Doctor Archive

Thread: Doctor in the CU: Comparision between the new heals, and further testings

ShadoMaster
Mon May 23, 2005 1:31 pm
#40

/sticky
Rushyo
Mon Jun 06, 2005 4:49 am
#41



Chek wrote:

No one wants the object of the combat to be "keep the doc alive" when a doc can only heal a measley 675 points damage per heal.






You obviously don't understand how much a Teras Kasi tank (which, lets face it, is their job) appreciates Bacta Infusions and "a measley 675 points damage per heal".

My template is TKM/Master Doctor for that very reason.

BadgerSmaker
Mon Jun 06, 2005 5:06 am
#42






MsNiL wrote:


















Adrenal Boost is supposed to give a boost to "Combat Speed". I didnt notice a difference really.

Doctor Enhancers in Detail
Adrenal Boost
(xxx2 Doctor, Improved at xxx4 Doctor)
Effect: +40 Speed for 15min*
* If this is true to combat speed, goingRifleman with Doctor might be a good combo.





This buff is the best one in my opinion. With this one running my combat speed goes crazy and I can hit speedcap on my most damaging pistolspecials, without it I lose out on a lot of speed.




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"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
MsNiL
Fri Jul 08, 2005 6:40 am
#43

Should probably spend some time on updating this.




--- Cancelled 24th November 2006
Reason: The lack of multiplayer pve content and Star Wars feel.
For 3 years I have tried to find excuses to stay in game but only the expansions offered me what I subscribed for in the first place: A multiplayer Star Wars pve experience with friends around the globe. I found friends but with almost no addition of pve content they dropped out one by one. Now it's my turn.
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