Doctor Archive
Thread: Big List of Doc Issues for October (Top 10 VOTE!)
1. 2. Mind Damage *
2. 5. Enhance Packs
3. 6. Experimentation Issues **
4. 3. Master Doc Benefits *
5. 7. Faction Points
6. 17. Doctor Content
7. 8. First Aid Improvements
8. 20. High Level Wound Pack Consolidation
9. 31. Skill Enhancement Concerns
10. 32. Surgeon Profession
* You can kill both of these with one fix. Add mind heal to the master doctor skill box.
** I have a higher critical failure rate as a master doctor than as a Doctor with Carfting 3. Somehthing is definitely wrong here.
1. 2
2. 26
3. 22
4. 3*
5. New**
6. 15
7. 20***
8. 33****
9. 35
10. 1*****
*3: MD Benefits: It's still irksome that, at least in a med center, an MD faces competition from a Novice Medic. The only MD's I know who work hospitals are doing it when they're feeling generous (or need XP for CM). I briefly tried charging, but it's hard to cement a deal when someone else starts giving it away for free. You never see a Novice Artisan competing with a Master Architect for that guild hall contract.
**New: When I chose to go MD/MCM, I knowingly sacrificed just about everything else. I gave up Hunter. I gave up Surveyor. The skill point requirements are just too stringent. I voluntarily gimped myself. What I would like to see is CM crafting use med crafting, not CM crafting. Not only would this give CMs who don't do MD the ability to make top of the line components, but it would give gimped masters of all medical crafting 15 experimentation pointsto work with (which would be a good balance for not having anything else).
***20: If consolidated wound packs are an MD only craftable item (make them only show up there, and only come in strength C), then they serve the simple purpose of making our lives a bit easier. There's no XP factor here (yes, using them could effectively triple the XP generated per heal). It's simply that we're applying a major league Red-bar medicine, not a run of the mill stat med.
****33: Yep, it was a slap in the face. Especially with all the talk of profession interdependence. I used to think to myself, when a CH would laugh at my offer to heal a pet for a fee, that he may laugh now, but when given the choice of keeping 15 skill points tied up in Novice Medic or using them to specialize further, I'd get back into the business. Silly me. Then again, my perspective is that of someone who is ultra-specialized at the cost of everything else.
*****1: I'm sure this will be an unpopular point of view. As I've said, when I chose to be MD/MCM, I knowingly gimped myself in other areas. I could have also chosen to go the other way and keep Artisan and Hunter at the cost of some medical skills. Had I done the latter, I'd have been able to remain self-sufficient. Oh well. My point is that the 250 point cap is a very effective equalizer. It forces everyone, power gamer and casual player alike, to pick and choose their career path. Yes, doctors are crafters. Yes, doctors need resources to be effective crafters. But if you really feel that way, you spend points to have those skills. I didn't, so now I get by by sharing WPs to resources with a network of other MD/MCM and some Surveyor friends.
- 1 - Doctor Surveying/Medical Forage *
- 1 - """"""""""""""""""""""""""""""""""""""""""" "
- 2 - Mind Damage**
- 9 - On Fire Cure
- 14 - Heal distance/Follow Distance
- 22 - State Pack Immunity
- 11 - Medicine Organization and Inventory Management.
- 6 - Expermentation issues
- NEW* Wookies Upgrades
- 10 - Combat Queues
* I dont think adding surveying to the doctors/combat medics lines (but NOT to standard medic), would "destory" the surveying of artisians. Not full strength, just +20-30. This would require 77 points into the medic, which would be more expensive than for artisian by itself.
** Even if mind healing is added to SL or some other class, Doctors and CM still need a "A" lvl pack. Maybe create a new "A" stimpack that lvl 4 in medical crafting can create. It uses *NO* subcomponents, but does use large amounts [30+] of generic world type material from every planet. (Tat Berries, Yaven Steel, naboo Oats, etc). Also requiring master medic to use. [Keep it likethe regualr "A" stimpack, where you get 12 uses andaround 100 on950+ materials]
--Rorrimot
18. Resuscitation Issues and the Stat Drain Bug/Stat Loss Bug/Stat Stick Bug
04. TEF Issues
03. Master Doc Benefits (inoculation packs against disease and poison)
07. Faction Points
08. First Aid Improvements (I know, the devs will fix it. Still ... trust, but verify)
16. Crafting Schematics
35. Medical Vendor Type
22. State Pack Persistence/Immunity
42. Medic-related Clothing
05. Enhance Packs
Perhaps add an alternative use for extra med experience points to the list next round.
1. 5
2. 6
3. 9
4. 2
5. 1
6. 3
7. 14
8. 15
9. 4
10. 17
incredible work, zarlor. thanks so much for keeping track of all this info.
sw
9. On Fire Cure
5. Enhance Packs %*
3. Master Doc Benefits*
22. State Pack Persistence/Immunity
31. Skill Enhancement Concerns
30. Droid Issues
16. Crafting Schematics
11. Medicine Organization and Inventory Management
28. Medicine Use Skill Granularity
OK, my top 10 are:
18.Resuscitation Issues and the Stat Drain Bug/Stat Loss Bug/Stat Stick Bug*
17.Doctor Content
6.Experimentation Issues
12.Factory/Harvester Problems %*
29.Target Self/Groupmates/Friendlies
27.Crafting XP %*
10.Combat Queue Heals %=*
24.Correspondence Response=*
30.Droid Issues*
44.Battle Fatigue Notification
I am strongly opposed to the suggested changes to:
1.Doctor Surveying/Medical Forage
2.Mind Damage
4.TEF Issues%*
Zarlor, as always you rock. Great List and notes. Here is my top 10.
1) 1. Doctor Surveying/Medical Forage
2) 3. Master Doc Benefits
3) 2. Mind Damage
4) 14. Healing Range/Distance
5) 18. Resuscitation Issues and the Stat Drain Bug/Stat Loss Bug/Stat Stick Bug
6) 5. Enhance Packs
7) 29.Target Self/Groupmates/Friendlies
8) 42. Medic-related Clothing
9) 33. Pet Stimpacks
10) 13. Money
#1: 14
#2: 29
#3: 10
#4: 9
#5: 5
#6: 3
#7: 7
#8: 15
#9: 20
#10: 32
Thanks for listening to us the doctor of this world...
Dragonik
I really can only find five I'd like worked on-
1. 1
2. 2
3. 32
4. 26
5. 33