well with a tank prof too. With that said there are still bugs to be worked out of the system and I would love to see docs have a nice heal bonus atmaster that would heal up to 75% dmg but maybe have a higher mind cost then other heals.
Of course this was my template already so for me it was more just learning the new attacks and heals...so I completely understand the uproar from those that were crafting and med center folks. Just saying there are options for docs that want to go into the field.
Hmm, master docs are supposed to get bacta shot 2 in tomorrows patch, that should make healing more viable. And TKM tanks with doc heals are amazing for defense. I do think I'd enjoy this template, although I can point out one drawback: its going to be hard to tank because you will be doing much less dps than your other group members, so creatures tend to ignore you.
5 secs? delusional sry. look carefuly at the combat tab and look at the exact time it takes you to heal the bar.
TheMourningstar wrote:
I can fully heal a 3k health toon in about 5 seconds. If you hit Bacta shot and que jab they go off almostsimotainiously and thats a minimumof 950 damage healed for me.
Zaax wrote:
5 secs? delusional sry. look carefuly at the combat tab and look at the exact time it takes you to heal the bar.
TheMourningstar wrote:
I can fully heal a 3k health toon in about 5 seconds. If you hit Bacta shot and que jab they go off almostsimotainiously and thats a minimumof 950 damage healed for me.
they do NOT go off simultaineously, ALMOST is a big difference. and there is NO way an MD can heal 3k in 5 secs. maybeon self, using a 1300 power janta stim d that CAN be used at the same time.
doc is underpowered, period. there is NO reason doc should need to take the CM lines of medic, or vice versa.
Zaax, to be honest with you, I don't have problems healing, either. Yes, maybe it's not fully healing a 3K toon in 5 seconds, but with the shot and jab in successionI wascertainly doing it inunder 30. Last night, I hunted with one other master doc - she is a MD/TKM and I'm an MD/MPike and we were able to, just the two of us, take out level 80 baz nitches (if they came at us in less than4 at a time), because we were able to use /bactashot and /bactajab so efficiently, as well as infusion and our enhancements.
We also had absolutely no problems taking out Nightsister Rangersin larger groups - and wow, the groups are large now! Sheesh!
I think Doc is a pretty great profession, post CU, and I'm glad I held onto it.
I will need to do more testing but won't the hate system keep me aggrod from my healing? I think taunt is still broke but I am going out to test with a fencer and commando tonight. Hopefully get another ranged person to see how hard it is.
KyridIce wrote:
Hmm, master docs are supposed to get bacta shot 2 in tomorrows patch, that should make healing more viable. And TKM tanks with doc heals are amazing for defense. I do think I'd enjoy this template, although I can point out one drawback: its going to be hard to tank because you will be doing much less dps than your other group members, so creatures tend to ignore you.