Doctor Archive

Thread: Zarlor do you have any info on these new healing droids?

Zarlor
Tue Oct 28, 2003 7:15 am
#40

Well, lik i mentioned in the CH thread we have going here, preliminary indications are that the Devs are aware of the stuff we are bringing up here. So at least I am aware that at least some of this stuff is being taken ino consideration. Like Texxie said, though, all of that stuff is jsut preliminary right now. Things they are considering and might do. Nothing concrete at all, let alone anything set into stone on HOW they will do it.


Maybe they want to give folks a surgical droid that can hel and buff and stim, or maybe they only want Master Docs to be able to use such a droid and only on themselves. Those are extreme ends of the spectrum, but it just shows that we can't really assume anything about how they will impliment anything. Tat's why all the ideas folks are posting here should end up being useful in the long run. If for no other reason then that I'll make sure these threads are posted on the Corre forum when these things get discussed with the DE and CH Corres.




Zarlor - Mesric City, Dantooine - Eclipse
Arissi Plains, Dantooine - Test Center
Jannae
Thu Oct 30, 2003 6:01 pm
#41

I'm not a Droid Engineer, and I don't intend on playing one, even if every holocron I pick up screams "Droid Engineer" at me. My husband is a DE, and bless his heart, he needs all the help he can get with that profession. We have absolutely no right to complain about not having things work right in comparsion to what those poor souls endure daily. Now, that being said:


I'm all for having a droid I load up with stims, woundpacks, buffs, or rez kits that I've made to be used on targets I identify. (Much like sending a pet out to attack a creature.)


I think there needs to be two droid levels: Master Medic and Master Doctor. And, in order to operate the droid, the owner must be a Master Medic to run the Master Medic level droid, or a Master Doctor to run the Master Doctor Level Droid.


The way I see this droid being use is such:


When I'm in camp buffing and healing my group I can pull the droid out and get the job done in half the time.


When in combat, I can send the droid in to take care of stimming someone if the area is "too hot" for me to enter.


The droid can be pulled out anywhere save the cantina (since we can't heal heath and action wounds in the cantina now) and the medical center, where the patient is coming to see a doctor or medic, not a 2-1B medical droid. (Even though they were really the only doctors we saw in the movies.)


I'm sure my vision has several flaws in it, but this how I'd like to see it work.






__Raene Cedco_____________________________________________
LIGHT JEDI, REBEL, SHAMAN
Adventure, excitement, a Jedi craves not these things (but Shaman's love it!)

Mahabret
Mon Dec 01, 2003 12:38 am
#42

I don't want to see droids healing on their own. Period. Even if it's me that's incapped


I WOULD like to be able to use enhances directly from a droid's storage compartment. I have a protocol droid with a level 6 med module and a level 6 storage module that I use for buffing. I keep my buffs on a secondary toolbar, so all I have to do is whip out the droid, switch toolbars and hit the hotkey twice. The first time I hit the hotkey, it moves the buff to my main inventory, the second time it applies the buff to my target. Of course, the drawback to this is that I have to have six available slots in my inventory and I have to put them back in the droid when I'm done...


What I would REALLY like to see from the DE devs is a droid that is comparable to a (current) non-CH pet, but that decays like a gun. That way, after the non-CH pet nerf,I get to stay alive while I'm hunting (fortunately the vehicles should help alleviate the staying alive while checking harvesters) and the DE's get a repeat market. Since there don't seem to be any rangers/scouts selling large amounts of avian/herbivore meat on my home server at reasonable rates, this is something I have to do myself - and I currently go through 3 guns a month. Of course if medical surveying is implemented, I can just give up my survey skills and (maybe) buy enough CH to keep my pet. I'd still rather have a droid.




I look like a squid, but I taste like chicken
Lowrr
Tue Dec 02, 2003 12:29 pm
#43

Ok, here's one for ya. your in a hunting group and your the only doc there. Your running around stimming evryone and res those that get killed. Wham it happens, your killed and your int the middle of nowhere and you clone back at your start point. Your group has to wait for you to come back. I know, its happened to me. How abouthaving the droidres yourself only so you don't have to run all the way back to where you group is?
DoogieHozer
Tue Dec 02, 2003 6:08 pm
#44

I have Doctor 0203/TKN, DE 0304/MA and Medic 3444 characters. I do not think that DE's need this kind of love, really. They need fixes to things that already exist rather than new, pie-in-the-sky ideas.


For healing droids the *last* thing I want is some stupid droid coming over and blithely stimming me or anyone else. I've been in too many situations where stimming someone just after they fall results in a double incapacitation since the attackingenemyis still standing right over the poor guy. Nice self-grief. If the stim performance were so good that double incapacitation were avoided (i.e. Killer -B's or anything better), then there's no point of bringing medic along, is there? I would be *really* surprised if an AI could be so well designed that this case were avoided, and if it were, medics are again devalued.


As far as drawing from droid inventories goes this seemsa cool idea, but again I've fought many BAF enemies that'll attack droids. It was pretty funny to see a Kryat chasing my little purple R2 across the canyon floor! With an incapacitation result on the droid, what happens to the contents? Tough question. This will no doubt also require more programming, since you're intertwining the inventories between the player and the droid.


Just my 2/c; maybe I missed something.


--doogie




RhenGordon
Wed Dec 03, 2003 2:23 am
#45

I want to use my surgical droid by loading him with stimpacks or woundpacks and putting him in my house. People could come by my house, or doctor's office and pay to have their wounds healed, stats buffed or just get a healing on their damage.


That is what I want to see droids added to do.




>~~~~~~~ Rhen Gordon Master Combat Medic / Master Doctor ~~~~~~~
Ahazi Server
Selling Doctor and Combat Medic Medicines.
I am located on Naboo in the city of Lake Destiny not far from Keren.
Look me up on the planetary map, or look for Lakeside General on the map.
NOW ALSO ON CORELLIA NEAR CORONET, LOOK FOR ME ON THE MAP!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kallah
Wed Dec 03, 2003 6:28 am
#46

Greetings,


I absolutely love the idea of a medical only “extended inventory” feature on a medical droid - at the moment I carry over 40 items related to my healing - nearly my whole backpack. When you toss in a crate of pet food, pouches to organize everything, the occasional quest item or two, you have no room left to stash anything at all. Now it’s begun to spill into my main inventory, jostling for space with my armor, clothes, and pathetic little gun! Invasion of the medical supplies! If I could have my droid “hold” the stims and packs I have out (always toting the crates with me as it’s much less space than taking a few of each along) it would save me at least 18 inventory spots! Three cheers for more medical storage space!


I also like the idea of changing how the droids “decay,” by making them completely passive (no offence at all, and can’t be attacked) in relation to combat. Because they can no longer be destroyed by conventional methods, they could perhaps have a set lifespan (after X days they stop working, and thus need to be replaced) which could be experimented on: would you rather have more storage, or have it last longer? It becomes a definitive, interesting choice that the customer would have to make, opening the market to more diverse droids. Both parties win!


Allowing droids to perform active, critical actions (such as healing the damage or wounds of nearby players) is a mixed bag: there’s a lot of good and a lot of bad that could happen, completely dependant on the fine details of implementation. As long as control of the droids is carefully restricted to skilled Medics and Doctors, they would remain “assistants” rather than (granted, very poor) replacements. Allowing doctors to be in two places at once by having a droid “heal” a friendly similar to how it could “attack” a hostile would be interesting - but it could also become an abuse of the droids passive nature. A lot of thought, time, and effort would have to go into such a controversial item that many players (myself included, to be honest) would rather not see in the game at all. Unlike all the folks crying, “Nerf!” we are asking to not be given a bonus, and certainly that in and of its own right should say something.


Reliable, effective healing can be had for only 15 skill points and the price of a few crates of Medical Supplies - if it wasn’t I wouldn’t be doing such brisk business on my venders. Those 15 points are a very small price to pay to completely eliminate most down time (accept mind damage, which your local Doctor or Medic couldn’t heal any way) and swiftly heal your wounds after fights - not to mention the nearly unlimited special moves. Under no circumstances what so ever should the non-Medic population be given another “skillpoint free” source of healing - if you want to be able to heal yourself, you put in your skill points like everyone else. If you want to be the meanest, most deadly, most terrifying combat guy - go and dump your points into your Bounty Hunter and your Commando, but make sure you have a real live Medic backing you up. You can’t have it all, all the time, for free. It achieves nothing but the further devaluation of our class.





Kallah of Eclipse
Proud Member of
Empire's Elite Force

JuJutsu
Wed Dec 03, 2003 11:44 am
#47






Traigus wrote:


It isn't all a free heal bed of roses. They will be expensive and tough to maintain (or keep alive).

-T



And I suspect that LOTS of people would accept the expense in return for 15 more skillpoints. I'm strongly against any medical droid being used by someone without medical skills.
JuJutsu
Wed Dec 03, 2003 11:47 am
#48






vortexala wrote:








SinjenRandall wrote:


I don't ever remember seeing a post about a problem with camps. Well guess what? They heal wounds over time as you sit in them. Maybe you can go on a campaign against them, since they are doing something a player can.







Actually, we did rail against that in Beta





LOL. Lot of good it did eh Texxie?
-Buffy-
Wed Dec 03, 2003 1:22 pm
#49

Hmm, good point, DoogieHozer....I withdraw my post...and my accidental double post. Let the medics get their own exp and let the rabbits wear glasses.





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